chore: initial commit
This commit is contained in:
commit
3e11a83879
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@ -0,0 +1,203 @@
|
|||
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||
root = true
|
||||
|
||||
# C# files
|
||||
[*.{cs,json}]
|
||||
|
||||
#### Core EditorConfig Options ####
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
|
||||
# New line preferences
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
[*.cs]
|
||||
|
||||
#### .NET Coding Conventions ####
|
||||
|
||||
# Organize usings
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
file_header_template = unset
|
||||
|
||||
# this. and Me. preferences
|
||||
dotnet_style_qualification_for_event = true:silent
|
||||
dotnet_style_qualification_for_field = true:silent
|
||||
dotnet_style_qualification_for_method = true:silent
|
||||
dotnet_style_qualification_for_property = true:silent
|
||||
|
||||
# Language keywords vs BCL types preferences
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
dotnet_style_predefined_type_for_member_access = true:silent
|
||||
|
||||
# Parentheses preferences
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
|
||||
|
||||
# Modifier preferences
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_operator_placement_when_wrapping = beginning_of_line
|
||||
dotnet_style_prefer_auto_properties = true:silent
|
||||
dotnet_style_prefer_compound_assignment = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
|
||||
dotnet_style_prefer_simplified_interpolation = true:suggestion
|
||||
|
||||
# Field preferences
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Parameter preferences
|
||||
dotnet_code_quality_unused_parameters = all:suggestion
|
||||
|
||||
#### C# Coding Conventions ####
|
||||
|
||||
# var preferences
|
||||
csharp_style_var_elsewhere = false:silent
|
||||
csharp_style_var_for_built_in_types = false:silent
|
||||
csharp_style_var_when_type_is_apparent = false:silent
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = true:silent
|
||||
csharp_style_expression_bodied_constructors = false:silent
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_lambdas = true:silent
|
||||
csharp_style_expression_bodied_local_functions = false:silent
|
||||
csharp_style_expression_bodied_methods = false:silent
|
||||
csharp_style_expression_bodied_operators = false:silent
|
||||
csharp_style_expression_bodied_properties = true:silent
|
||||
|
||||
# Pattern matching preferences
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
|
||||
# Null-checking preferences
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Modifier preferences
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = true:silent
|
||||
csharp_prefer_simple_using_statement = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
csharp_style_deconstructed_variable_declaration = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
csharp_style_pattern_local_over_anonymous_function = true:suggestion
|
||||
csharp_style_prefer_index_operator = true:suggestion
|
||||
csharp_style_prefer_range_operator = true:suggestion
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
|
||||
|
||||
# 'using' directive preferences
|
||||
csharp_using_directive_placement = outside_namespace:silent
|
||||
|
||||
#### C# Formatting Rules ####
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_catch = false
|
||||
csharp_new_line_before_else = false
|
||||
csharp_new_line_before_finally = false
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = none
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Wrapping preferences
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
#### Naming styles ####
|
||||
|
||||
# Naming rules
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
|
||||
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
|
||||
|
||||
# Symbol specifications
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
|
||||
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.non_field_members.required_modifiers =
|
||||
|
||||
# Naming styles
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
|
@ -0,0 +1,2 @@
|
|||
* text eol=lf
|
||||
*.wav binary
|
|
@ -0,0 +1,362 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,30 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30320.27
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Peeping Tom", "Peeping Tom\Peeping Tom.csproj", "{888F98DF-AF1D-4852-8411-11B1FEEFE674}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{9B879446-A687-4B9D-8628-807CCB8C51AE}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{888F98DF-AF1D-4852-8411-11B1FEEFE674}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{888F98DF-AF1D-4852-8411-11B1FEEFE674}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{888F98DF-AF1D-4852-8411-11B1FEEFE674}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{888F98DF-AF1D-4852-8411-11B1FEEFE674}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B2CFA10E-4CFB-4327-A884-7803D18A4531}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,51 @@
|
|||
using Dalamud.Configuration;
|
||||
using Dalamud.Plugin;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace PeepingTom {
|
||||
[Serializable]
|
||||
class Configuration : IPluginConfiguration {
|
||||
public int Version { get; set; } = 1;
|
||||
|
||||
[NonSerialized]
|
||||
private DalamudPluginInterface pi;
|
||||
|
||||
public bool MarkTargeted { get; set; } = false;
|
||||
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2235:Mark all non-serializable fields", Justification = "it works?")]
