using Lumina.Data; using Lumina.Excel; using Lumina.Text; namespace HUD_Manager.Lumina { [Sheet("Hud")] public class HudSheet : ExcelRow { public string Name { get; set; } = null!; public string ShortName { get; set; } = null!; public string ShorterName { get; set; } = null!; public override void PopulateData(RowParser parser, global::Lumina.GameData lumina, Language language) { this.RowId = parser.Row; this.SubRowId = parser.SubRow; this.Name = parser.ReadColumn(0); this.ShortName = parser.ReadColumn(1); this.ShorterName = parser.ReadColumn(2); this.SheetLanguage = language; this.SheetName = parser.Sheet.Name; } } }