using System; using Dalamud.Game; namespace HUD_Manager { public class Swapper : IDisposable { private Plugin Plugin { get; } public Swapper(Plugin plugin) { this.Plugin = plugin; this.Plugin.Framework.Update += this.OnFrameworkUpdate; } public void Dispose() { this.Plugin.Framework.Update -= this.OnFrameworkUpdate; } private void OnFrameworkUpdate(Framework framework) { if (!this.Plugin.Config.SwapsEnabled || !this.Plugin.Config.UnderstandsRisks) { return; } var player = this.Plugin.ClientState.LocalPlayer; if (player == null) { return; } if (this.Plugin.Statuses.Update(player)) { this.Plugin.Statuses.SetHudLayout(null); } } } }