|
||||
public Vector4 TargetedColour { get; set; } = new Vector4(0f, 1f, 0f, 1f);
|
||||
public float TargetedSize { get; set; } = 2f;
|
||||
|
||||
public bool MarkTargeting { get; set; } = false;
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2235:Mark all non-serializable fields", Justification = "it works?")]
|
||||
public Vector4 TargetingColour { get; set; } = new Vector4(1f, 0f, 0f, 1f);
|
||||
public float TargetingSize { get; set; } = 2f;
|
||||
|
||||
public bool DebugMarkers { get; set; } = false;
|
||||
|
||||
public bool KeepHistory { get; set; } = true;
|
||||
public int NumHistory { get; set; } = 5;
|
||||
|
||||
public bool LogParty { get; set; } = true;
|
||||
public bool LogAlliance { get; set; } = false;
|
||||
public bool LogInCombat { get; set; } = false;
|
||||
|
||||
public bool FocusTargetOnHover { get; set; } = true;
|
||||
public bool PlaySoundOnTarget { get; set; } = false;
|
||||
public string SoundPath { get; set; } = null;
|
||||
public float SoundCooldown { get; set; } = 10f;
|
||||
|
||||
public bool ShowInCombat { get; set; } = false;
|
||||
public bool ShowInInstance { get; set; } = false;
|
||||
public bool ShowInCutscenes { get; set; } = false;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.pi = pluginInterface;
|
||||
}
|
||||
|
||||
public void Save() {
|
||||
this.pi.SavePluginConfig(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project.
|
||||
// Project-level suppressions either have no target or are given
|
||||
// a specific target and scoped to a namespace, type, member, etc.
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
[assembly: SuppressMessage("Globalization", "CA1303:Do not pass literals as localized parameters", Justification = "Will add later and don't need warnings clogging up", Scope = "member", Target = "~M:PeepingTom.PeepingTomPlugin.Initialize(Dalamud.Plugin.DalamudPluginInterface)")]
|
|
@ -0,0 +1,109 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.6\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props" Condition="Exists('..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.6\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props')" />
|
||||
<Import Project="..\packages\Microsoft.NetFramework.Analyzers.2.9.6\build\Microsoft.NetFramework.Analyzers.props" Condition="Exists('..\packages\Microsoft.NetFramework.Analyzers.2.9.6\build\Microsoft.NetFramework.Analyzers.props')" />
|
||||
<Import Project="..\packages\Microsoft.NetCore.Analyzers.2.9.6\build\Microsoft.NetCore.Analyzers.props" Condition="Exists('..\packages\Microsoft.NetCore.Analyzers.2.9.6\build\Microsoft.NetCore.Analyzers.props')" />
|
||||
<Import Project="..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\build\Microsoft.CodeQuality.Analyzers.props" Condition="Exists('..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\build\Microsoft.CodeQuality.Analyzers.props')" />
|
||||
<Import Project="..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.6\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props" Condition="Exists('..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.6\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{888F98DF-AF1D-4852-8411-11B1FEEFE674}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>PeepingTom</RootNamespace>
|
||||
<AssemblyName>PeepingTom</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>..\..\..\..\AppData\Roaming\XIVLauncher\addon\Hooks\Dalamud.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>..\..\..\..\AppData\Roaming\XIVLauncher\addon\Hooks\ImGui.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>..\..\..\..\AppData\Roaming\XIVLauncher\addon\Hooks\ImGuiScene.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpDX.Mathematics, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Configuration.cs" />
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="Plugin.cs" />
|
||||
