using Dalamud.Data; using Dalamud.Game; using Dalamud.Game.ClientState; using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Party; using Dalamud.Game.Command; using Dalamud.Game.Gui; using Dalamud.IoC; using Dalamud.Plugin; using XivCommon; namespace NominaOcculta { public class Plugin : IDalamudPlugin { public string Name => "Nomina Occulta"; [PluginService] internal DalamudPluginInterface Interface { get; private init; } [PluginService] internal ChatGui ChatGui { get; private init; } [PluginService] internal ClientState ClientState { get; private init; } [PluginService] internal CommandManager CommandManager { get; private init; } [PluginService] internal DataManager DataManager { get; private init; } [PluginService] internal Framework Framework { get; private init; } [PluginService] internal PartyList PartyList { get; private init; } [PluginService] internal ObjectTable ObjectTable { get; private init; } [PluginService] internal SigScanner SigScanner { get; private init; } internal XivCommonBase Common { get; } internal GameFunctions Functions { get; } internal Configuration Config { get; } internal Commands Commands { get; } internal NameRepository NameRepository { get; } internal Obscurer Obscurer { get; } internal PluginUi Ui { get; } public Plugin() { this.Common = new XivCommonBase(Hooks.NamePlates); this.Functions = new GameFunctions(this); this.Config = this.Interface.GetPluginConfig() as Configuration ?? new Configuration(); this.Ui = new PluginUi(this); this.NameRepository = new NameRepository(this); this.Obscurer = new Obscurer(this); this.Commands = new Commands(this); } public void Dispose() { this.Commands.Dispose(); this.Obscurer.Dispose(); this.NameRepository.Dispose(); this.Ui.Dispose(); this.Functions.Dispose(); this.Common.Dispose(); } internal void SaveConfig() { this.Interface.SavePluginConfig(this.Config); } } }