HUDManager/HudSwap
Zacharie Day 65e649b8a8
feat: improve interactions with active HUD layout
Trying to preview different saved was more difficult than it
needed to be since after importing a layout, the user needed to
swap to another layout and then back to the original one in order
to see the changes. I changed this so that if a user imports a
layout to the currently active HUD slot, the plugin automatically
swaps to another HUD slot and back.

As a part of this also refined the general slot UI so that the
active slot is indicated in the slot selection UI for saving a
layout to game data.
2020-09-28 19:13:28 -04:00
..
Properties chore: bump version to 1.4.0 2020-08-13 07:02:48 -04:00
GameFunctions.cs feat: add window position handling 2020-08-03 22:13:29 -04:00
GlobalSuppressions.cs feat: add window position handling 2020-08-03 22:13:29 -04:00
HUD.cs feat: improve interactions with active HUD layout 2020-09-28 19:13:28 -04:00
HudSwap.csproj fix: run swap logic in framework update handler 2020-08-06 12:04:47 -04:00
HudSwap.json chore: bump version to 1.4.0 2020-08-13 07:02:48 -04:00
Layout.cs feat: add window position handling 2020-08-03 22:13:29 -04:00
packages.config refactor: fix warnings and code smells 2020-07-31 13:58:56 -04:00
Plugin.cs fix: run swap logic in framework update handler 2020-08-06 12:04:47 -04:00
PluginConfig.cs fix: clean up the new swap system 2020-09-02 22:24:34 -04:00
PluginUI.cs feat: improve interactions with active HUD layout 2020-09-28 19:13:28 -04:00
Statuses.cs fix: clean up the new swap system 2020-09-02 22:24:34 -04:00
Swapper.cs refactor: simplify boolean expression 2020-09-07 15:07:42 -04:00