<Compile Include="PluginUI.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Resources\target.wav" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="PeepingTom.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.6\analyzers\dotnet\cs\Microsoft.CodeAnalysis.VersionCheckAnalyzer.resources.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.6\analyzers\dotnet\Microsoft.CodeAnalysis.VersionCheckAnalyzer.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\analyzers\dotnet\cs\Humanizer.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.CodeQuality.Analyzers.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.CodeQuality.CSharp.Analyzers.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.NetCore.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.NetCore.Analyzers.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.NetCore.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.NetCore.CSharp.Analyzers.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.NetFramework.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.NetFramework.Analyzers.dll" />
|
||||
<Analyzer Include="..\packages\Microsoft.NetFramework.Analyzers.2.9.6\analyzers\dotnet\cs\Microsoft.NetFramework.CSharp.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.6\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.6\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\build\Microsoft.CodeQuality.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeQuality.Analyzers.2.9.6\build\Microsoft.CodeQuality.Analyzers.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.NetCore.Analyzers.2.9.6\build\Microsoft.NetCore.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NetCore.Analyzers.2.9.6\build\Microsoft.NetCore.Analyzers.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.NetFramework.Analyzers.2.9.6\build\Microsoft.NetFramework.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NetFramework.Analyzers.2.9.6\build\Microsoft.NetFramework.Analyzers.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.6\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.6\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props'))" />
|
||||
</Target>
|
||||
</Project>
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"Author": "ascclemens",
|
||||
"Name": "Peeping Tom",
|
||||
"Description": "Shows who is or was targeting you",
|
||||
"InternalName": "PeepingTom",
|
||||
"AssemblyVersion": "1.0.0",
|
||||
"RepoUrl": "https://git.sr.ht/~jkcclemens/PeepingTom",
|
||||
"ApplicableVersion": "any",
|
||||
"DalamudApiLevel": 1
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
using Dalamud.Game.Command;
|
||||
using Dalamud.Plugin;
|
||||
using System;
|
||||
|
||||
namespace PeepingTom {
|
||||
public class PeepingTomPlugin : IDalamudPlugin, IDisposable {
|
||||
public string Name => "Peeping Tom";
|
||||
|
||||
private DalamudPluginInterface pi;
|
||||
private Configuration config;
|
||||
private PluginUI ui;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface) {
|
||||
this.pi = pluginInterface ?? throw new ArgumentNullException(nameof(pluginInterface), "DalamudPluginInterface argument was null");
|
||||
this.config = this.pi.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.config.Initialize(this.pi);
|
||||
this.ui = new PluginUI(this, this.config, this.pi);
|
||||
|
||||
this.pi.CommandManager.AddHandler("/ppeepingtom", new CommandInfo(OnCommand) {
|
||||
HelpMessage = "Use with no arguments to show the list. Use with \"c\" or \"config\" to show the config"
|
||||
});
|
||||
this.pi.CommandManager.AddHandler("/ptom", new CommandInfo(OnCommand) {
|
||||
HelpMessage = "Alias for /ppeepingtom"
|
||||
});
|
||||
this.pi.CommandManager.AddHandler("/ppeep", new CommandInfo(OnCommand) {
|
||||
HelpMessage = "Alias for /ppeepingtom"
|
||||
});
|
||||
|
||||
this.pi.UiBuilder.OnBuildUi += DrawUI;
|
||||
this.pi.UiBuilder.OnOpenConfigUi += ConfigUI;
|
||||
}
|
||||
|
||||
private void OnCommand(string command, string args) {
|
||||
if (args == "config" || args == "c") {
|
||||
this.ui.SettingsVisible = true;
|
||||
} else {
|
||||
this.ui.Visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool includeManaged) {
|
||||
this.pi.UiBuilder.OnBuildUi -= DrawUI;
|
||||
