refactor: update dependencies

This commit is contained in:
Anna 2022-07-18 17:32:42 -04:00
parent 62075ac95d
commit a6fbd39690
2 changed files with 6 additions and 6 deletions

View File

@ -54,9 +54,9 @@
<ItemGroup>
<PackageReference Include="ASodium" Version="0.5.3"/>
<PackageReference Include="Dalamud.ContextMenu" Version="1.0.0"/>
<PackageReference Include="Dalamud.ContextMenu" Version="1.1.1"/>
<PackageReference Include="DalamudPackager" Version="2.1.7"/>
<PackageReference Include="MessagePack" Version="2.3.112"/>
<PackageReference Include="MessagePack" Version="2.4.35"/>
<PackageReference Include="System.Net.WebSockets.Client" Version="4.3.2"/>
<PackageReference Include="System.Threading.Channels" Version="6.0.0"/>
</ItemGroup>

View File

@ -60,7 +60,7 @@ public class Plugin : IDalamudPlugin {
internal Client Client { get; }
internal Commands Commands { get; }
internal PluginUi PluginUi { get; }
internal DalamudContextMenuBase ContextMenu { get; }
internal DalamudContextMenu ContextMenu { get; }
internal GameFunctions GameFunctions { get; }
internal Ipc Ipc { get; }
private IDisposable[] Integrations { get; }
@ -85,7 +85,7 @@ public class Plugin : IDalamudPlugin {
public Plugin() {
SodiumInit.Init();
WorldUtil.Initialise(this.DataManager!);
this.ContextMenu = new DalamudContextMenuBase();
this.ContextMenu = new DalamudContextMenu();
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Client = new Client(this);
this.Commands = new Commands(this);
@ -98,13 +98,13 @@ public class Plugin : IDalamudPlugin {
};
this.Framework!.Update += this.FrameworkUpdate;
this.ContextMenu.Functions.ContextMenu.OnOpenGameObjectContextMenu += this.OnOpenGameObjectContextMenu;
this.ContextMenu.OnOpenGameObjectContextMenu += this.OnOpenGameObjectContextMenu;
}
public void Dispose() {
this.GameFunctions.ResetOverride();
this.ContextMenu.Functions.ContextMenu.OnOpenGameObjectContextMenu -= this.OnOpenGameObjectContextMenu;
this.ContextMenu.OnOpenGameObjectContextMenu -= this.OnOpenGameObjectContextMenu;
this.Framework.Update -= this.FrameworkUpdate;
this._localPlayerLock.Dispose();