using Dalamud.Game.Command; using Dalamud.Plugin; using System; using System.Collections.Generic; namespace CCMM { public class CCMMPlugin : IDalamudPlugin { private bool disposedValue; public string Name => "Custom Commands and Macro Macros"; public DalamudPluginInterface Interface { get; private set; } public GameFunctions Functions { get; private set; } public PluginUI Ui { get; private set; } public MacroHandler MacroHandler { get; private set; } public Configuration Config { get; private set; } private Commands Commands { get; set; } public void Initialize(DalamudPluginInterface pluginInterface) { this.Interface = pluginInterface ?? throw new ArgumentNullException(nameof(pluginInterface), "DalamudPluginInterface cannot be null"); this.Functions = new GameFunctions(this); this.Ui = new PluginUI(this); this.MacroHandler = new MacroHandler(this); this.Config = Configuration.Load(this) ?? new Configuration(); this.Config.Initialise(this); this.Commands = new Commands(this); this.Interface.UiBuilder.OnBuildUi += this.Ui.Draw; this.Interface.UiBuilder.OnOpenConfigUi += this.Ui.OpenSettings; this.Interface.Framework.OnUpdateEvent += this.MacroHandler.OnFrameworkUpdate; foreach (KeyValuePair entry in Commands.COMMANDS) { this.Interface.CommandManager.AddHandler(entry.Key, new CommandInfo(this.Commands.OnCommand) { HelpMessage = entry.Value, }); } } protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { this.Interface.UiBuilder.OnBuildUi -= this.Ui.Draw; this.Interface.UiBuilder.OnOpenConfigUi -= this.Ui.OpenSettings; this.Interface.Framework.OnUpdateEvent -= this.MacroHandler.OnFrameworkUpdate; foreach (string command in Commands.COMMANDS.Keys) { this.Interface.CommandManager.RemoveHandler(command); } } // TODO: free unmanaged resources (unmanaged objects) and override finalizer // TODO: set large fields to null disposedValue = true; } } public void Dispose() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: true); GC.SuppressFinalize(this); } } }