this.pi.UiBuilder.OnOpenConfigUi -= ConfigUI;
|
||||
this.pi.CommandManager.RemoveHandler("/ppeepingtom");
|
||||
this.pi.CommandManager.RemoveHandler("/ptom");
|
||||
this.pi.CommandManager.RemoveHandler("/ppeep");
|
||||
this.ui.Dispose();
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void DrawUI() {
|
||||
this.ui.Draw();
|
||||
}
|
||||
|
||||
private void ConfigUI(object sender, EventArgs args) {
|
||||
this.ui.SettingsVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,483 @@
|
|||
using Dalamud.Game.Chat;
|
||||
using Dalamud.Game.Chat.SeStringHandling;
|
||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.ClientState.Actors.Types;
|
||||
using Dalamud.Plugin;
|
||||
using ImGuiNET;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Media;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace PeepingTom {
|
||||
class PluginUI : IDisposable {
|
||||
private readonly PeepingTomPlugin plugin;
|
||||
private readonly Configuration config;
|
||||
private readonly DalamudPluginInterface pi;
|
||||
|
||||
private readonly List<PlayerCharacter> previousTargeters = new List<PlayerCharacter>();
|
||||
private IntPtr? previousFocus = null;
|
||||
private long soundLastPlayed = 0;
|
||||
private int lastTargetAmount = 0;
|
||||
|
||||
private bool visible = false;
|
||||
public bool Visible {
|
||||
get { return this.visible; }
|
||||
set { this.visible = value; }
|
||||
}
|
||||
|
||||
private bool settingsVisible = false;
|
||||
public bool SettingsVisible {
|
||||
get { return this.settingsVisible; }
|
||||
set { this.settingsVisible = value; }
|
||||
}
|
||||
|
||||
public PluginUI(PeepingTomPlugin plugin, Configuration config, DalamudPluginInterface pluginInterface) {
|
||||
this.plugin = plugin;
|
||||
this.config = config;
|
||||
this.pi = pluginInterface;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.Visible = false;
|
||||
this.SettingsVisible = false;
|
||||
this.previousTargeters.Clear();
|
||||
}
|
||||
|
||||
public void Draw() {
|
||||
if (this.SettingsVisible) {
|
||||
// 700x250 if setting a size
|
||||
ImGui.SetNextWindowSize(new Vector2(700, 250));
|
||||
if (ImGui.Begin($"{this.plugin.Name} settings", ref this.settingsVisible)) {
|
||||
if (ImGui.BeginTabBar("##settings-tabs")) {
|
||||
if (ImGui.BeginTabItem("Markers")) {
|
||||
bool markTargeted = this.config.MarkTargeted;
|
||||
if (ImGui.Checkbox("Mark your target", ref markTargeted)) {
|
||||
this.config.MarkTargeted = markTargeted;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
Vector4 targetedColour = this.config.TargetedColour;
|
||||
if (ImGui.ColorEdit4("Target mark colour", ref targetedColour)) {
|
||||
this.config.TargetedColour = targetedColour;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
float targetedSize = this.config.TargetedSize;
|
||||
if (ImGui.DragFloat("Target mark size", ref targetedSize, 0.01f, 0f, 15f)) {
|
||||
targetedSize = Math.Max(0f, targetedSize);
|
||||
this.config.TargetedSize = targetedSize;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
bool markTargeting = this.config.MarkTargeting;
|
||||
if (ImGui.Checkbox("Mark targeting you", ref markTargeting)) {
|
||||
this.config.MarkTargeting = markTargeting;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
Vector4 targetingColour = this.config.TargetingColour;
|
||||
if (ImGui.ColorEdit4("Targeting mark colour", ref targetingColour)) {
|
||||
this.config.TargetingColour = targetingColour;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
float targetingSize = this.config.TargetingSize;
|
||||
if (ImGui.DragFloat("Targeting mark size", ref targetingSize, 0.01f, 0f, 15f)) {
|
||||
targetingSize = Math.Max(0f, targetingSize);
|
||||
this.config.TargetingSize = targetingSize;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem("Filters")) {
|
||||
bool showParty = this.config.LogParty;
|
||||
if (ImGui.Checkbox("Log party members", ref showParty)) {
|
||||
this.config.LogParty = showParty;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
bool logAlliance = this.config.LogAlliance;
|
||||
