PeepingTom/Peeping Tom/TargetWatcher.cs

211 lines
7.5 KiB
C#

using NAudio.Wave;
using Resourcer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text;
using Dalamud.Plugin.Services;
using PeepingTom.Ipc;
using PeepingTom.Resources;
namespace PeepingTom {
internal class TargetWatcher : IDisposable {
private Plugin Plugin { get; }
private Stopwatch UpdateWatch { get; } = new();
private Stopwatch? SoundWatch { get; set; }
private int LastTargetAmount { get; set; }
private Targeter[] Current { get; set; } = Array.Empty<Targeter>();
public IReadOnlyCollection<Targeter> CurrentTargeters => this.Current;
private List<Targeter> Previous { get; } = new();
public IReadOnlyCollection<Targeter> PreviousTargeters => this.Previous;
public TargetWatcher(Plugin plugin) {
this.Plugin = plugin;
this.UpdateWatch.Start();
this.Plugin.Framework.Update += this.OnFrameworkUpdate;
}
public void Dispose() {
this.Plugin.Framework.Update -= this.OnFrameworkUpdate;
}
public void ClearPrevious() {
this.Previous.Clear();
}
private void OnFrameworkUpdate(IFramework framework1) {
if (this.Plugin.InPvp) {
return;
}
if (this.UpdateWatch.Elapsed > TimeSpan.FromMilliseconds(this.Plugin.Config.PollFrequency)) {
this.Update();
}
}
private void Update() {
var player = this.Plugin.ClientState.LocalPlayer;
if (player == null) {
return;
}
// get targeters and set a copy so we can release the mutex faster
var newCurrent = this.GetTargeting(this.Plugin.ObjectTable, player);
foreach (var newTargeter in newCurrent.Where(t => this.Current.All(c => c.ObjectId != t.ObjectId))) {
try {
this.Plugin.IpcManager.SendNewTargeter(newTargeter);
} catch (Exception ex) {
Plugin.Log.Error(ex, "Failed to send IPC message");
}
}
foreach (var stopped in this.Current.Where(t => newCurrent.All(c => c.ObjectId != t.ObjectId))) {
try {
this.Plugin.IpcManager.SendStoppedTargeting(stopped);
} catch (Exception ex) {
Plugin.Log.Error(ex, "Failed to send IPC message");
}
}
this.Current = newCurrent;
this.HandleHistory(this.Current);
// play sound if necessary
if (this.CanPlaySound()) {
this.SoundWatch?.Restart();
this.PlaySound();
}
this.LastTargetAmount = this.Current.Length;
}
private void HandleHistory(Targeter[] targeting) {
if (!this.Plugin.Config.KeepHistory || !this.Plugin.Config.HistoryWhenClosed && !this.Plugin.Ui.Visible) {
return;
}
foreach (var targeter in targeting) {
// add the targeter to the previous list
if (this.Previous.Any(old => old.ObjectId == targeter.ObjectId)) {
this.Previous.RemoveAll(old => old.ObjectId == targeter.ObjectId);
}
this.Previous.Insert(0, targeter);
}
// only keep the configured number of previous targeters (ignoring ones that are currently targeting)
while (this.Previous.Count(old => targeting.All(actor => actor.ObjectId != old.ObjectId)) > this.Plugin.Config.NumHistory) {
this.Previous.RemoveAt(this.Previous.Count - 1);
}
}
private Targeter[] GetTargeting(IEnumerable<GameObject> objects, GameObject player) {
return objects
.Where(obj => obj.TargetObjectId == player.ObjectId && obj is PlayerCharacter)
// .Where(obj => Marshal.ReadByte(obj.Address + ActorOffsets.PlayerCharacterTargetActorId + 4) == 0)
.Cast<PlayerCharacter>()
.Where(actor => this.Plugin.Config.LogParty || !InParty(actor))
.Where(actor => this.Plugin.Config.LogAlliance || !InAlliance(actor))
.Where(actor => this.Plugin.Config.LogInCombat || !InCombat(actor))
.Where(actor => this.Plugin.Config.LogSelf || actor.ObjectId != player.ObjectId)
.Select(actor => new Targeter(actor))
.ToArray();
}
private static byte GetStatus(GameObject actor) {
var statusPtr = actor.Address + 0x1980; // updated 5.4
return Marshal.ReadByte(statusPtr);
}
private static bool InCombat(GameObject actor) => (GetStatus(actor) & 2) > 0;
private static bool InParty(GameObject actor) => (GetStatus(actor) & 16) > 0;
private static bool InAlliance(GameObject actor) => (GetStatus(actor) & 32) > 0;
private bool CanPlaySound() {
if (!this.Plugin.Config.PlaySoundOnTarget) {
return false;
}
if (this.Current.Length <= this.LastTargetAmount) {
return false;
}
if (!this.Plugin.Config.PlaySoundWhenClosed && !this.Plugin.Ui.Visible) {
return false;
}
if (this.SoundWatch == null) {
this.SoundWatch = new Stopwatch();
return true;
}
var secs = this.SoundWatch.Elapsed.TotalSeconds;
return secs >= this.Plugin.Config.SoundCooldown;
}
private void PlaySound() {
var soundDevice = DirectSoundOut.Devices.FirstOrDefault(d => d.Guid == this.Plugin.Config.SoundDeviceNew);
if (soundDevice == null) {
return;
}
new Thread(() => {
WaveStream reader;
try {
if (this.Plugin.Config.SoundPath == null) {
reader = new WaveFileReader(Resource.AsStream("Resources/target.wav"));
} else {
reader = new MediaFoundationReader(this.Plugin.Config.SoundPath);
}
} catch (Exception e) {
var error = string.Format(Language.SoundChatError, e.Message);
this.SendError(error);
return;
}
using var channel = new WaveChannel32(reader) {
Volume = this.Plugin.Config.SoundVolume,
PadWithZeroes = false,
};
using (reader) {
using var output = new DirectSoundOut(soundDevice.Guid);
try {
output.Init(channel);
output.Play();
while (output.PlaybackState == PlaybackState.Playing) {
Thread.Sleep(500);
}
} catch (Exception ex) {
Plugin.Log.Error(ex, "Exception playing sound");
}
}
}).Start();
}
private void SendError(string message) {
this.Plugin.ChatGui.Print(new XivChatEntry {
Message = $"[{Plugin.Name}] {message}",
Type = XivChatType.ErrorMessage,
});
}
}
}