commit 7f249fcedbb9288cd89f4bf024074daf52494f48 Author: Anna Date: Fri Sep 2 22:59:45 2022 -0400 chore: initial commit diff --git a/client/.gitignore b/client/.gitignore new file mode 100644 index 0000000..1db30bf --- /dev/null +++ b/client/.gitignore @@ -0,0 +1,365 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# Packaging +pack/ + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd diff --git a/client/Messages.cs b/client/Messages.cs new file mode 100644 index 0000000..747ee80 --- /dev/null +++ b/client/Messages.cs @@ -0,0 +1,315 @@ +namespace OrangeGuidanceTomestone; + +public class Messages { + internal static readonly string[] Templates = { + "{0} ahead", + "No {0} ahead", + "{0} required ahead", + "Be wary of {0}", + "Try {0}", + "Likely {0}", + "First off, {0}", + "Seek {0}", + "Still no {0}...", + "Why is it always {0}?", + "If only I had a {0}...", + "Didn't expect {0}...", + "Visions of {0}...", + "Could this be a {0}?", + "Time for {0}", + "{0}, O {0}", + "Behold, {0}!", + "Offer {0}", + "Praise the {0}", + "Let there be {0}", + "Ahh, {0}...", + "{0}", + "{0}!", + "{0}?", + "{0}...", + }; + + internal static readonly string[] Conjunctions = { + "and then", + "or", + "but", + "therefore", + "in short", + "except", + "by the way", + "so to speak", + "all the more", + ",", + }; + + internal static readonly Dictionary Words = new() { + ["Enemies"] = new[] { + "enemy", + "weak foe", + "strong foe", + "monster", + "dragon", + "boss", + "sentry", + "group", + "pack", + "decoy", + "undead", + "soldier", + "knight", + "cavalier", + "archer", + "sniper", + "mage", + "ordnance", + "monarch", + "lord", + "demi-human", + "outsider", + "giant", + "horse", + "dog", + "wolf", + "rat", + "beast", + "bird", + "raptor", + "snake", + "crab", + "prawn", + "octopus", + "bug", + "scarab", + "slug", + "wraith", + "skeleton", + "monstrosity", + "ill-omened creature", + }, + + ["People"] = new[] { + "Tarnished", + "warrior", + "swordfighter", + "knight", + "samurai", + "sorcerer", + "cleric", + "sage", + "merchant", + "teacher", + "master", + "friend", + "lover", + "old dear", + "old codger", + "angel", + "fat coinpurse", + "pauper", + "good sort", + "wicked sort", + "plump sort", + "skinny sort", + "lovable sort", + "pathetic sort", + "strange sort", + "nimble sort", + "laggardly sort", + "invisible sort", + "unfathomable sort", + "giant sort", + "sinner", + "thief", + "liar", + "dastard", + "traitor", + "pair", + "trio", + "noble", + "aristocrat", + "hero", + "champion", + "monarch", + "lord", + "god", + }, + + ["Things"] = new[] { + "item", + "necessary item", + "precious item", + "something", + "something incredible", + "treasure chest", + "corpse", + "coffin", + "trap", + "armament", + "shield", + "bow", + "projectile weapon", + "armor", + "talisman", + "skill", + "sorcery", + "incantation", + "map", + "material", + "flower", + "grass", + "tree", + "fruit", + "seed", + "mushroom", + "tear", + "crystal", + "butterfly", + "bug", + "dung", + "grace", + "door", + "key", + "ladder", + "lever", + "lift", + "spiritspring", + "sending gate", + "stone astrolabe", + "Birdseye Telescope", + "message", + "bloodstain", + "Erdtree", + "Elden Ring", + }, + + ["Battle