if (ImGui.Checkbox("Log alliance members", ref logAlliance)) {
|
||||
this.config.LogAlliance = logAlliance;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
bool logInCombat = this.config.LogInCombat;
|
||||
if (ImGui.Checkbox("Log targeters engaged in combat", ref logInCombat)) {
|
||||
this.config.LogInCombat = logInCombat;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem("Behaviour")) {
|
||||
bool focusTarget = this.config.FocusTargetOnHover;
|
||||
if (ImGui.Checkbox("Focus target on hover", ref focusTarget)) {
|
||||
this.config.FocusTargetOnHover = focusTarget;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
bool playSound = this.config.PlaySoundOnTarget;
|
||||
if (ImGui.Checkbox("Play sound when targeted", ref playSound)) {
|
||||
this.config.PlaySoundOnTarget = playSound;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
string path = this.config.SoundPath ?? "";
|
||||
if (ImGui.InputText("Path to WAV file", ref path, 1_000)) {
|
||||
path = path.Trim();
|
||||
this.config.SoundPath = path.Length == 0 ? null : path;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.Text("Leave this blank to use a built-in sound.");
|
||||
|
||||
float soundCooldown = this.config.SoundCooldown;
|
||||
if (ImGui.DragFloat("Cooldown for sound (seconds)", ref soundCooldown, .01f, 0f, 30f)) {
|
||||
soundCooldown = Math.Max(0f, soundCooldown);
|
||||
this.config.SoundCooldown = soundCooldown;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem("Visibility")) {
|
||||
// TODO: this needs somewhere better to live in the settings
|
||||
bool showInCombat = this.config.ShowInCombat;
|
||||
if (ImGui.Checkbox("Show window while in combat", ref showInCombat)) {
|
||||
this.config.ShowInCombat = showInCombat;
|
||||
}
|
||||
|
||||
bool showInInstance = this.config.ShowInInstance;
|
||||
if (ImGui.Checkbox("Show window while in instance", ref showInInstance)) {
|
||||
this.config.ShowInInstance = showInInstance;
|
||||
}
|
||||
|
||||
bool showInCutscenes = this.config.ShowInCutscenes;
|
||||
if (ImGui.Checkbox("Show window while in cutscenes", ref showInCutscenes)) {
|
||||
this.config.ShowInCutscenes = showInCutscenes;
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem("History")) {
|
||||
bool keepHistory = this.config.KeepHistory;
|
||||
if (ImGui.Checkbox("Show previous targeters", ref keepHistory)) {
|
||||
this.config.KeepHistory = keepHistory;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
int numHistory = this.config.NumHistory;
|
||||
if (ImGui.InputInt("Number of previous targeters to keep", ref numHistory)) {
|
||||
numHistory = Math.Max(0, Math.Min(10, numHistory));
|
||||
this.config.NumHistory = numHistory;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem("Debug")) {
|
||||
bool debugMarkers = this.config.DebugMarkers;
|
||||
if (ImGui.Checkbox("Debug markers", ref debugMarkers)) {
|
||||
this.config.DebugMarkers = debugMarkers;
|
||||
this.config.Save();
|
||||
}
|
||||
|
||||
ImGui.Separator();
|
||||
|
||||
if (ImGui.Button("Log targeting you")) {
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
if (player != null) {
|
||||
// loop over all players looking at the current player
|
||||
var actors = this.pi.ClientState.Actors
|
||||
.Where(actor => actor.TargetActorID == player.ActorId && actor is PlayerCharacter)
|
||||
.Select(actor => actor as PlayerCharacter);
|
||||
foreach (PlayerCharacter actor in actors) {
|
||||
PlayerPayload payload = new PlayerPayload(actor.Name, actor.HomeWorld.Id);
|
||||
Payload[] payloads = { payload };
|
||||
this.pi.Framework.Gui.Chat.PrintChat(new XivChatEntry {
|
||||
MessageBytes = new SeString(payloads).Encode()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.Button("Log your target")) {
|
||||
PlayerCharacter target = GetCurrentTarget();
|
||||
|
||||
if (target != null) {
|
||||
PlayerPayload payload = new PlayerPayload(target.Name, target.HomeWorld.Id);
|
||||
Payload[] payloads = { payload };
|
||||
this.pi.Framework.Gui.Chat.PrintChat(new XivChatEntry {
|
||||
