131 lines
3.5 KiB
C#
131 lines
3.5 KiB
C#
using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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namespace OrangeGuidanceTomestone.Util;
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internal class ActorManager : IDisposable {
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private Plugin Plugin { get; }
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private uint? _idx;
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private readonly Queue<Mode> _tasks = [];
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private enum Mode {
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Enable,
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Disable,
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Delete,
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}
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internal ActorManager(Plugin plugin) {
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this.Plugin = plugin;
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this.Plugin.Framework.Update += this.OnFramework;
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this.Plugin.Ui.Viewer.View += this.OnView;
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}
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public void Dispose() {
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this.Plugin.Ui.Viewer.View -= this.OnView;
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this.Plugin.Framework.Update -= this.OnFramework;
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}
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private unsafe void OnFramework(IFramework framework) {
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if (this._idx is not { } idx) {
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return;
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}
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if (!this._tasks.TryPeek(out var mode)) {
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return;
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}
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var success = false;
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var objMan = ClientObjectManager.Instance();
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var obj = objMan->GetObjectByIndex((ushort) idx);
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if (obj == null) {
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Plugin.Log.Warning("actor by index was null");
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return;
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}
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switch (mode) {
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case Mode.Disable: {
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Plugin.Log.Debug("disabling actor");
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obj->DisableDraw();
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success = true;
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break;
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}
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case Mode.Enable: {
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if (!obj->IsReadyToDraw()) {
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Plugin.Log.Debug("not ready to draw");
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break;
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}
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Plugin.Log.Debug("drawing actor");
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obj->EnableDraw();
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success = true;
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break;
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}
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case Mode.Delete: {
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Plugin.Log.Debug("deleting actor");
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objMan->DeleteObjectByIndex((ushort) idx, 0);
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this._idx = null;
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success = true;
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break;
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}
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}
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if (success) {
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var res = this._tasks.Dequeue();
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Plugin.Log.Debug($"deq {Enum.GetName(res)}");
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}
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}
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private void OnView(Message? message) {
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var msg = message == null ? "null" : "not null";
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Plugin.Log.Debug($"OnView message is {msg}");
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this.Despawn();
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if (message != null) {
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this.Spawn(message);
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}
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}
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internal unsafe void Spawn(Message message) {
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if (this._idx != null) {
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Plugin.Log.Warning("refusing to spawn more than one actor");
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return;
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}
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Plugin.Log.Debug("spawning actor");
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var objMan = ClientObjectManager.Instance();
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var idx = objMan->CreateBattleCharacter();
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if (idx == 0xFFFFFFFF) {
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Plugin.Log.Debug("actor could not be spawned");
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return;
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}
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this._idx = idx;
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var chara = (BattleChara*) objMan->GetObjectByIndex((ushort) idx);
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chara->ObjectKind = ObjectKind.BattleNpc;
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chara->Position = message.Position;
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chara->Rotation = message.Yaw;
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var drawData = &chara->DrawData;
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drawData->CustomizeData = new CustomizeData();
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chara->Alpha = 0.25f;
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chara->SetMode(CharacterModes.AnimLock, 0);
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chara->Timeline.BaseOverride = 4818;
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this._tasks.Enqueue(Mode.Enable);
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}
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internal void Despawn() {
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if (this._idx == null) {
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return;
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}
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this._tasks.Enqueue(Mode.Disable);
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this._tasks.Enqueue(Mode.Delete);
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}
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}
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