PeepingTom/Peeping Tom/TargetWatcher.cs

249 lines
8.6 KiB
C#

using Dalamud.Game.Chat;
using Dalamud.Game.Chat.SeStringHandling;
using Dalamud.Game.Chat.SeStringHandling.Payloads;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.Internal;
using Dalamud.Plugin;
using NAudio.Wave;
using Resourcer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
namespace PeepingTom {
internal class TargetWatcher : IDisposable {
private PeepingTomPlugin Plugin { get; }
private Stopwatch? Watch { get; set; }
private int LastTargetAmount { get; set; }
private volatile bool _stop;
private volatile bool _needsUpdate = true;
private Thread? Thread { get; set; }
private readonly object _dataMutex = new object();
private TargetThreadData? Data { get; set; }
private readonly Mutex _currentMutex = new Mutex();
private Targeter[] Current { get; set; } = Array.Empty<Targeter>();
public IReadOnlyCollection<Targeter> CurrentTargeters {
get {
this._currentMutex.WaitOne();
var current = this.Current.ToArray();
this._currentMutex.ReleaseMutex();
return current;
}
}
private readonly Mutex _previousMutex = new Mutex();
private List<Targeter> Previous { get; set; } = new List<Targeter>();
public IReadOnlyCollection<Targeter> PreviousTargeters {
get {
this._previousMutex.WaitOne();
var previous = this.Previous.ToArray();
this._previousMutex.ReleaseMutex();
return previous;
}
}
public TargetWatcher(PeepingTomPlugin plugin) {
this.Plugin = plugin ?? throw new ArgumentNullException(nameof(plugin), "PeepingTomPlugin cannot be null");
}
public void ClearPrevious() {
this._previousMutex.WaitOne();
this.Previous.Clear();
this._previousMutex.ReleaseMutex();
}
public void StartThread() {
this.Thread = new Thread(() => {
while (!this._stop) {
this.Update();
this._needsUpdate = true;
Thread.Sleep(this.Plugin.Config.PollFrequency);
}
});
this.Thread.Start();
}
public void WaitStopThread() {
this._stop = true;
this.Thread?.Join();
}
public void OnFrameworkUpdate(Framework framework) {
if (!this._needsUpdate) {
return;
}
lock (this._dataMutex) {
this.Data = new TargetThreadData(this.Plugin.Interface);
}
this._needsUpdate = false;
}
private void Update() {
lock (this._dataMutex) {
var player = this.Data?.LocalPlayer;
if (player == null) {
return;
}
// block until lease
this._currentMutex.WaitOne();
// get targeters and set a copy so we can release the mutex faster
var current = this.GetTargeting(this.Data!.Actors, player);
this.Current = (Targeter[]) current.Clone();
// release
this._currentMutex.ReleaseMutex();
}
this.HandleHistory(this.Current);
// play sound if necessary
if (this.CanPlaySound()) {
this.Watch?.Restart();
this.PlaySound();
}
this.LastTargetAmount = this.Current.Length;
}
private void HandleHistory(Targeter[] targeting) {
if (!this.Plugin.Config.KeepHistory || (!this.Plugin.Config.HistoryWhenClosed && !this.Plugin.Ui.Visible)) {
return;
}
this._previousMutex.WaitOne();
foreach (var targeter in targeting) {
// add the targeter to the previous list
if (this.Previous.Any(old => old.ActorId == targeter.ActorId)) {
this.Previous.RemoveAll(old => old.ActorId == targeter.ActorId);
}
this.Previous.Insert(0, targeter);
}
// only keep the configured number of previous targeters (ignoring ones that are currently targeting)
while (this.Previous.Count(old => targeting.All(actor => actor.ActorId != old.ActorId)) > this.Plugin.Config.NumHistory) {
this.Previous.RemoveAt(this.Previous.Count - 1);
}
this._previousMutex.ReleaseMutex();
}
private Targeter[] GetTargeting(IEnumerable<Actor> actors, Actor player) {
return actors
.Where(actor => actor.TargetActorID == player.ActorId && actor is PlayerCharacter)
.Cast<PlayerCharacter>()
.Where(actor => this.Plugin.Config.LogParty || !InParty(actor))
.Where(actor => this.Plugin.Config.LogAlliance || !InAlliance(actor))
.Where(actor => this.Plugin.Config.LogInCombat || !InCombat(actor))
.Where(actor => this.Plugin.Config.LogSelf || actor.ActorId != player.ActorId)
.Select(actor => new Targeter(actor))
.ToArray();
}
private static byte GetStatus(Actor actor) {
var statusPtr = actor.Address + 0x1906; // updated 5.3
return Marshal.ReadByte(statusPtr);
}
private static bool InCombat(Actor actor) => (GetStatus(actor) & 2) > 0;
private static bool InParty(Actor actor) => (GetStatus(actor) & 16) > 0;
private static bool InAlliance(Actor actor) => (GetStatus(actor) & 32) > 0;
private bool CanPlaySound() {
if (!this.Plugin.Config.PlaySoundOnTarget) {
return false;
}
if (this.Current.Length <= this.LastTargetAmount) {
return false;
}
if (!this.Plugin.Config.PlaySoundWhenClosed && !this.Plugin.Ui.Visible) {
return false;
}
if (this.Watch == null) {
this.Watch = new Stopwatch();
return true;
}
var secs = this.Watch.Elapsed.TotalSeconds;
return secs >= this.Plugin.Config.SoundCooldown;
}
private void PlaySound() {
var soundDevice = this.Plugin.Config.SoundDevice;
if (soundDevice < -1 || soundDevice > WaveOut.DeviceCount) {
soundDevice = -1;
}
new Thread(() => {
WaveStream reader;
try {
if (this.Plugin.Config.SoundPath == null) {
reader = new WaveFileReader(Resource.AsStream("Resources/target.wav"));
} else {
reader = new AudioFileReader(this.Plugin.Config.SoundPath);
}
#pragma warning disable CA1031 // Do not catch general exception types
} catch (Exception e) {
#pragma warning restore CA1031 // Do not catch general exception types
this.SendError($"Could not play sound file: {e.Message}");
return;
}
WaveChannel32 channel = new WaveChannel32(reader) {Volume = this.Plugin.Config.SoundVolume,};
using (reader) {
using (var output = new WaveOutEvent() {DeviceNumber = soundDevice}) {
output.Init(channel);
output.Play();
while (output.PlaybackState == PlaybackState.Playing) {
Thread.Sleep(500);
}
}
}
}).Start();
}
private void SendError(string message) {
Payload[] payloads = {
new TextPayload($"[{this.Plugin.Name}] {message}"),
};
this.Plugin.Interface.Framework.Gui.Chat.PrintChat(new XivChatEntry {MessageBytes = new SeString(payloads).Encode(), Type = XivChatType.ErrorMessage,});
}
public void Dispose() {
this._currentMutex.Dispose();
this._previousMutex.Dispose();
}
}
internal class TargetThreadData {
public PlayerCharacter LocalPlayer { get; }
public Actor[] Actors { get; }
public TargetThreadData(DalamudPluginInterface pi) {
this.LocalPlayer = pi.ClientState.LocalPlayer;
this.Actors = pi.ClientState.Actors.ToArray();
}
}
}