Anna Clemens
1babe5147c
The game checks if the slot being switched to is already selected and does nothing if so. (For what it's worth, I did try changing the code in memory to ignore these checks, but it didn't seem to work.) In order to get the game to change slot, we write a different slot number to the "current" slot in memory and then ask the game to change slot. This doesn't swap the slot on screen and still works, which is ideal. However, the game seems to overwrite the slot that is marked as current when we do this. To remedy this issue, back up the slot before telling the game to swap, then restore the slot afterwards. |
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HudSwap | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
HudSwap.sln |