fix: update offsets for 5.4

This commit is contained in:
Anna 2020-12-08 23:12:23 -05:00
parent 4a68393cc1
commit 1caa91d150
2 changed files with 35 additions and 25 deletions

View File

@ -8,7 +8,8 @@ using System.Runtime.InteropServices;
namespace HudSwap {
public class HUD {
private const int LAYOUT_SIZE = 0xb40;
private const int LAYOUT_SIZE = 0xb40; // 5.4
private const int SLOT_OFFSET = 0x59e8; // 5.4
private delegate IntPtr GetFilePointerDelegate(byte index);
@ -26,6 +27,7 @@ namespace HudSwap {
if (getFilePointerPtr != IntPtr.Zero) {
this._getFilePointer = Marshal.GetDelegateForFunctionPointer<GetFilePointerDelegate>(getFilePointerPtr);
}
if (setHudLayoutPtr != IntPtr.Zero) {
this._setHudLayout = Marshal.GetDelegateForFunctionPointer<SetHudLayoutDelegate>(setHudLayoutPtr);
}
@ -38,29 +40,34 @@ namespace HudSwap {
public uint SelectSlot(HudSlot slot, bool force = false) {
IntPtr file = this.GetFilePointer(0);
// change the current slot so the game lets us pick one that's currently in use
if (force) {
IntPtr currentSlotPtr = this.GetDataPointer() + 0x5958;
// read the current slot
uint currentSlot = (uint)Marshal.ReadInt32(currentSlotPtr);
// change it to a different slot
if (currentSlot == (uint)slot) {
if (currentSlot < 3) {
currentSlot += 1;
} else {
currentSlot = 0;
}
// back up this different slot
byte[] backup = this.ReadLayout((HudSlot)currentSlot);
// change the current slot in memory
Marshal.WriteInt32(currentSlotPtr, (int)currentSlot);
// ask the game to change slot to our desired slot
// for some reason, this overwrites the current slot, so this is why we back up
uint res = this._setHudLayout.Invoke(file, (uint)slot, 0, 1);
// restore the backup
this.WriteLayout((HudSlot)currentSlot, backup);
return res;
}
if (!force) {
goto Return;
}
IntPtr currentSlotPtr = this.GetDataPointer() + SLOT_OFFSET;
// read the current slot
uint currentSlot = (uint)Marshal.ReadInt32(currentSlotPtr);
// change it to a different slot
if (currentSlot == (uint)slot) {
if (currentSlot < 3) {
currentSlot += 1;
} else {
currentSlot = 0;
}
// back up this different slot
byte[] backup = this.ReadLayout((HudSlot)currentSlot);
// change the current slot in memory
Marshal.WriteInt32(currentSlotPtr, (int)currentSlot);
// ask the game to change slot to our desired slot
// for some reason, this overwrites the current slot, so this is why we back up
uint res = this._setHudLayout.Invoke(file, (uint)slot, 0, 1);
// restore the backup
this.WriteLayout((HudSlot)currentSlot, backup);
return res;
}
Return:
return this._setHudLayout.Invoke(file, (uint)slot, 0, 1);
}
@ -75,7 +82,7 @@ namespace HudSwap {
}
public HudSlot GetActiveHudSlot() {
int slotVal = Marshal.ReadInt32(this.GetDataPointer() + 0x5958);
int slotVal = Marshal.ReadInt32(this.GetDataPointer() + SLOT_OFFSET);
if (!Enum.IsDefined(typeof(HudSlot), slotVal)) {
throw new IOException($"invalid hud slot in FFXIV memory of ${slotVal}");
@ -95,6 +102,7 @@ namespace HudSwap {
if (layout == null) {
throw new ArgumentNullException(nameof(layout), "layout cannot be null");
}
if (layout.Length != LAYOUT_SIZE) {
throw new ArgumentException($"layout must be {LAYOUT_SIZE} bytes", nameof(layout));
}
@ -132,6 +140,7 @@ namespace HudSwap {
public class SharedLayout {
[JsonProperty]
private readonly byte[] compressed;
[NonSerialized]
private byte[] uncompressed = null;
@ -175,6 +184,7 @@ namespace HudSwap {
uncompressed.CopyTo(gzip);
}
}
this.compressed = compressed.ToArray();
}

View File

@ -19,7 +19,7 @@ namespace HudSwap {
private ClassJob job;
internal static byte GetStatus(DalamudPluginInterface pi, Actor actor) {
IntPtr statusPtr = pi.TargetModuleScanner.ResolveRelativeAddress(actor.Address, 0x1906);
IntPtr statusPtr = pi.TargetModuleScanner.ResolveRelativeAddress(actor.Address, 0x1980);
return Marshal.ReadByte(statusPtr);
}