GoodMemory/GoodMemory/GoodMemory.csproj

64 lines
2.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2B53DAAE-5F20-4EAF-8BC5-97FCE68C1738}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GoodMemory</RootNamespace>
<AssemblyName>GoodMemory</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
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<Optimize>false</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ItemGroup>
<Reference Include="Dalamud">
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Dalamud.dll</HintPath>
</Reference>
<Reference Include="Lumina">
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\Lumina.dll</HintPath>
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<Reference Include="Lumina.Excel, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ActionType.cs" />
<Compile Include="GameFunctions.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="GoodMemory.json" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>