fix: handle autotranslate commands
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115f04ac98
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@ -1,4 +1,6 @@
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using System.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Hooking;
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using Dalamud.Logging;
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using Dalamud.Memory;
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@ -165,6 +167,16 @@ internal unsafe class GameFunctions : IDisposable {
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var sendTo = this.OverrideChannel;
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byte[]? toSend = null;
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if (message->StringPtr[0] == 2) {
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// check for autotranslate commands
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var payload = Payload.Decode(new BinaryReader(new UnmanagedMemoryStream(message->StringPtr, message->BufSize)));
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if (payload is AutoTranslatePayload at && at.Text[2..].StartsWith('/')) {
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// there are no AT entries for custom commands, so we can just
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// hand this back to the game
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return true;
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}
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}
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if (message->StringPtr[0] == '/') {
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sendTo = Guid.Empty;
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var command = "";
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