using System; using RoleplayersToolbox.Tools.Housing; namespace RoleplayersToolbox.Tools { internal partial class ToolConfig { public HousingConfig Housing { get; set; } = new(); } } namespace RoleplayersToolbox.Tools.Housing { [Serializable] internal class HousingConfig { public bool PlaceFlagOnSelect = true; public bool CloseMapOnApproach = true; public bool ClearFlagOnApproach = true; } }