QuestMap/QuestMap/Plugin.cs

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using System.Threading.Channels;
using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using XivCommon;
namespace QuestMap {
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// ReSharper disable once ClassNeverInstantiated.Global
internal class Plugin : IDalamudPlugin {
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internal static string Name => "Quest Map";
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[PluginService]
internal DalamudPluginInterface Interface { get; init; } = null!;
[PluginService]
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internal IClientState ClientState { get; init; } = null!;
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[PluginService]
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internal ICommandManager CommandManager { get; init; } = null!;
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[PluginService]
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internal IDataManager DataManager { get; init; } = null!;
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[PluginService]
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internal IGameGui GameGui { get; init; } = null!;
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[PluginService]
internal ITextureProvider TextureProvider { get; init; } = null!;
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internal XivCommonBase Common { get; }
internal Configuration Config { get; }
internal Quests Quests { get; }
internal PluginUi Ui { get; }
private Commands Commands { get; }
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public Plugin() {
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this.Common = new XivCommonBase(this.Interface);
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this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration();
var graphChannel = Channel.CreateUnbounded<GraphInfo>();
this.Quests = new Quests(this, graphChannel.Writer);
this.Ui = new PluginUi(this, graphChannel.Reader);
this.Commands = new Commands(this);
}
public void Dispose() {
this.Commands.Dispose();
this.Ui.Dispose();
this.Common.Dispose();
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
}
}