using Dalamud.Game.Command; using Dalamud.Plugin; using System; namespace Macrology { public class Macrology : IDalamudPlugin { private bool _disposedValue; public string Name => "Macrology"; public DalamudPluginInterface Interface { get; private set; } = null!; public GameFunctions Functions { get; private set; } = null!; public PluginUi Ui { get; private set; } = null!; public MacroHandler MacroHandler { get; private set; } = null!; public Configuration Config { get; private set; } = null!; private Commands Commands { get; set; } = null!; public void Initialize(DalamudPluginInterface pluginInterface) { this.Interface = pluginInterface ?? throw new ArgumentNullException(nameof(pluginInterface), "DalamudPluginInterface cannot be null"); this.Functions = new GameFunctions(this); this.Ui = new PluginUi(this); this.MacroHandler = new MacroHandler(this); this.Config = Configuration.Load(this) ?? new Configuration(); this.Config.Initialise(this); this.Commands = new Commands(this); this.Interface.UiBuilder.OnBuildUi += this.Ui.Draw; this.Interface.UiBuilder.OnOpenConfigUi += this.Ui.OpenSettings; this.Interface.Framework.OnUpdateEvent += this.MacroHandler.OnFrameworkUpdate; this.Interface.ClientState.OnLogin += this.MacroHandler.OnLogin; this.Interface.ClientState.OnLogout += this.MacroHandler.OnLogout; foreach (var entry in Commands.Descriptions) { this.Interface.CommandManager.AddHandler(entry.Key, new CommandInfo(this.Commands.OnCommand) { HelpMessage = entry.Value, }); } } protected virtual void Dispose(bool disposing) { if (this._disposedValue) { return; } if (disposing) { this.Interface.UiBuilder.OnBuildUi -= this.Ui.Draw; this.Interface.UiBuilder.OnOpenConfigUi -= this.Ui.OpenSettings; this.Interface.Framework.OnUpdateEvent -= this.MacroHandler.OnFrameworkUpdate; this.Interface.ClientState.OnLogin -= this.MacroHandler.OnLogin; this.Interface.ClientState.OnLogout -= this.MacroHandler.OnLogout; foreach (var command in Commands.Descriptions.Keys) { this.Interface.CommandManager.RemoveHandler(command); } } this._disposedValue = true; } public void Dispose() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method this.Dispose(true); GC.SuppressFinalize(this); } } }