HUDManager/HudSwap/Configuration.cs

41 lines
1.2 KiB
C#

using Dalamud.Configuration;
using Dalamud.Plugin;
using System;
using System.Collections.Generic;
namespace HudSwap {
[Serializable]
public class Configuration : IPluginConfiguration {
public int Version { get; set; } = 1;
[NonSerialized]
private DalamudPluginInterface pi;
public bool FirstRun { get; set; } = true;
public bool UnderstandsRisks { get; set; } = false;
public bool SwapsEnabled { get; set; } = false;
public HudSlot StagingSlot { get; set; } = HudSlot.Four;
public Guid defaultLayout = Guid.Empty;
public Guid combatLayout = Guid.Empty;
public Guid weaponDrawnLayout = Guid.Empty;
public Guid instanceLayout = Guid.Empty;
public Guid craftingLayout = Guid.Empty;
public Guid gatheringLayout = Guid.Empty;
public Guid fishingLayout = Guid.Empty;
public Dictionary<Guid, Tuple<string, byte[]>> Layouts { get; } = new Dictionary<Guid, Tuple<string, byte[]>>();
public void Initialize(DalamudPluginInterface pluginInterface) {
this.pi = pluginInterface;
}
public void Save() {
this.pi.SavePluginConfig(this);
}
}
}