feat: add more text colour options
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3c2bb14f1c
commit
7a27c5c117
@ -17,7 +17,13 @@ public class Configuration : IPluginConfiguration {
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public bool Alternate = true;
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public bool Alternate = true;
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public bool ManaModeAlternateOnlyManaUsers = true;
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public bool ManaModeAlternateOnlyManaUsers = true;
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public float AlternateSeconds = 3.0f;
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public float AlternateSeconds = 3.0f;
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public uint DpsColour = 0xEDFFEC;
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public uint TextColour = 0xEDFFEC;
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public int TextAddRed;
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public int TextAddGreen;
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public int TextAddBlue;
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public int TextMulRed = 100;
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public int TextMulGreen = 100;
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public int TextMulBlue = 100;
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}
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}
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public enum MeterMode {
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public enum MeterMode {
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57
Plugin.cs
57
Plugin.cs
@ -187,6 +187,19 @@ public class Plugin : IDalamudPlugin {
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left->SetText(manaString[..^2]);
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left->SetText(manaString[..^2]);
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right->SetText(manaString[^2..]);
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right->SetText(manaString[^2..]);
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left->AddRed = 0;
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left->AddGreen = 0;
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left->AddBlue = 0;
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left->MultiplyRed = 100;
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left->MultiplyGreen = 100;
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left->MultiplyBlue = 100;
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right->AddRed = left->AddRed;
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right->AddGreen = left->AddGreen;
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right->AddBlue = left->AddBlue;
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right->MultiplyRed = left->MultiplyRed;
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right->MultiplyGreen = left->MultiplyGreen;
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right->MultiplyBlue = left->MultiplyBlue;
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// fixme: need to figure out a way to get the game to repop
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// fixme: need to figure out a way to get the game to repop
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var defaultName = new StringBuilder("\ue06a");
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var defaultName = new StringBuilder("\ue06a");
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foreach (var digit in member.Object->Level.ToString(CultureInfo.InvariantCulture)) {
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foreach (var digit in member.Object->Level.ToString(CultureInfo.InvariantCulture)) {
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@ -201,6 +214,13 @@ public class Plugin : IDalamudPlugin {
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unit.Name->TextColor = new ByteColor {
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unit.Name->TextColor = new ByteColor {
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RGBA = 0xFFFFFFFF,
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RGBA = 0xFFFFFFFF,
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};
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};
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unit.Name->AddRed = 0;
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unit.Name->AddGreen = 0;
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unit.Name->AddBlue = 0;
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unit.Name->MultiplyRed = 100;
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unit.Name->MultiplyGreen = 100;
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unit.Name->MultiplyBlue = 100;
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}
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}
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}
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}
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@ -238,6 +258,19 @@ public class Plugin : IDalamudPlugin {
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};
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};
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right->TextColor = left->TextColor;
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right->TextColor = left->TextColor;
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left->AddRed = 0;
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left->AddGreen = 0;
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left->AddBlue = 0;
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left->MultiplyRed = 100;
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left->MultiplyGreen = 100;
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left->MultiplyBlue = 100;
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right->AddRed = left->AddRed;
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right->AddGreen = left->AddGreen;
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right->AddBlue = left->AddBlue;
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right->MultiplyRed = left->MultiplyRed;
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right->MultiplyGreen = left->MultiplyGreen;
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right->MultiplyBlue = left->MultiplyBlue;
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var manaString = chara->Mana.ToString(CultureInfo.InvariantCulture);
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var manaString = chara->Mana.ToString(CultureInfo.InvariantCulture);
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left->SetText(manaString[..^2]);
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left->SetText(manaString[..^2]);
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right->SetText(manaString[^2..]);
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right->SetText(manaString[^2..]);
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@ -247,10 +280,23 @@ public class Plugin : IDalamudPlugin {
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}
