using System.Net.WebSockets; using System.Text; namespace PartyDamage; public class Client : IDisposable { private ClientWebSocket WebSocket { get; } private CancellationTokenSource TokenSource { get; } private Task? MainTask { get; set; } private bool _disposed; internal Client() { this.WebSocket = new ClientWebSocket(); this.TokenSource = new CancellationTokenSource(); this.MainTask = Task.Run(async () => { while (!this._disposed) { try { await this.Main(); } catch (Exception ex) { Plugin.Log.Error(ex, "Error in WebSocket loop"); await Task.Delay(TimeSpan.FromSeconds(3)); } } }); } public void Dispose() { if (this._disposed) { return; } this._disposed = true; this.TokenSource.Cancel(); this.WebSocket.Dispose(); this.MainTask?.Dispose(); } private async Task Main() { await this.WebSocket.ConnectAsync(new Uri("http://127.0.0.1:10501/"), this.TokenSource.Token); var msg = "{\"call\": \"subscribe\", \"events\": [\"CombatData\"]}"; var msgBytes = Encoding.UTF8.GetBytes(msg); await this.WebSocket.SendAsync(msgBytes, WebSocketMessageType.Text, true, this.TokenSource.Token); var received = new List(); while (this.WebSocket.State == WebSocketState.Open) { var bytes = new byte[1024]; var resp = await this.WebSocket.ReceiveAsync(bytes, this.TokenSource.Token); received.AddRange(bytes[..resp.Count]); if (resp.EndOfMessage) { var text = Encoding.UTF8.GetString(bytes.AsSpan()); received.Clear(); Plugin.Log.Info(text); } } Plugin.Log.Info("websocket loop shut down"); } }