feat: start adding more evaluators
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953016e733
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35
Evaluator.cs
35
Evaluator.cs
@ -88,8 +88,43 @@ public class Evaluator {
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Name = "G'raha Tia",
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Name = "G'raha Tia",
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BattleTalkImage = 73012,
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BattleTalkImage = 73012,
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Lines = new Dictionary<Evaluation, SeString[]> {
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Lines = new Dictionary<Evaluation, SeString[]> {
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[Evaluation.Best] = [
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"Impressive! No surprise coming from someone as skilled as you.",
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"Our champion again proves their worth. Well done, friend!",
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],
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[Evaluation.Good] = [
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"A hard-fought battle, but you prevailed. Good job.",
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"Seems like you had it well under control.",
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],
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[Evaluation.Fair] = [
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"A bit of a rough fight, no?",
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"Right, then. On to the next battle.",
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],
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[Evaluation.Poor] = [
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"Would that I were there... I might have been able to help you.",
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"Not your best work, but you can't be perfect all the time.",
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],
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[Evaluation.Awful] = [
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"Do you need some rest? There's no shame in taking a break.",
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"Perhaps you need some more training.",
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],
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},
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},
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},
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},
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new Evaluator {
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Id = new Guid("1dd9addb-f0d3-4a8d-b087-62ae10cb5423"),
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Name = "Wuk Lamat",
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BattleTalkImage = 73265,
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Lines = new Dictionary<Evaluation, SeString[]> {
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[Evaluation.Best] = [
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new SeStringBuilder()
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.AddItalics("Incredible!")
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.AddText(" You have ")
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.AddItalics("got")
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.AddText("to show me how to do that sometime!")
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.Build(),
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],
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},
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}
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];
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];
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}
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}
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