Zacharie Day
d91506f2cf
feat: use new-style HUD buttons for import
...
In the process, externalized drawing the HUD buttons to a
function.
2020-09-28 19:13:45 -04:00
Zacharie Day
de89f0cb44
feat: rename interface cleanup
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Move the rename input to below the layouts list and give it a
fixed width.
Fix "delete" button not having correct height.
2020-09-28 19:13:28 -04:00
Zacharie Day
2eb0c3cc77
fix: use default height for HUD slot buttons
2020-09-28 19:13:28 -04:00
Zacharie Day
65e649b8a8
feat: improve interactions with active HUD layout
...
Trying to preview different saved was more difficult than it
needed to be since after importing a layout, the user needed to
swap to another layout and then back to the original one in order
to see the changes. I changed this so that if a user imports a
layout to the currently active HUD slot, the plugin automatically
swaps to another HUD slot and back.
As a part of this also refined the general slot UI so that the
active slot is indicated in the slot selection UI for saving a
layout to game data.
2020-09-28 19:13:28 -04:00
Zacharie Day
15a1965095
Allow import operation to overwrite layouts
2020-09-28 19:13:28 -04:00
Anna
d815dc5301
fix: clean up the new swap system
2020-09-02 22:24:34 -04:00
Zacharie Day
8fb69bc9ae
Save plugin config when deleting condition
2020-09-02 20:31:01 -04:00
Zacharie Day
d8ee7430bb
Mark old conditions as obsolete and add migration
2020-09-02 20:31:01 -04:00
Zacharie Day
19f1934de0
Prevent adding conditions when no layouts exist
...
Also externalized the condition table draw logic for the sake of
readability.
2020-09-02 20:31:01 -04:00
Zacharie Day
3ec6366320
Implement dynamic condition UI
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This allows the user to add conditions of whatever combination of
job and state criteria they choose.
2020-09-02 20:31:01 -04:00
Anna
2cc9e064c0
fix: use uuid of layouts in label
2020-08-06 14:44:09 -04:00
Anna
a1cc25c7d5
fix: run swap logic in framework update handler
2020-08-06 12:04:47 -04:00
Anna
40a40a0964
feat: add window position handling
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Also add /phud for swapping between saved layouts.
Currently only the map and chat box have saved positions, although the
implementation supports additional windows. There is a checkbox when
importing to turn on or off window position saving.
2020-08-03 22:13:29 -04:00
Anna
ec06557c27
refactor: fix warnings and code smells
2020-07-31 13:58:56 -04:00
Anna
f5a79ae081
feat: add clipboard export/import
2020-07-31 13:29:40 -04:00
Anna
d663d193c8
refactor: pull layouts into a dictionary
2020-07-31 12:46:40 -04:00
Anna
4dbf2ad76c
feat: add job layouts and roleplaying layout
2020-07-31 00:15:07 -04:00
Anna
545f68240a
fix: clear rename field after deleting
2020-07-30 18:50:50 -04:00
Anna
a4c728779c
feat: add ability to rename layouts
2020-07-30 15:40:18 -04:00
Anna
ffb77765c2
feat: add risk understanding gate
2020-07-30 14:41:10 -04:00
Anna
79232b9a80
fix: don't crash on using delete layout
2020-07-30 13:55:07 -04:00
Anna
dca89bb71d
fix: only set layout when configuring if enabled
2020-07-30 13:54:45 -04:00
Anna
c97521b217
feat: allow configuring staging slot
2020-07-30 13:54:13 -04:00
Anna
7b2eef4eef
feat: automatically import HUD slots on first run
2020-07-30 13:53:13 -04:00
Anna
e0583078bc
fix: make message for enable checkbox clearer
2020-07-30 13:20:30 -04:00
Anna
6d25b9db69
feat: add error window for bad configs
2020-07-29 22:42:57 -04:00
Anna
74e1b7c9c4
refactor: handle checking condition better
2020-07-29 21:54:04 -04:00
Anna
11c9d92f4e
feat: infinite layout slots
...
Add a system to save layout slots and restore them, effectively
increasing the number of slots to an infinite amount.
Also add crafting and gathering layout swaps and make the UI more
reasonable.
Refactor out the combo boxes.
2020-07-29 21:01:22 -04:00
Anna
3f229724bc
refactor: remove unused imports
2020-07-29 12:30:14 -04:00
Anna
de0168e5d0
chore: initial commit
2020-07-29 12:01:00 -04:00