316 lines
7.1 KiB
C#
316 lines
7.1 KiB
C#
namespace OrangeGuidanceTomestone;
|
|
|
|
public class Messages {
|
|
internal static readonly string[] Templates = {
|
|
"{0} ahead",
|
|
"No {0} ahead",
|
|
"{0} required ahead",
|
|
"Be wary of {0}",
|
|
"Try {0}",
|
|
"Likely {0}",
|
|
"First off, {0}",
|
|
"Seek {0}",
|
|
"Still no {0}...",
|
|
"Why is it always {0}?",
|
|
"If only I had a {0}...",
|
|
"Didn't expect {0}...",
|
|
"Visions of {0}...",
|
|
"Could this be a {0}?",
|
|
"Time for {0}",
|
|
"{0}, O {0}",
|
|
"Behold, {0}!",
|
|
"Offer {0}",
|
|
"Praise the {0}",
|
|
"Let there be {0}",
|
|
"Ahh, {0}...",
|
|
"{0}",
|
|
"{0}!",
|
|
"{0}?",
|
|
"{0}...",
|
|
};
|
|
|
|
internal static readonly string[] Conjunctions = {
|
|
"and then",
|
|
"or",
|
|
"but",
|
|
"therefore",
|
|
"in short",
|
|
"except",
|
|
"by the way",
|
|
"so to speak",
|
|
"all the more",
|
|
",",
|
|
};
|
|
|
|
internal static readonly Dictionary<string, string[]> Words = new() {
|
|
["Enemies"] = new[] {
|
|
"enemy",
|
|
"weak foe",
|
|
"strong foe",
|
|
"monster",
|
|
"dragon",
|
|
"boss",
|
|
"sentry",
|
|
"group",
|
|
"pack",
|
|
"decoy",
|
|
"undead",
|
|
"soldier",
|
|
"knight",
|
|
"cavalier",
|
|
"archer",
|
|
"sniper",
|
|
"mage",
|
|
"ordnance",
|
|
"monarch",
|
|
"lord",
|
|
"demi-human",
|
|
"outsider",
|
|
"giant",
|
|
"horse",
|
|
"dog",
|
|
"wolf",
|
|
"rat",
|
|
"beast",
|
|
"bird",
|
|
"raptor",
|
|
"snake",
|
|
"crab",
|
|
"prawn",
|
|
"octopus",
|
|
"bug",
|
|
"scarab",
|
|
"slug",
|
|
"wraith",
|
|
"skeleton",
|
|
"monstrosity",
|
|
"ill-omened creature",
|
|
},
|
|
|
|
["People"] = new[] {
|
|
"Tarnished",
|
|
"warrior",
|
|
"swordfighter",
|
|
"knight",
|
|
"samurai",
|
|
"sorcerer",
|
|
"cleric",
|
|
"sage",
|
|
"merchant",
|
|
"teacher",
|
|
"master",
|
|
"friend",
|
|
"lover",
|
|
"old dear",
|
|
"old codger",
|
|
"angel",
|
|
"fat coinpurse",
|
|
"pauper",
|
|
"good sort",
|
|
"wicked sort",
|
|
"plump sort",
|
|
"skinny sort",
|
|
"lovable sort",
|
|
"pathetic sort",
|
|
"strange sort",
|
|
"nimble sort",
|
|
"laggardly sort",
|
|
"invisible sort",
|
|
"unfathomable sort",
|
|
"giant sort",
|
|
"sinner",
|
|
"thief",
|
|
"liar",
|
|
"dastard",
|
|
"traitor",
|
|
"pair",
|
|
"trio",
|
|
"noble",
|
|
"aristocrat",
|
|
"hero",
|
|
"champion",
|
|
"monarch",
|
|
"lord",
|
|
"god",
|
|
},
|
|
|
|
["Things"] = new[] {
|
|
"item",
|
|
"necessary item",
|
|
"precious item",
|
|
"something",
|
|
"something incredible",
|
|
"treasure chest",
|
|
"corpse",
|
|
"coffin",
|
|
"trap",
|
|
"armament",
|
|
"shield",
|
|
"bow",
|
|
"projectile weapon",
|
|
"armor",
|
|
"talisman",
