From de0168e5d0794273250242ef29952b1feff8be18 Mon Sep 17 00:00:00 2001 From: Anna Clemens Date: Wed, 29 Jul 2020 12:01:00 -0400 Subject: [PATCH] chore: initial commit --- .editorconfig | 203 ++++++++++++++++ .gitattributes | 1 + .gitignore | 362 +++++++++++++++++++++++++++++ HudSwap.sln | 25 ++ HudSwap/Configuration.cs | 34 +++ HudSwap/HUD.cs | 37 +++ HudSwap/HudSwap.csproj | 60 +++++ HudSwap/Plugin.cs | 40 ++++ HudSwap/PluginUI.cs | 204 ++++++++++++++++ HudSwap/Properties/AssemblyInfo.cs | 36 +++ 10 files changed, 1002 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 HudSwap.sln create mode 100644 HudSwap/Configuration.cs create mode 100644 HudSwap/HUD.cs create mode 100644 HudSwap/HudSwap.csproj create mode 100644 HudSwap/Plugin.cs create mode 100644 HudSwap/PluginUI.cs create mode 100644 HudSwap/Properties/AssemblyInfo.cs diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..03b3248 --- /dev/null +++ b/.editorconfig @@ -0,0 +1,203 @@ +# Remove the line below if you want to inherit .editorconfig settings from higher directories +root = true + +# C# files +[*.{cs,json}] + +#### Core EditorConfig Options #### + +# Indentation and spacing +indent_size = 4 +indent_style = space +tab_width = 4 + +# New line preferences +end_of_line = lf +insert_final_newline = true + +[*.cs] + +#### .NET Coding Conventions #### + +# Organize usings +dotnet_separate_import_directive_groups = false +dotnet_sort_system_directives_first = false +file_header_template = unset + +# this. and Me. preferences +dotnet_style_qualification_for_event = true:silent +dotnet_style_qualification_for_field = true:silent +dotnet_style_qualification_for_method = true:silent +dotnet_style_qualification_for_property = true:silent + +# Language keywords vs BCL types preferences +dotnet_style_predefined_type_for_locals_parameters_members = true:silent +dotnet_style_predefined_type_for_member_access = true:silent + +# Parentheses preferences +dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent +dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent +dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent +dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent + +# Modifier preferences +dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent + +# Expression-level preferences +dotnet_style_coalesce_expression = true:suggestion +dotnet_style_collection_initializer = true:suggestion +dotnet_style_explicit_tuple_names = true:suggestion +dotnet_style_null_propagation = true:suggestion +dotnet_style_object_initializer = true:suggestion +dotnet_style_operator_placement_when_wrapping = beginning_of_line +dotnet_style_prefer_auto_properties = true:silent +dotnet_style_prefer_compound_assignment = true:suggestion +dotnet_style_prefer_conditional_expression_over_assignment = true:silent +dotnet_style_prefer_conditional_expression_over_return = true:silent +dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion +dotnet_style_prefer_inferred_tuple_names = true:suggestion +dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion +dotnet_style_prefer_simplified_boolean_expressions = true:suggestion +dotnet_style_prefer_simplified_interpolation = true:suggestion + +# Field preferences +dotnet_style_readonly_field = true:suggestion + +# Parameter preferences +dotnet_code_quality_unused_parameters = all:suggestion + +#### C# Coding Conventions #### + +# var preferences +csharp_style_var_elsewhere = false:silent +csharp_style_var_for_built_in_types = false:silent +csharp_style_var_when_type_is_apparent = false:silent + +# Expression-bodied members +csharp_style_expression_bodied_accessors = true:silent +csharp_style_expression_bodied_constructors = false:silent +csharp_style_expression_bodied_indexers = true:silent +csharp_style_expression_bodied_lambdas = true:silent +csharp_style_expression_bodied_local_functions = false:silent +csharp_style_expression_bodied_methods = false:silent +csharp_style_expression_bodied_operators = false:silent +csharp_style_expression_bodied_properties = true:silent + +# Pattern matching preferences +csharp_style_pattern_matching_over_as_with_null_check = true:suggestion +csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion +csharp_style_prefer_switch_expression = true:suggestion + +# Null-checking preferences +csharp_style_conditional_delegate_call = true:suggestion + +# Modifier preferences +csharp_prefer_static_local_function = true:suggestion +csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent + +# Code-block preferences +csharp_prefer_braces = true:silent +csharp_prefer_simple_using_statement = true:suggestion + +# Expression-level preferences +csharp_prefer_simple_default_expression = true:suggestion +csharp_style_deconstructed_variable_declaration = true:suggestion +csharp_style_inlined_variable_declaration = true:suggestion +csharp_style_pattern_local_over_anonymous_function = true:suggestion +csharp_style_prefer_index_operator = true:suggestion +csharp_style_prefer_range_operator = true:suggestion +csharp_style_throw_expression = true:suggestion +csharp_style_unused_value_assignment_preference = discard_variable:suggestion +csharp_style_unused_value_expression_statement_preference = discard_variable:silent + +# 'using' directive preferences +csharp_using_directive_placement = outside_namespace:silent + +#### C# Formatting Rules #### + +# New line preferences +csharp_new_line_before_catch = false +csharp_new_line_before_else = false +csharp_new_line_before_finally = false +csharp_new_line_before_members_in_anonymous_types = true +csharp_new_line_before_members_in_object_initializers = true +csharp_new_line_before_open_brace = none +csharp_new_line_between_query_expression_clauses = true + +# Indentation preferences +csharp_indent_block_contents = true +csharp_indent_braces = false +csharp_indent_case_contents = true +csharp_indent_case_contents_when_block = true +csharp_indent_labels = one_less_than_current +csharp_indent_switch_labels = true + +# Space preferences +csharp_space_after_cast = false +csharp_space_after_colon_in_inheritance_clause = true +csharp_space_after_comma = true +csharp_space_after_dot = false +csharp_space_after_keywords_in_control_flow_statements = true +csharp_space_after_semicolon_in_for_statement = true +csharp_space_around_binary_operators = before_and_after +csharp_space_around_declaration_statements = false +csharp_space_before_colon_in_inheritance_clause = true +csharp_space_before_comma = false +csharp_space_before_dot = false +csharp_space_before_open_square_brackets = false +csharp_space_before_semicolon_in_for_statement = false +csharp_space_between_empty_square_brackets = false +csharp_space_between_method_call_empty_parameter_list_parentheses = false +csharp_space_between_method_call_name_and_opening_parenthesis = false +csharp_space_between_method_call_parameter_list_parentheses = false +csharp_space_between_method_declaration_empty_parameter_list_parentheses = false +csharp_space_between_method_declaration_name_and_open_parenthesis = false +csharp_space_between_method_declaration_parameter_list_parentheses = false +csharp_space_between_parentheses = false +csharp_space_between_square_brackets = false + +# Wrapping preferences +csharp_preserve_single_line_blocks = true +csharp_preserve_single_line_statements = true + +#### Naming styles #### + +# Naming rules + +dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion +dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface +dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i + +dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion +dotnet_naming_rule.types_should_be_pascal_case.symbols = types +dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case + +dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion +dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members +dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case + +# Symbol specifications + +dotnet_naming_symbols.interface.applicable_kinds = interface +dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected +dotnet_naming_symbols.interface.required_modifiers = + +dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum +dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected +dotnet_naming_symbols.types.required_modifiers = + +dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method +dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected +dotnet_naming_symbols.non_field_members.required_modifiers = + +# Naming styles + +dotnet_naming_style.pascal_case.required_prefix = +dotnet_naming_style.pascal_case.required_suffix = +dotnet_naming_style.pascal_case.word_separator = +dotnet_naming_style.pascal_case.capitalization = pascal_case + +dotnet_naming_style.begins_with_i.required_prefix = I +dotnet_naming_style.begins_with_i.required_suffix = +dotnet_naming_style.begins_with_i.word_separator = +dotnet_naming_style.begins_with_i.capitalization = pascal_case diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..fcadb2c --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +* text eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1ee5385 --- /dev/null +++ b/.gitignore @@ -0,0 +1,362 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd diff --git a/HudSwap.sln b/HudSwap.sln new file mode 100644 index 0000000..8654e15 --- /dev/null +++ b/HudSwap.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.30320.27 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HudSwap", "HudSwap\HudSwap.csproj", "{CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Debug|Any CPU.Build.0 = Debug|Any CPU + {CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Release|Any CPU.ActiveCfg = Release|Any CPU + {CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {7B4DCC73-8EA2-4F58-9AB8-4F7C3EA36353} + EndGlobalSection +EndGlobal diff --git a/HudSwap/Configuration.cs b/HudSwap/Configuration.cs new file mode 100644 index 0000000..8220319 --- /dev/null +++ b/HudSwap/Configuration.cs @@ -0,0 +1,34 @@ +using Dalamud.Configuration; +using Dalamud.Plugin; +using System; +using System.Collections.Generic; +using System.Text; + +namespace HudSwap { + [Serializable] + public class Configuration : IPluginConfiguration { + public int Version { get; set; } = 1; + + [NonSerialized] + private DalamudPluginInterface pi; + + public uint DefaultLayout { get; set; } = 0; + + public bool ChangeOnCombat { get; set; } = false; + public uint CombatLayout { get; set; } = 0; + + public bool ChangeOnWeaponDrawn { get; set; } = false; + public uint WeaponDrawnLayout { get; set; } = 0; + + public bool ChangeOnInstance { get; set; } = false; + public uint InstanceLayout { get; set; } = 0; + + public void Initialize(DalamudPluginInterface pluginInterface) { + this.pi = pluginInterface; + } + + public void Save() { + this.pi.SavePluginConfig(this); + } + } +} diff --git a/HudSwap/HUD.cs b/HudSwap/HUD.cs new file mode 100644 index 0000000..5b36928 --- /dev/null +++ b/HudSwap/HUD.cs @@ -0,0 +1,37 @@ +using Dalamud.Plugin; +using System; +using System.Runtime.InteropServices; + +namespace HudSwap { + public class HUD { + + private delegate IntPtr GetFilePointerDelegate(byte index); + private delegate uint SetHudLayoutDelegate(IntPtr filePtr, uint hudLayout, byte unk0, byte unk1); + + private GetFilePointerDelegate _getFilePointer; + private SetHudLayoutDelegate _setHudLayout; + + private DalamudPluginInterface pi; + + public HUD(DalamudPluginInterface pi) { + this.pi = pi; + IntPtr getFilePointerPtr = this.pi.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 48 85 C0 74 14 83 7B 44 00"); + IntPtr setHudLayoutPtr = this.pi.TargetModuleScanner.ScanText("E8 ?? ?? ?? ?? 33 C0 EB 15"); + if (getFilePointerPtr != IntPtr.Zero) { + this._getFilePointer = Marshal.GetDelegateForFunctionPointer(getFilePointerPtr); + } + if (setHudLayoutPtr != IntPtr.Zero) { + this._setHudLayout = Marshal.GetDelegateForFunctionPointer(setHudLayoutPtr); + } + } + + private IntPtr GetFilePointer(byte index) { + return this._getFilePointer.Invoke(index); + } + + public uint SetHudLayout(uint hudLayout) { + IntPtr file = this.GetFilePointer(0); + return this._setHudLayout.Invoke(file, hudLayout, 0, 1); + } + } +} diff --git a/HudSwap/HudSwap.csproj b/HudSwap/HudSwap.csproj new file mode 100644 index 0000000..6f67322 --- /dev/null +++ b/HudSwap/HudSwap.csproj @@ -0,0 +1,60 @@ + + + + + Debug + AnyCPU + {CBF13A29-A5A4-4FA2-8A4F-CFBB5FB83F90} + Library + Properties + HudSwap + HudSwap + v4.8 + 512 + true + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + $(AppData)\XIVLauncher\addon\Hooks\Dalamud.dll + + + $(AppData)\XIVLauncher\addon\Hooks\ImGui.NET.dll + + + $(AppData)\XIVLauncher\addon\Hooks\ImGuiScene.dll + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/HudSwap/Plugin.cs b/HudSwap/Plugin.cs new file mode 100644 index 0000000..feab52e --- /dev/null +++ b/HudSwap/Plugin.cs @@ -0,0 +1,40 @@ +using Dalamud.Plugin; +using System; + +namespace HudSwap { + public class HudSwapPlugin : IDalamudPlugin { + public string Name => "HudSwap"; + + private DalamudPluginInterface pi; + private PluginUI ui; + public HUD hud; + public Configuration config; + + public void Initialize(DalamudPluginInterface pluginInterface) { + this.pi = pluginInterface; + + this.config = this.pi.GetPluginConfig() as Configuration ?? new Configuration(); + this.config.Initialize(this.pi); + + this.ui = new PluginUI(this, this.pi); + this.hud = new HUD(this.pi); + + this.pi.UiBuilder.OnBuildUi += this.ui.Draw; + this.pi.UiBuilder.OnOpenConfigUi += this.ui.ConfigUI; + + this.pi.CommandManager.AddHandler("/phudswap", new Dalamud.Game.Command.CommandInfo(OnCommand) { + HelpMessage = "Open the HudSwap settings" + }); + } + + public void Dispose() { + this.pi.UiBuilder.OnBuildUi -= this.ui.Draw; + this.pi.UiBuilder.OnOpenConfigUi -= this.ui.ConfigUI; + this.pi.CommandManager.RemoveHandler("/phudswap"); + } + + private void OnCommand(string command, string args) { + this.ui.SettingsVisible = true; + } + } +} diff --git a/HudSwap/PluginUI.cs b/HudSwap/PluginUI.cs new file mode 100644 index 0000000..820b190 --- /dev/null +++ b/HudSwap/PluginUI.cs @@ -0,0 +1,204 @@ +using Dalamud.Game.ClientState; +using Dalamud.Game.ClientState.Actors.Types; +using Dalamud.Plugin; +using ImGuiNET; +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using System.Text; + +namespace HudSwap { + public class PluginUI { + private readonly HudSwapPlugin plugin; + private readonly DalamudPluginInterface pi; + private readonly Statuses statuses; + + private bool _settingsVisible = false; + public bool SettingsVisible { get => this._settingsVisible; set => this._settingsVisible = value; } + + public PluginUI(HudSwapPlugin plugin, DalamudPluginInterface pi) { + this.plugin = plugin; + this.pi = pi; + this.statuses = new Statuses(this.plugin, this.pi); + } + + public void ConfigUI(object sender, EventArgs args) { + this.SettingsVisible = true; + } + public void DrawSettings() { + if (!this.SettingsVisible) { + return; + } + + PlayerCharacter player = this.pi.ClientState.LocalPlayer; + + if (ImGui.Begin("HudSwap", ref this._settingsVisible, ImGuiWindowFlags.AlwaysAutoResize)) { + ImGui.Text("This is the default layout. If none of the below conditions are\nsatisfied, this layout will be enabled."); + int defaultLayout = (int)this.plugin.config.DefaultLayout + 1; + if (ImGui.InputInt("##default-layout", ref defaultLayout)) { + defaultLayout = Math.Max(1, Math.Min(4, defaultLayout)); + this.plugin.config.DefaultLayout = (uint)defaultLayout - 1; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + } + + ImGui.Spacing(); + ImGui.Text("These settings are ordered from highest priority to lowest priority.\nHigher priorities overwrite lower priorities when enabled."); + + bool onCombat = this.plugin.config.ChangeOnCombat; + if (ImGui.Checkbox("Change HUD when combat begins", ref onCombat)) { + this.plugin.config.ChangeOnCombat = onCombat; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + this.statuses.SetHudLayout(player, true); + } + int combatLayout = (int)this.plugin.config.CombatLayout + 1; + if (ImGui.InputInt("##combat-layout", ref combatLayout)) { + combatLayout = Math.Max(1, Math.Min(4, combatLayout)); + this.plugin.config.CombatLayout = (uint)combatLayout - 1; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + } + + ImGui.Spacing(); + + bool onWeaponDrawn = this.plugin.config.ChangeOnWeaponDrawn; + if (ImGui.Checkbox("Change HUD when weapon is drawn", ref onWeaponDrawn)) { + this.plugin.config.ChangeOnWeaponDrawn = onWeaponDrawn; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + } + int weaponLayout = (int)this.plugin.config.WeaponDrawnLayout + 1; + if (ImGui.InputInt("##weapon-layout", ref weaponLayout)) { + weaponLayout = Math.Max(1, Math.Min(4, weaponLayout)); + this.plugin.config.WeaponDrawnLayout = (uint)weaponLayout - 1; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + } + + ImGui.Spacing(); + + bool inInstance = this.plugin.config.ChangeOnInstance; + if (ImGui.Checkbox("Change HUD when in instance", ref inInstance)) { + this.plugin.config.ChangeOnInstance = inInstance; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + } + int instanceLayout = (int)this.plugin.config.InstanceLayout + 1; + if (ImGui.InputInt("##instance-layout", ref instanceLayout)) { + instanceLayout = Math.Max(1, Math.Min(4, instanceLayout)); + this.plugin.config.InstanceLayout = (uint)instanceLayout - 1; + this.plugin.config.Save(); + this.statuses.SetHudLayout(player, true); + } + + ImGui.End(); + } + } + + public void Draw() { + this.DrawSettings(); + + PlayerCharacter player = this.pi.ClientState.LocalPlayer; + if (player == null) { + return; + } + + if (this.statuses.Update(player)) { + this.statuses.SetHudLayout(null); + } + } + + + } + + public class Statuses { + private HudSwapPlugin plugin; + private DalamudPluginInterface pi; + + public bool InCombat { get; private set; } = false; + public bool WeaponDrawn { get; private set; } = false; + public bool InInstance { get; private set; } = false; + + public Statuses(HudSwapPlugin plugin, DalamudPluginInterface pi) { + this.plugin = plugin; + this.pi = pi; + } + + public bool SetInCombat(bool inCombat) { + bool old = this.InCombat; + this.InCombat = inCombat; + return old != this.InCombat; + } + + public bool SetWeaponDrawn(bool weaponDrawn) { + bool old = this.WeaponDrawn; + this.WeaponDrawn = weaponDrawn; + return old != this.WeaponDrawn; + } + + public bool SetInInstance(bool inInstance) { + bool old = this.InInstance; + this.InInstance = inInstance; + return old != this.InInstance; + } + + public bool Update(PlayerCharacter player) { + if (player == null) { + return false; + } + + bool anyChanged = false; + + anyChanged |= this.SetInInstance(this.pi.ClientState.Condition[ConditionFlag.BoundByDuty]) && this.plugin.config.ChangeOnInstance; + + anyChanged |= this.SetWeaponDrawn(this.IsWeaponDrawn(player)) && this.plugin.config.ChangeOnWeaponDrawn; + + anyChanged |= this.SetInCombat(this.pi.ClientState.Condition[ConditionFlag.InCombat]) && this.plugin.config.ChangeOnCombat; + + return anyChanged; + } + + public uint CalculateCurrentHud() { + PlayerCharacter player = this.pi.ClientState.LocalPlayer; + if (player == null) { + return 0; + } + this.Update(player); + + uint layout = this.plugin.config.DefaultLayout; + + if (this.InInstance && this.plugin.config.ChangeOnInstance) { + layout = this.plugin.config.InstanceLayout; + } + + if (this.WeaponDrawn && this.plugin.config.ChangeOnWeaponDrawn) { + layout = this.plugin.config.WeaponDrawnLayout; + } + + if (this.InCombat && this.plugin.config.ChangeOnCombat) { + layout = this.plugin.config.CombatLayout; + } + + return layout; + } + + public void SetHudLayout(PlayerCharacter player, bool update = false) { + if (update && player != null) { + this.Update(player); + } + + uint layout = this.CalculateCurrentHud(); + this.plugin.hud.SetHudLayout(layout); + } + + private byte GetStatus(Actor actor) { + IntPtr statusPtr = this.pi.TargetModuleScanner.ResolveRelativeAddress(actor.Address, 0x1901); + return Marshal.ReadByte(statusPtr); + } + + private bool IsWeaponDrawn(Actor actor) { + return (GetStatus(actor) & 4) > 0; + } + } +} diff --git a/HudSwap/Properties/AssemblyInfo.cs b/HudSwap/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..30b1c46 --- /dev/null +++ b/HudSwap/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("HudSwap")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("HudSwap")] +[assembly: AssemblyCopyright("Copyright © 2020")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("cbf13a29-a5a4-4fa2-8a4f-cfbb5fb83f90")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0")] +[assembly: AssemblyFileVersion("1.0.0")]