using System; using System.Collections.Generic; using System.Linq; using Dalamud.Game.Command; using Dalamud.Plugin; using HUD_Manager.Configuration; namespace HUD_Manager { public class Plugin : IDalamudPlugin { public string Name => "HUD Manager"; private PluginUi Ui { get; set; } = null!; private Swapper Swapper { get; set; } = null!; public DalamudPluginInterface Interface { get; private set; } = null!; public Hud Hud { get; private set; } = null!; public Statuses Statuses { get; private set; } = null!; public GameFunctions GameFunctions { get; private set; } = null!; public Config Config { get; private set; } = null!; public void Initialize(DalamudPluginInterface pluginInterface) { this.Interface = pluginInterface; this.Config = Migrator.LoadConfig(this); this.Config.Initialize(this.Interface); this.Config.Save(); this.Ui = new PluginUi(this); this.Hud = new Hud(this); this.Statuses = new Statuses(this); this.GameFunctions = new GameFunctions(this); this.Swapper = new Swapper(this); if (this.Config.FirstRun) { this.Config.FirstRun = false; if (this.Config.Layouts.Count == 0) { foreach (HudSlot slot in Enum.GetValues(typeof(HudSlot))) { this.Ui.ImportSlot($"Auto-import {(int) slot + 1}", slot, false); } } this.Config.Save(); } this.Interface.UiBuilder.OnBuildUi += this.Ui.Draw; this.Interface.UiBuilder.OnOpenConfigUi += this.Ui.ConfigUi; this.Interface.Framework.OnUpdateEvent += this.Swapper.OnFrameworkUpdate; this.Interface.CommandManager.AddHandler("/hud", new CommandInfo(this.OnCommand) { HelpMessage = "Open the HUD Manager settings or swap to layout name", }); } public void Dispose() { this.Interface.UiBuilder.OnBuildUi -= this.Ui.Draw; this.Interface.UiBuilder.OnOpenConfigUi -= this.Ui.ConfigUi; this.Interface.Framework.OnUpdateEvent -= this.Swapper.OnFrameworkUpdate; this.Interface.CommandManager.RemoveHandler("/hud"); } private void OnCommand(string command, string args) { if (string.IsNullOrWhiteSpace(args)) { this.Ui.SettingsVisible = true; return; } var entry = this.Config.Layouts.FirstOrDefault(e => e.Value.Name == args); if (entry.Equals(default(KeyValuePair))) { return; } var layout = entry.Value; this.Hud.WriteLayout(this.Config.StagingSlot, layout.ToLayout()); this.Hud.SelectSlot(this.Config.StagingSlot, true); } } }