PartyDamage/Configuration.cs

67 lines
1.8 KiB
C#

using Dalamud.Configuration;
namespace PartyDamage;
public class Configuration : IPluginConfiguration {
public int Version { get; set; } = 1;
public bool UseDpsBar = true;
public DpsBarMode DpsBarMode = DpsBarMode.Party;
public bool DpsBarScaleToMax = true;
public float BarAlpha = 0.5f;
public int BarAddRed;
public int BarAddGreen;
public int BarAddBlue;
public int BarMulRed = 100;
public int BarMulGreen = 100;
public int BarMulBlue = 100;
public MeterMode Mode = MeterMode.Mana;
public bool Alternate = true;
public List<uint> AlternateJobs = [];
public bool ManaModeAlternateOnlyManaUsers = true;
public bool AlternateChocobo = true;
public float AlternateSeconds = 3.0f;
public bool OnlyAlternateInCombat = true;
public uint TextColour = 0xEDFFEC;
public int TextAddRed;
public int TextAddGreen;
public int TextAddBlue;
public int TextMulRed = 100;
public int TextMulGreen = 100;
public int TextMulBlue = 100;
public bool ClearResultsOnInactive = true;
public float ClearDelaySeconds = 10;
public bool UseEvaluatorNpc;
public Guid EvaluatorId = Guid.Empty;
public Dictionary<Evaluation, float> EvaluationThresholds = new() {
[Evaluation.Best] = 0.85f,
[Evaluation.Good] = 0.65f,
[Evaluation.Fair] = 0.45f,
[Evaluation.Poor] = 0.25f,
[Evaluation.Awful] = 0f,
};
public int EvaluationMinCombatants = 4;
public int EvaluationMinSameRole;
public Dictionary<Guid, bool> EvaluatorsRandomEnabled = Evaluator.Evaluators.ToDictionary(
e => e.Id,
e => e.Default
);
public float EvaluationLength = 5f;
public bool BlendEvaluations;
}
public enum MeterMode {
Name,
Mana,
}
public enum DpsBarMode {
Encounter,
Party,
Alliance,
}