HUDManager/HUD Manager/Commands.cs

39 lines
1.2 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.Command;
using HUD_Manager.Configuration;
namespace HUD_Manager {
public class Commands : IDisposable {
private Plugin Plugin { get; }
public Commands(Plugin plugin) {
this.Plugin = plugin;
this.Plugin.CommandManager.AddHandler("/hudman", new CommandInfo(this.OnCommand) {
HelpMessage = "Open the HUD Manager settings or swap to layout name",
});
}
public void Dispose() {
this.Plugin.CommandManager.RemoveHandler("/hudman");
}
private void OnCommand(string command, string args) {
if (string.IsNullOrWhiteSpace(args)) {
this.Plugin.Ui.OpenConfig(true);
return;
}
var entry = this.Plugin.Config.Layouts.FirstOrDefault(e => e.Value.Name == args);
if (entry.Equals(default(KeyValuePair<Guid, SavedLayout>))) {
return;
}
this.Plugin.Hud.WriteEffectiveLayout(this.Plugin.Config.StagingSlot, entry.Key);
this.Plugin.Hud.SelectSlot(this.Plugin.Config.StagingSlot, true);
}
}
}