|
|
"skill",
|
|
"sorcery",
|
|
"incantation",
|
|
"map",
|
|
"material",
|
|
"flower",
|
|
"grass",
|
|
"tree",
|
|
"fruit",
|
|
"seed",
|
|
"mushroom",
|
|
"tear",
|
|
"crystal",
|
|
"butterfly",
|
|
"bug",
|
|
"dung",
|
|
"grace",
|
|
"door",
|
|
"key",
|
|
"ladder",
|
|
"lever",
|
|
"lift",
|
|
"spiritspring",
|
|
"sending gate",
|
|
"stone astrolabe",
|
|
"Birdseye Telescope",
|
|
"message",
|
|
"bloodstain",
|
|
"Erdtree",
|
|
"Elden Ring",
|
|
},
|
|
|
|
["Battle Tactics"] = new[] {
|
|
"close-quarters battle",
|
|
"ranged battle",
|
|
"horseback battle",
|
|
"luring out",
|
|
"defeating one-by-one",
|
|
"taking on all at once",
|
|
"rushing in",
|
|
"stealth",
|
|
"mimicry",
|
|
"confusion",
|
|
"pursuit",
|
|
"fleeing",
|
|
"summoning",
|
|
"circling around",
|
|
"jumping off",
|
|
"dashing through",
|
|
"brief respite",
|
|
},
|
|
|
|
["Actions"] = new[] {
|
|
"attacking",
|
|
"jump attack",
|
|
"running attack",
|
|
"critical hit",
|
|
"two-handing",
|
|
"blocking",
|
|
"parrying",
|
|
"guard counter",
|
|
"sorcery",
|
|
"incantation",
|
|
"skill",
|
|
"summoning",
|
|
"throwing",
|
|
"healing",
|
|
"running",
|
|
"rolling",
|
|
"backstepping",
|
|
"jumping",
|
|
"crouching",
|
|
"target lock",
|
|
"item crafting",
|
|
"gesturing",
|
|
},
|
|
|
|
["Situations"] = new[] {
|
|
"morning",
|
|
"noon",
|
|
"evening",
|
|
"night",
|
|
"clear sky",
|
|
"overcast",
|
|
"rain",
|
|
"storm",
|
|
"mist",
|
|
"snow",
|
|
"patrolling",
|
|
"procession",
|
|
"crowd",
|
|
"surprise attack",
|
|
"ambush",
|
|
"pincer attack",
|
|
"beating to a pulp",
|
|
"battle",
|
|
"reinforcements",
|
|
"ritual",
|
|
"explosion",
|
|
"high spot",
|
|
"defensible spot",
|
|
"climbable spot",
|
|
"bright spot",
|
|
"dark spot",
|
|
"open area",
|
|
"cramped area",
|
|
"hiding place",
|
|
"sniping spot",
|
|
"recon spot",
|
|
"safety",
|
|
"danger",
|
|
"gorgeous view",
|
|
"detour",
|
|
"hidden path",
|
|
"secret passage",
|
|
"shortcut",
|
|
"dead end",
|
|
"looking away",
|
|
"unnoticed",
|
|
"out of stamina",
|
|
},
|
|
|
|
["Places"] = new[] {
|
|
"high road",
|
|
"checkpoint",
|
|
"bridge",
|
|
"castle",
|
|
"fort",
|
|
"city",
|
|
"ruins",
|
|
"church",
|
|
"tower",
|
|
"camp site",
|
|
"house",
|
|
"cemetery",
|
|
"underground tomb",
|
|
"tunnel",
|
|
"cave",
|
|
"evergaol",
|
|
"great tree",
|
|
"cellar",
|
|
"surface",
|
|
"underground",
|
|
"forest",
|
|
"river",
|
|
"lake",
|
|
"bog",
|
|
"mountain",
|
|
"valley",
|
|
"cliff",
|
|
"waterside",
|
|
"nest",
|
|
"hole",
|
|
},
|
|
|
|
["Directions"] = new[] {
|
|
|
|
}
|
|
};
|
|
|
|
internal Messages() {
|
|
}
|
|
}
|