using Dalamud.Data; using Dalamud.Game; using Dalamud.Game.ClientState; using Dalamud.Game.Command; using Dalamud.Game.Gui; using Dalamud.IoC; using Dalamud.Plugin; namespace Glamaholic { // ReSharper disable once ClassNeverInstantiated.Global public class Plugin : IDalamudPlugin { internal const string PluginName = "Glamaholic"; public string Name => PluginName; [PluginService] internal DalamudPluginInterface Interface { get; init; } [PluginService] internal ChatGui ChatGui { get; init; } [PluginService] internal ClientState ClientState { get; init; } [PluginService] internal CommandManager CommandManager { get; init; } [PluginService] internal DataManager DataManager { get; init; } [PluginService] internal Framework Framework { get; init; } [PluginService] internal GameGui GameGui { get; init; } [PluginService] internal SigScanner SigScanner { get; init; } internal Configuration Config { get; } internal GameFunctions Functions { get; } internal PluginUi Ui { get; } private Commands Commands { get; } #pragma warning disable 8618 public Plugin() { this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration(); this.Functions = new GameFunctions(this); this.Ui = new PluginUi(this); this.Commands = new Commands(this); } #pragma warning restore 8618 public void Dispose() { this.Commands.Dispose(); this.Ui.Dispose(); this.Functions.Dispose(); } internal void SaveConfig() { this.Interface.SavePluginConfig(this.Config); } } }