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}
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left->TextColor = new ByteColor {
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left->TextColor = new ByteColor {
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RGBA = this.Config.DpsColour,
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RGBA = this.Config.TextColour,
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};
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};
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right->TextColor = left->TextColor;
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right->TextColor = left->TextColor;
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left->AddRed = (byte) Math.Clamp(this.Config.TextAddRed, 0, 255);
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left->AddGreen = (byte) Math.Clamp(this.Config.TextAddGreen, 0, 255);
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left->AddBlue = (byte) Math.Clamp(this.Config.TextAddBlue, 0, 255);
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left->MultiplyRed = (byte) Math.Clamp(this.Config.TextMulRed, 0, 100);
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left->MultiplyGreen = (byte) Math.Clamp(this.Config.TextMulGreen, 0, 100);
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left->MultiplyBlue = (byte) Math.Clamp(this.Config.TextMulBlue, 0, 100);
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right->AddRed = left->AddRed;
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right->AddGreen = left->AddGreen;
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right->AddBlue = left->AddBlue;
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right->MultiplyRed = left->MultiplyRed;
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right->MultiplyGreen = left->MultiplyGreen;
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right->MultiplyBlue = left->MultiplyBlue;
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if (combatant.EncDps == 0 || float.IsInfinity(combatant.EncDps) || float.IsNaN(combatant.EncDps)) {
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if (combatant.EncDps == 0 || float.IsInfinity(combatant.EncDps) || float.IsNaN(combatant.EncDps)) {
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left->SetText("0.");
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left->SetText("0.");
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right->SetText("00");
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right->SetText("00");
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@ -293,8 +339,15 @@ public class Plugin : IDalamudPlugin {
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member.Name->SetText(dpsText);
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member.Name->SetText(dpsText);
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member.Name->TextColor = new ByteColor {
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member.Name->TextColor = new ByteColor {
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RGBA = this.Config.DpsColour,
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RGBA = this.Config.TextColour,
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};
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};
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member.Name->AddRed = (byte) Math.Clamp(this.Config.TextAddRed, 0, 255);
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member.Name->AddGreen = (byte) Math.Clamp(this.Config.TextAddGreen, 0, 255);
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member.Name->AddBlue = (byte) Math.Clamp(this.Config.TextAddBlue, 0, 255);
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member.Name->MultiplyRed = (byte) Math.Clamp(this.Config.TextMulRed, 0, 100);
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member.Name->MultiplyGreen = (byte) Math.Clamp(this.Config.TextMulGreen, 0, 100);
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member.Name->MultiplyBlue = (byte) Math.Clamp(this.Config.TextMulBlue, 0, 100);
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}
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}
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}
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}
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}
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}
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15
PluginUi.cs
15
PluginUi.cs
@ -69,10 +69,21 @@ public class PluginUi : IDisposable {
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anyChanged |= ImGui.Checkbox("Only alternate on jobs that use mana", ref this.Plugin.Config.ManaModeAlternateOnlyManaUsers);
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anyChanged |= ImGui.Checkbox("Only alternate on jobs that use mana", ref this.Plugin.Config.ManaModeAlternateOnlyManaUsers);
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}
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}
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var textColour = ConvertRgba(this.Plugin.Config.DpsColour);
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var textColour = ConvertRgba(this.Plugin.Config.TextColour);
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if (ImGui.ColorEdit3("DPS text colour", ref textColour)) {
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if (ImGui.ColorEdit3("DPS text colour", ref textColour)) {
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anyChanged = true;
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anyChanged = true;
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this.Plugin.Config.DpsColour = ConvertRgba(textColour);
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this.Plugin.Config.TextColour = ConvertRgba(textColour);
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}
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if (ImGui.TreeNodeEx("Advanced colour options")) {
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using var treePop = new OnDispose(ImGui.TreePop);
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anyChanged |= ImGui.SliderInt("Add red", ref this.Plugin.Config.TextAddRed, 0, 255);
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anyChanged |= ImGui.SliderInt("Add green", ref this.Plugin.Config.TextAddGreen, 0, 255);
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anyChanged |= ImGui.SliderInt("Add blue", ref this.Plugin.Config.TextAddBlue, 0, 255);
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anyChanged |= ImGui.SliderInt("Multiply red", ref this.Plugin.Config.TextMulRed, 0, 100);
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anyChanged |= ImGui.SliderInt("Multiply green", ref this.Plugin.Config.TextMulGreen, 0, 100);
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anyChanged |= ImGui.SliderInt("Multiply blue", ref this.Plugin.Config.TextMulBlue, 0, 100);
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}
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}
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if (anyChanged) {
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if (anyChanged) {
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