MessageBytes = new SeString(payloads).Encode()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (this.pi.ClientState.LocalPlayer != null) {
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
IntPtr statusPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(player.Address, 0x1901);
|
||||
byte status = Marshal.ReadByte(statusPtr);
|
||||
ImGui.Text($"Status: {status}");
|
||||
}
|
||||
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
ImGui.EndTabBar();
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
|
||||
bool inCombat = this.pi.ClientState.Condition[ConditionFlag.InCombat];
|
||||
bool inInstance = this.pi.ClientState.Condition[ConditionFlag.BoundByDuty];
|
||||
bool inCutscene = this.pi.ClientState.Condition[ConditionFlag.WatchingCutscene];
|
||||
|
||||
// FIXME: this could just be a boolean expression
|
||||
bool shouldBeShown = this.Visible;
|
||||
if (inCombat && !this.config.ShowInCombat) {
|
||||
shouldBeShown = false;
|
||||
} else if (inInstance && !this.config.ShowInInstance) {
|
||||
shouldBeShown = false;
|
||||
} else if (inCutscene && !this.config.ShowInCutscenes) {
|
||||
shouldBeShown = false;
|
||||
}
|
||||
|
||||
if (shouldBeShown) {
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
if (player != null) {
|
||||
PlayerCharacter[] targeting = this.pi.ClientState.Actors
|
||||
.Where(actor => actor.TargetActorID == player.ActorId && actor is PlayerCharacter)
|
||||
.Select(actor => actor as PlayerCharacter)
|
||||
.Where(actor => this.config.LogParty || this.pi.ClientState.PartyList.All(member => member.Actor.ActorId != actor.ActorId))
|
||||
.Where(actor => this.config.LogAlliance || !this.InAlliance(actor))
|
||||
.Where(actor => this.config.LogInCombat || !this.InCombat(actor))
|
||||
.ToArray();
|
||||
if (this.config.PlaySoundOnTarget && targeting.Length > this.lastTargetAmount && this.CanPlaySound()) {
|
||||
this.soundLastPlayed = Stopwatch.GetTimestamp();
|
||||
this.PlaySound();
|
||||
}
|
||||
this.lastTargetAmount = targeting.Length;
|
||||
if (ImGui.Begin(this.plugin.Name, ref this.visible, ImGuiWindowFlags.AlwaysAutoResize)) {
|
||||
ImGui.Text("Targeting you");
|
||||
if (ImGui.ListBoxHeader("##targeting", targeting.Length, 5)) {
|
||||
// add the two first players for testing
|
||||
//foreach (PlayerCharacter p in this.pi.ClientState.Actors
|
||||
// .Where(actor => actor is PlayerCharacter)
|
||||
// .Skip(1)
|
||||
// .Select(actor => actor as PlayerCharacter)
|
||||
// .Take(2)) {
|
||||
// this.AddEntry(p);
|
||||
//}
|
||||
foreach (PlayerCharacter targeter in targeting) {
|
||||
if (this.config.KeepHistory) {
|
||||
// add the targeter to the previous list
|
||||
if (this.previousTargeters.Any(old => old.ActorId == targeter.ActorId)) {
|
||||
this.previousTargeters.RemoveAll(old => old.ActorId == targeter.ActorId);
|
||||
}
|
||||
this.previousTargeters.Insert(0, targeter);
|
||||
while (this.previousTargeters.Where(old => !targeting.Contains(old)).Count() > this.config.NumHistory) {
|
||||
this.previousTargeters.RemoveAt(this.previousTargeters.Count - 1);
|
||||
}
|
||||
}
|
||||
this.AddEntry(targeter);
|
||||
}
|
||||
if (this.config.KeepHistory) {
|
||||
foreach (PlayerCharacter oldTargeter in this.previousTargeters.Where(old => !targeting.Contains(old))) {
|
||||
this.AddEntry(oldTargeter, ImGuiSelectableFlags.Disabled);
|
||||
}
|
||||
}
|
||||
ImGui.ListBoxFooter();
|
||||
}
|
||||
if (this.config.FocusTargetOnHover && !ImGui.IsAnyItemHovered() && this.previousFocus != null) {
|
||||
// old focus target still here
|
||||
if (this.pi.ClientState.Actors.Any(actor => actor.Address == this.previousFocus)) {
|
||||
this.FocusTargetRaw((IntPtr)this.previousFocus);
|
||||
} else {
|
||||
this.FocusTargetRaw(IntPtr.Zero);
|
||||
}
|
||||
this.previousFocus = null;
|
||||
}
|
||||
ImGui.Text("Click to link or right click to target.");
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.config.MarkTargeted) {
|
||||
PlayerCharacter target = GetCurrentTarget();
|
||||
MarkPlayer(GetCurrentTarget(), this.config.TargetedColour, this.config.TargetedSize);
|
