refactor: update dependencies
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@ -54,9 +54,9 @@
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<ItemGroup>
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<PackageReference Include="ASodium" Version="0.5.3"/>
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<PackageReference Include="Dalamud.ContextMenu" Version="1.0.0"/>
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<PackageReference Include="Dalamud.ContextMenu" Version="1.1.1"/>
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<PackageReference Include="DalamudPackager" Version="2.1.7"/>
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<PackageReference Include="MessagePack" Version="2.3.112"/>
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<PackageReference Include="MessagePack" Version="2.4.35"/>
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<PackageReference Include="System.Net.WebSockets.Client" Version="4.3.2"/>
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<PackageReference Include="System.Threading.Channels" Version="6.0.0"/>
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</ItemGroup>
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@ -60,7 +60,7 @@ public class Plugin : IDalamudPlugin {
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internal Client Client { get; }
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internal Commands Commands { get; }
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internal PluginUi PluginUi { get; }
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internal DalamudContextMenuBase ContextMenu { get; }
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internal DalamudContextMenu ContextMenu { get; }
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internal GameFunctions GameFunctions { get; }
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internal Ipc Ipc { get; }
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private IDisposable[] Integrations { get; }
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@ -85,7 +85,7 @@ public class Plugin : IDalamudPlugin {
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public Plugin() {
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SodiumInit.Init();
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WorldUtil.Initialise(this.DataManager!);
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this.ContextMenu = new DalamudContextMenuBase();
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this.ContextMenu = new DalamudContextMenu();
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this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
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this.Client = new Client(this);
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this.Commands = new Commands(this);
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@ -98,13 +98,13 @@ public class Plugin : IDalamudPlugin {
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};
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this.Framework!.Update += this.FrameworkUpdate;
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this.ContextMenu.Functions.ContextMenu.OnOpenGameObjectContextMenu += this.OnOpenGameObjectContextMenu;
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this.ContextMenu.OnOpenGameObjectContextMenu += this.OnOpenGameObjectContextMenu;
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}
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public void Dispose() {
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this.GameFunctions.ResetOverride();
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this.ContextMenu.Functions.ContextMenu.OnOpenGameObjectContextMenu -= this.OnOpenGameObjectContextMenu;
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this.ContextMenu.OnOpenGameObjectContextMenu -= this.OnOpenGameObjectContextMenu;
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this.Framework.Update -= this.FrameworkUpdate;
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this._localPlayerLock.Dispose();
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