Tactics"] = new[] { + "close-quarters battle", + "ranged battle", + "horseback battle", + "luring out", + "defeating one-by-one", + "taking on all at once", + "rushing in", + "stealth", + "mimicry", + "confusion", + "pursuit", + "fleeing", + "summoning", + "circling around", + "jumping off", + "dashing through", + "brief respite", + }, + + ["Actions"] = new[] { + "attacking", + "jump attack", + "running attack", + "critical hit", + "two-handing", + "blocking", + "parrying", + "guard counter", + "sorcery", + "incantation", + "skill", + "summoning", + "throwing", + "healing", + "running", + "rolling", + "backstepping", + "jumping", + "crouching", + "target lock", + "item crafting", + "gesturing", + }, + + ["Situations"] = new[] { + "morning", + "noon", + "evening", + "night", + "clear sky", + "overcast", + "rain", + "storm", + "mist", + "snow", + "patrolling", + "procession", + "crowd", + "surprise attack", + "ambush", + "pincer attack", + "beating to a pulp", + "battle", + "reinforcements", + "ritual", + "explosion", + "high spot", + "defensible spot", + "climbable spot", + "bright spot", + "dark spot", + "open area", + "cramped area", + "hiding place", + "sniping spot", + "recon spot", + "safety", + "danger", + "gorgeous view", + "detour", + "hidden path", + "secret passage", + "shortcut", + "dead end", + "looking away", + "unnoticed", + "out of stamina", + }, + + ["Places"] = new[] { + "high road", + "checkpoint", + "bridge", + "castle", + "fort", + "city", + "ruins", + "church", + "tower", + "camp site", + "house", + "cemetery", + "underground tomb", + "tunnel", + "cave", + "evergaol", + "great tree", + "cellar", + "surface", + "underground", + "forest", + "river", + "lake", + "bog", + "mountain", + "valley", + "cliff", + "waterside", + "nest", + "hole", + }, + + ["Directions"] = new[] { + + } + }; + + internal Messages() { + } +} diff --git a/client/OrangeGuidanceTomestone.csproj b/client/OrangeGuidanceTomestone.csproj new file mode 100644 index 0000000..e38c3be --- /dev/null +++ b/client/OrangeGuidanceTomestone.csproj @@ -0,0 +1,63 @@ + + + + net6.0 + enable + enable + + + + $(AppData)\XIVLauncher\addon\Hooks\dev + + + + $(DALAMUD_HOME) + + + + $(HOME)/dalamud + + + + + $(Dalamud)\Dalamud.dll + false + + + $(Dalamud)\FFXIVClientStructs.dll + false + + + $(Dalamud)\ImGui.NET.dll + false + + + $(Dalamud)\ImGuiScene.dll + false + + + $(Dalamud)\Lumina.dll + false + + + $(Dalamud)\Lumina.Excel.dll + false + + + + + + + all + runtime; build; native; contentfiles; analyzers; buildtransitive + + + + + + + + + + + diff --git a/client/OrangeGuidanceTomestone.sln b/client/OrangeGuidanceTomestone.sln new file mode 100644 index 0000000..caed535 --- /dev/null +++ b/client/OrangeGuidanceTomestone.sln @@ -0,0 +1,16 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OrangeGuidanceTomestone", "OrangeGuidanceTomestone.csproj", "{659AF372-61D1-4134-AB48-DD3B7E7B0031}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {659AF372-61D1-4134-AB48-DD3B7E7B0031}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {659AF372-61D1-4134-AB48-DD3B7E7B0031}.Debug|Any CPU.Build.0 = Debug|Any CPU + {659AF372-61D1-4134-AB48-DD3B7E7B0031}.Release|Any CPU.ActiveCfg = Release|Any CPU + {659AF372-61D1-4134-AB48-DD3B7E7B0031}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/client/Pack.cs b/client/Pack.cs new file mode 100644 index 0000000..dfe6cca --- /dev/null +++ b/client/Pack.cs @@ -0,0 +1,16 @@ +namespace OrangeGuidanceTomestone; + +[Serializable] +public class Pack { + public string Name { get; init; } + public Guid Id { get; init; } + public string[] Templates { get; init; } + public string[] Conjunctions { get; init; } + public List Words { get; init; } +} + +[Serializable] +public class WordList { + public string Name { get; init; } + public string[] Words { get; init; } +} diff --git a/client/Plugin.cs b/client/Plugin.cs new file mode 100644 index 0000000..e88af13 --- /dev/null +++ b/client/Plugin.cs @@ -0,0 +1,20 @@ +using Dalamud.IoC; +using Dalamud.Plugin; + +namespace OrangeGuidanceTomestone; + +public class Plugin : IDalamudPlugin { + public string Name => "Orange Guidance Tomestone"; + + [PluginService] + internal DalamudPluginInterface Interface { get; init; } + + public Plugin() { + + } + + public void Dispose() { + throw new NotImplementedException(); + } + +} diff --git a/client/PluginUi.cs b/client/PluginUi.cs new file mode 100644 index 0000000..4ad56fd --- /dev/null +++ b/client/PluginUi.cs @@ -0,0 +1,112 @@ +using System.Text; +using ImGuiNET; + +namespace OrangeGuidanceTomestone; + +public class PluginUi : IDisposable { + private Plugin Plugin { get; } + + private int _pack; + + private int _part1 = -1; + private (int, int) _word1 = (-1, -1); + + private int _part2 = -1; + private (int, int) _word2 = (-1, -1); + + private int _conj = -1; + + internal PluginUi(Plugin plugin) { + this.Plugin = plugin; + + this.Plugin.Interface.UiBuilder.Draw += this.Draw; + } + + public void Dispose() { + this.Plugin.Interface.UiBuilder.Draw -= this.Draw; + } + + private void Draw() { + if (!ImGui.Begin("Orange Guidance Tomestone")) { + ImGui.End(); + return; + } + + void DrawPicker(string id, IReadOnlyList items, ref int x) { + var preview = x == -1 ? "" : items[x]; + if (!ImGui.BeginCombo(id, preview)) { + return; + } + + for (var i = 0; i < Messages.Templates.Length; i++) { + var template = Messages.Templates[i].Replace("{0}", "****"); + if (ImGui.Selectable(template, i == x)) { + x = i; + } + } + + ImGui.EndCombo(); + } + + void DrawWordPicker(string id, IReadOnlyList words, ref (int, int) x) { + var preview = x != (-1, -1) ? "" : words[x.Item1].Words[x.Item2]; + if (!ImGui.BeginCombo(id, preview)) { + return; + } + + for (var listIdx = 0; listIdx < words.Count; listIdx++) { + var list = words[listIdx]; + if (ImGui.BeginMenu(list.Name)) { + for (var wordIdx = 0; wordIdx < list.Words.Length; wordIdx++) { + if (ImGui.MenuItem(list.Words[wordIdx])) { + x = (listIdx, wordIdx); + } + } + + ImGui.EndMenu(); + } + } + + ImGui.EndCombo(); + } + + var pack = new YamlDotNet.Serialization.Deserializer().Deserialize(Resourcer.Resource.AsString("elden-ring.yaml")); + + if (this._part1 == -1) { + ImGui.TextUnformatted("****"); + } else { + var preview = new StringBuilder(); + + var template1 = pack.Templates[this._part1]; + var word1 = this._word1 == (-1, -1) ? "****" : pack.Words[this._word1.Item1].Words[this._word1.Item2]; + preview.Append(string.Format(template1, word1)); + + if (this._conj != -1) { + var conj = pack.Conjunctions[this._conj]; + if (conj.Length == 1 && char.IsPunctuation(conj[0])) { + preview.Append(conj); + } else { + preview.Append('\n'); + preview.Append(conj); + preview.Append(' '); + } + + var template2 = pack.Templates[this._part2]; + var word2 = this._word2 == (-1, -1) ? "****" : pack.Words[this._word2.Item1].Words[this._word2.Item2]; + preview.Append(string.Format(template2, word2)); + } + + } + + ImGui.Separator(); + + DrawPicker("Template##part-1", pack.Templates, ref this._part1); + DrawWordPicker("Word##word-1", pack.Words, ref this._word1); + DrawPicker("Conjugation##conj", pack.Conjunctions, ref this._conj); + DrawPicker("Template##part-2", pack.Templates, ref this._part2); + DrawWordPicker("Word##word-2", pack.Words, ref this._word1); + + + ImGui.End(); + } +} diff --git a/client/Template.cs b/client/Template.cs new file mode 100644 index 0000000..46adedb --- /dev/null +++ b/client/Template.cs @@ -0,0 +1,69 @@ +// using System.Text; +// +// namespace OrangeGuidanceTomestone; +// +// internal class Template { +// internal static readonly Template[] All = { +// // new(new []{}) +// }; +// +// internal IReadOnlyList Parts { get; } +// // internal IReadOnlyList Conjunctions { get; } +// internal uint Variables { get; } +// +// +// internal Template(IReadOnlyList parts) { +// this.Parts = parts; +// // this.Conjunctions = conjunctions; +// +// // if (this.Parts.Count - 1 != this.Conjunctions.Count) { +// // throw new ArgumentException("should have one less conjunction than parts"); +// // } +// +// this.Variables = (uint) this.Parts.Select(part => (int) part.Variables).Sum(); +// } +// +// internal string Format(params object[] variables) { +// var result = new StringBuilder(); +// var varIdx = 0; +// for (var i = 0; i < this.Parts.Count; i++) { +// var part = this.Parts[i]; +// result.Append(part.Format(variables[varIdx..(varIdx + (int) part.Variables)])); +// varIdx += (int) part.Variables; +// +// // if (i == this.Parts.Count - 1) { +// // continue; +// // } +// +// // var conj = this.Conjunctions[i - 1]; +// // result.Append(conj) +// } +// +// return result.ToString(); +// } +// } +// +// internal class TemplatePart { +// internal string Template { get; } +// internal uint Variables { get; } +// +// internal TemplatePart(string template, uint variables) { +// this.Template = template; +// var count = 0; +// var lastIndex = -1; +// while (true) { +// lastIndex = this.Template.IndexOf("%s", lastIndex + 1, StringComparison.Ordinal); +// if (lastIndex == -1) { +// break; +// } +// +// count += 1; +// } +// +// this.Variables = count; +// } +// +// internal string Format(params object[] variables) { +// return string.Format(this.Template, variables); +// } +// } diff --git a/client/elden-ring.yaml b/client/elden-ring.yaml new file mode 100644 index 0000000..10f95be --- /dev/null +++ b/client/elden-ring.yaml @@ -0,0 +1,446 @@ +name: Elden Ring +id: 8169c792-3d7c-44eb-aeee-9823c8521ae6 + +templates: + - '{0} ahead' + - 'No {0} ahead' + - '{0} required ahead' + - 'Be wary of {0}' + - 'Try {0}' + - 'Likely {0}' + - 'First off, {0}' + - 'Seek {0}' + - 'Still no {0}...' + - 'Why is it always {0}?' + - 'If only I had a {0}...' + - 'Didn''t expect {0}...' + - 'Visions of {0}...' + - 'Could this be a {0}?' + - 'Time for {0}' + - '{0}, O {0}' + - 'Behold, {0}!' + - 'Offer {0}' + - 'Praise the {0}' + - 'Let there be {0}' + - 'Ahh, {0}...' + - '{0}' + - '{0}!' + - '{0}?' + - '{0}...' + +conjunctions: + - 'and then' + - 'or' + - 'but' + - 'therefore' + - 'in short' + - 'except' + - 'by the way' + - 'so to speak' + - 'all the more' + - ',' + +words: + - name: Enemies + words: + - 'enemy' + - 'weak foe' + - 'strong foe' + - 'monster' + - 'dragon' + - 'boss' + - 'sentry' + - 'group' + - 'pack' + - 'decoy' + - 'undead' + - 'soldier' + - 'knight' + - 'cavalier' + - 'archer' + - 'sniper' + - 'mage' + - 'ordnance' + - 'monarch' + - 'lord' + - 'demi-human' + - 'outsider' + - 'giant' + - 'horse' + - 'dog' + - 'wolf' + - 'rat' + - 'beast' + - 'bird' + - 'raptor' + - 'snake' + - 'crab' + - 'prawn' + - 'octopus' + - 'bug' + - 'scarab' + - 'slug' + - 'wraith' + - 'skeleton' + - 'monstrosity' + - 'ill-omened creature' + + - name: People + words: + - 'Tarnished' + - 'warrior' + - 'swordfighter' + - 'knight' + - 'samurai' + - 'sorcerer' + - 'cleric' + - 'sage' + - 'merchant' + - 'teacher' + - 'master' + - 'friend' + - 'lover' + - 'old dear' + - 'old codger' + - 'angel' + - 'fat coinpurse' + - 'pauper' + - 'good sort' + - 'wicked sort' + - 'plump sort' + - 'skinny sort' + - 'lovable sort' + - 'pathetic sort' + - 'strange sort' + - 'nimble sort' + - 'laggardly sort' + - 'invisible sort' + - 'unfathomable sort' + - 'giant sort' + - 'sinner' + - 'thief' + - 'liar' + - 'dastard' + - 'traitor' + - 'pair' + - 'trio' + - 'noble' + - 'aristocrat' + - 'hero' + - 'champion' + - 'monarch' + - 'lord' + - 'god' + + - name: Things + words: + - 'item' + - 'necessary item' + - 'precious item' + - 'something' + - 'something incredible' + - 'treasure chest' + - 'corpse' + - 'coffin' + - 'trap' + - 'armament' + - 'shield' + - 'bow' + - 'projectile weapon' + - 'armor' + - 'talisman' + - 'skill' + - 'sorcery' + - 'incantation' + - 'map' + - 'material' + - 'flower' + - 'grass' + - 'tree' + - 'fruit' + - 'seed' + - 'mushroom' + - 'tear' + - 'crystal' + - 'butterfly' + - 'bug' + - 'dung' + - 'grace' + - 'door' + - 'key' + - 'ladder' + - 'lever' + - 'lift' + - 'spiritspring' + - 'sending gate' + - 'stone astrolabe' + - 'Birdseye Telescope' + - 'message' + - 'bloodstain' + - 'Erdtree' + - 'Elden Ring' + + - name: Battle Tactics + words: + - 'close-quarters battle' + - 'ranged battle' + - 'horseback battle' + - 'luring out' + - 'defeating one-by-one' + - 'taking on all at once' + - 'rushing in' + - 'stealth' + - 'mimicry' + - 'confusion' + - 'pursuit' + - 'fleeing' + - 'summoning' + - 'circling around' + - 'jumping off' + - 'dashing through' + - 'brief respite' + + - name: Actions + words: + - 'attacking' + - 'jump attack' + - 'running attack' + - 'critical hit' + - 'two-handing' + - 'blocking' + - 'parrying' + - 'guard counter' + - 'sorcery' + - 'incantation' + - 'skill' + - 'summoning' + - 'throwing' + - 'healing' + - 'running' + - 'rolling' + - 'backstepping' + - 'jumping' + - 'crouching' + - 'target lock' + - 'item crafting' + - 'gesturing' + + - name: Situations + words: + - 'morning' + - 'noon' + - 'evening' + - 'night' + - 'clear sky' + - 'overcast' + - 'rain' + - 'storm' + - 'mist' + - 'snow' + - 'patrolling' + - 'procession' + - 'crowd' + - 'surprise attack' + - 'ambush' + - 'pincer attack' + - 'beating to a pulp' + - 'battle' + - 'reinforcements' + - 'ritual' + - 'explosion' + - 'high spot' + - 'defensible spot' + - 'climbable spot' + - 'bright spot' + - 'dark spot' + - 'open area' + - 'cramped area' + - 'hiding place' + - 'sniping spot' + - 'recon spot' + - 'safety' + - 'danger' + - 'gorgeous view' + - 'detour' + - 'hidden path' + - 'secret passage' + - 'shortcut' + - 'dead end' + - 'looking away' + - 'unnoticed' + - 'out of stamina' + + - name: Places + words: + - 'high road' + - 'checkpoint' + - 'bridge' + - 'castle' + - 'fort' + - 'city' + - 'ruins' + - 'church' + - 'tower' + - 'camp site' + - 'house' + - 'cemetery' + - 'underground tomb' + - 'tunnel' + - 'cave' + - 'evergaol' + - 'great tree' + - 'cellar' + - 'surface' + - 'underground' + - 'forest' + - 'river' + - 'lake' + - 'bog' + - 'mountain' + - 'valley' + - 'cliff' + - 'waterside' + - 'nest' + - 'hole' + + - name: Directions + words: + - 'east' + - 'west' + - 'south' + - 'north' + - 'ahead' + - 'behind' + - 'left' + - 'right' + - 'center' + - 'up' + - 'down' + - 'edge' + + - name: Body Parts + words: + - 'head' + - 'stomach' + - 'back' + - 'arms' + - 'legs' + - 'rump' + - 'tail' + - 'core' + - 'fingers' + + - name: Affinities + words: + - 'physical' + - 'standard' + - 'striking' + - 'slashing' + - 'piercing' + - 'fire' + - 'lightning' + - 'magic' + - 'holy' + - 'poison' + - 'toxic' + - 'scarlet rot' + - 'blood loss' + - 'frost' + - 'sleep' + - 'madness' + - 'death' + + - name: Concepts + words: + - 'life' + - 'Death' + - 'light' + - 'dark' + - 'stars' + - 'fire' + - 'Order' + - 'chaos' + - 'joy' + - 'wrath' + - 'suffering' + - 'sadness' + - 'comfort' + - 'bliss' + - 'misfortune' + - 'good fortune' + - 'bad luck' + - 'hope' + - 'despair' + - 'victory' + - 'defeat' + - 'research' + - 'faith' + - 'abundance' + - 'rot' + - 'loyalty' + - 'injustice' + - 'secret' + - 'opportunity' + - 'pickle' + - 'clue' + - 'friendship' + - 'love' + - 'bravery' + - 'vigor' + - 'fortitude' + - 'confidence' + - 'distracted' + - 'unguarded' + - 'introspection' + - 'regret' + - 'resignation' + - 'futility' + - 'on the brink' + - 'betrayal' + - 'revenge' + - 'destruction' + - 'recklessness' + - 'calmness' + - 'vigilance' + - 'tranquility' + - 'sound' + - 'tears' + - 'sleep' + - 'depths' + - 'dregs' + - 'fear' + - 'sacrifice' + - 'ruin' + + - name: Phrases + words: + - 'good luck' + - 'look carefully' + - 'listen carefully' + - 'think carefully' + - 'well done' + - 'I did it!' + - 'I''ve failed...' + - 'here!' + - 'not here!' + - 'don''t you dare!' + - 'do it!' + - 'I can''t take this...' + - 'don''t think' + - 'so lonely...' + - 'here again...' + - 'just getting started' + - 'stay calm' + - 'keep moving' + - 'turn back' + - 'give up' + - 'don''t give up' + - 'help me...' + - 'I don''t believe it...' + - 'too high up' + - 'I want to go home...' + - 'it''s like a dream...' + - 'seems familiar...' + - 'beautiful...' + - 'you don''t have the right' + - 'are you ready?'