||||
}
|
||||
|
||||
if (this.config.MarkTargeting) {
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
if (player != null) {
|
||||
var actors = this.pi.ClientState.Actors
|
||||
.Where(actor => actor.TargetActorID == player.ActorId && actor is PlayerCharacter)
|
||||
.Select(actor => actor as PlayerCharacter);
|
||||
foreach (PlayerCharacter target in actors) {
|
||||
MarkPlayer(target, this.config.TargetingColour, this.config.TargetingSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddEntry(PlayerCharacter targeter, ImGuiSelectableFlags flags = ImGuiSelectableFlags.None) {
|
||||
ImGui.Selectable(targeter.Name, false, flags);
|
||||
bool hover = ImGui.IsItemHovered();
|
||||
bool left = hover && ImGui.IsMouseClicked(0);
|
||||
bool right = hover && ImGui.IsMouseClicked(1);
|
||||
bool present = this.pi.ClientState.Actors.Any(actor => actor.ActorId == targeter.ActorId);
|
||||
|
||||
if (this.config.FocusTargetOnHover && hover && present) {
|
||||
if (this.previousFocus == null) {
|
||||
this.previousFocus = this.GetRawFocusTarget();
|
||||
}
|
||||
this.FocusTarget(targeter);
|
||||
}
|
||||
|
||||
if (left) {
|
||||
PlayerPayload payload = new PlayerPayload(targeter.Name, targeter.HomeWorld.Id);
|
||||
Payload[] payloads = { payload };
|
||||
this.pi.Framework.Gui.Chat.PrintChat(new XivChatEntry {
|
||||
MessageBytes = new SeString(payloads).Encode()
|
||||
});
|
||||
} else if (right && present) {
|
||||
this.Target(targeter);
|
||||
}
|
||||
}
|
||||
|
||||
private void MarkPlayer(PlayerCharacter player, Vector4 colour, float size) {
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.pi.Framework.Gui.WorldToScreen(player.Position, out SharpDX.Vector2 screenPos)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoFocusOnAppearing;
|
||||
if (this.config.DebugMarkers) {
|
||||
flags &= ~ImGuiWindowFlags.NoBackground;
|
||||
}
|
||||
|
||||
// smallest window size is 32x32
|
||||
if (ImGui.Begin($"Targeting Marker: {player.Name}@{player.HomeWorld}", flags)) {
|
||||
// determine the window size, giving it lots of space
|
||||
float winSize = Math.Max(32, size * 10);
|
||||
ImGui.SetWindowPos(new Vector2(screenPos.X - winSize / 2, screenPos.Y - winSize / 2));
|
||||
ImGui.SetWindowSize(new Vector2(winSize, winSize));
|
||||
ImGui.GetWindowDrawList().AddCircleFilled(
|
||||
new Vector2(screenPos.X, screenPos.Y),
|
||||
size,
|
||||
ImGui.GetColorU32(colour),
|
||||
100
|
||||
);
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerCharacter GetCurrentTarget() {
|
||||
PlayerCharacter player = this.pi.ClientState.LocalPlayer;
|
||||
if (player == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
int targetId = player.TargetActorID;
|
||||
if (targetId <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.pi.ClientState.Actors
|
||||
.Where(actor => actor.ActorId == targetId && actor is PlayerCharacter)
|
||||
.Select(actor => actor as PlayerCharacter)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
private void Target(Actor actor) {
|
||||
IntPtr targetPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(this.pi.TargetModuleScanner.Module.BaseAddress, 0x1c64150);
|
||||
Marshal.WriteIntPtr(targetPtr, actor.Address);
|
||||
}
|
||||
|
||||
private void FocusTarget(Actor actor) {
|
||||
FocusTargetRaw(actor.Address);
|
||||
}
|
||||
|
||||
private void FocusTargetRaw(IntPtr ptr) {
|
||||
IntPtr targetPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(this.pi.TargetModuleScanner.Module.BaseAddress, 0x1c641c8);
|
||||
Marshal.WriteIntPtr(targetPtr, ptr);
|
||||
}
|
||||
|
||||
private IntPtr GetRawFocusTarget() {
|
||||
IntPtr targetPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(this.pi.TargetModuleScanner.Module.BaseAddress, 0x1c641c8);
|
||||
return Marshal.ReadIntPtr(targetPtr);
|
||||
}
|
||||
|
||||
private bool CanPlaySound() {
|
||||
if (this.soundLastPlayed == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
long current = Stopwatch.GetTimestamp();
|
||||
long diff = current - this.soundLastPlayed;
|
||||
// only play every 10 seconds?
