feat: add minimum combatant thresholds
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7e77b5100a
commit
57467788ea
@ -35,6 +35,8 @@ public class Configuration : IPluginConfiguration {
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[Evaluation.Poor] = 0.25f,
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[Evaluation.Poor] = 0.25f,
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[Evaluation.Awful] = 0f,
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[Evaluation.Awful] = 0f,
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};
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};
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public int EvaluationMinCombatants;
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public int EvaluationMinSameRole;
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}
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}
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public enum MeterMode {
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public enum MeterMode {
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@ -219,6 +219,10 @@ public class Plugin : IDalamudPlugin {
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return;
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return;
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}
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}
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if (this.Client.Data.Combatants.Count < this.Config.EvaluationMinCombatants) {
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return;
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}
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var combatants = this.Client.Data.Combatants.Values
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var combatants = this.Client.Data.Combatants.Values
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.Where(combatant => {
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.Where(combatant => {
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var job = this.DataManager.GetExcelSheet<ClassJob>()!
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var job = this.DataManager.GetExcelSheet<ClassJob>()!
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@ -227,6 +231,10 @@ public class Plugin : IDalamudPlugin {
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return job?.Role == player.ClassJob.GameData?.Role;
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return job?.Role == player.ClassJob.GameData?.Role;
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})
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})
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.ToList();
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.ToList();
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if (combatants.Count < this.Config.EvaluationMinSameRole) {
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return;
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}
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combatants.Sort((a, b) => a.EncDps.CompareTo(b.EncDps));
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combatants.Sort((a, b) => a.EncDps.CompareTo(b.EncDps));
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var youIndex = combatants.FindIndex(combatant => combatant.Name == "YOU");
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var youIndex = combatants.FindIndex(combatant => combatant.Name == "YOU");
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if (youIndex == -1) {
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if (youIndex == -1) {
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@ -162,6 +162,9 @@ public class PluginUi : IDisposable {
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}
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}
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}
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}
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}
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}
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anyChanged |= ImGui.SliderInt("Minimum players to show evaluation", ref this.Plugin.Config.EvaluationMinCombatants, 0, 24);
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anyChanged |= ImGui.SliderInt("Minimum players on the same role to show evaluation", ref this.Plugin.Config.EvaluationMinSameRole, 0, 8);
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}
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}
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}
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}
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