refactor: put 81 into a const
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@ -30,7 +30,7 @@ namespace HUD_Manager.Configuration {
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public Layout ToLayout() {
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var elements = this.Elements.Values.ToList();
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while (elements.Count < 81) {
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while (elements.Count < Hud.InMemoryLayoutElements) {
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elements.Add(new Element(new RawElement()));
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}
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@ -10,9 +10,10 @@ using HUD_Manager.Tree;
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namespace HUD_Manager {
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public class Hud {
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// Updated 5.45
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// This is 81 elements * 36 bytes each. Each element is 32 bytes in ADDON.DAT,
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// but they're 36 bytes when loaded into memory.
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private const int LayoutSize = 0xb64;
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public const int InMemoryLayoutElements = 81;
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// Updated 5.45
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// Each element is 32 bytes in ADDON.DAT, but they're 36 bytes when loaded into memory.
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private const int LayoutSize = InMemoryLayoutElements * 36;
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// Updated 5.4
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private const int SlotOffset = 0x59e8;
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@ -153,7 +154,7 @@ namespace HUD_Manager {
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var elemList = elements.Values.ToList();
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while (elemList.Count < 81) {
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while (elemList.Count < InMemoryLayoutElements) {
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elemList.Add(new Element(new RawElement()));
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}
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