|
||||
float secs = (float)diff / Stopwatch.Frequency;
|
||||
return secs >= this.config.SoundCooldown;
|
||||
}
|
||||
|
||||
private void PlaySound() {
|
||||
SoundPlayer player;
|
||||
if (this.config.SoundPath == null) {
|
||||
player = new SoundPlayer(Properties.Resources.Target);
|
||||
} else {
|
||||
player = new SoundPlayer(this.config.SoundPath);
|
||||
}
|
||||
try {
|
||||
player.Play();
|
||||
} catch (FileNotFoundException e) {
|
||||
this.SendError($"Could not play sound: {e.Message}");
|
||||
} catch (InvalidOperationException e) {
|
||||
this.SendError($"Could not play sound: {e.Message}");
|
||||
} finally {
|
||||
player.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void SendError(string message) {
|
||||
Payload[] payloads = { new TextPayload($"[Who's Looking] {message}") };
|
||||
this.pi.Framework.Gui.Chat.PrintChat(new XivChatEntry {
|
||||
MessageBytes = new SeString(payloads).Encode(),
|
||||
Type = XivChatType.ErrorMessage
|
||||
});
|
||||
}
|
||||
|
||||
private byte GetStatus(Actor actor) {
|
||||
IntPtr statusPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(actor.Address, 0x1901);
|
||||
return Marshal.ReadByte(statusPtr);
|
||||
}
|
||||
|
||||
private bool InCombat(Actor actor) {
|
||||
return (GetStatus(actor) & 2) > 0;
|
||||
}
|
||||
|
||||
private bool InAlliance(Actor actor) {
|
||||
return (GetStatus(actor) & 32) > 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
using System.Resources;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Peeping Tom")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Peeping Tom")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("888f98df-af1d-4852-8411-11b1feefe674")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0")]
|
||||
[assembly: NeutralResourcesLanguage("en-GB")]
|
|
@ -0,0 +1,72 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace PeepingTom.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PeepingTom.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
|
||||
/// </summary>
|
||||
internal static System.IO.UnmanagedMemoryStream Target {
|
||||
get {
|
||||
return ResourceManager.GetStream("Target", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Microsoft.CodeAnalysis.FxCopAnalyzers" version="2.9.6" targetFramework="net48" developmentDependency="true" />
|
||||
<package id="Microsoft.CodeAnalysis.VersionCheckAnalyzer" version="2.9.6" targetFramework="net48" developmentDependency="true" />
|
||||
<package id="Microsoft.CodeQuality.Analyzers" version="2.9.6" targetFramework="net48" developmentDependency="true" />
|
||||
<package id="Microsoft.NetCore.Analyzers" version="2.9.6" targetFramework="net48" developmentDependency="true" />
|
||||
<package id="Microsoft.NetFramework.Analyzers" version="2.9.6" targetFramework="net48" developmentDependency="true" />
|
||||
</packages>
|
Loading…
Reference in New Issue