167 lines
4.8 KiB
C#
Executable File
167 lines
4.8 KiB
C#
Executable File
using System.Diagnostics;
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using System.Globalization;
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using ChatTwo.Ipc;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using XivCommon;
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namespace ChatTwo;
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// ReSharper disable once ClassNeverInstantiated.Global
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public sealed class Plugin : IDalamudPlugin {
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internal const string PluginName = "Chat 2";
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internal static string Name => PluginName;
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[PluginService]
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internal static IPluginLog Log { get; private set; }
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[PluginService]
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internal DalamudPluginInterface Interface { get; init; }
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[PluginService]
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internal IChatGui ChatGui { get; init; }
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[PluginService]
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internal IClientState ClientState { get; init; }
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[PluginService]
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internal ICommandManager CommandManager { get; init; }
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[PluginService]
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internal ICondition Condition { get; init; }
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[PluginService]
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internal IDataManager DataManager { get; init; }
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[PluginService]
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internal IFramework Framework { get; init; }
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[PluginService]
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internal IGameGui GameGui { get; init; }
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[PluginService]
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internal IKeyState KeyState { get; init; }
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[PluginService]
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internal IObjectTable ObjectTable { get; init; }
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[PluginService]
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internal IPartyList PartyList { get; init; }
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[PluginService]
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internal ITargetManager TargetManager { get; init; }
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[PluginService]
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internal ITextureProvider TextureProvider { get; init; }
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[PluginService]
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internal IGameInteropProvider GameInteropProvider { get; init; }
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[PluginService]
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internal IGameConfig GameConfig { get; init; }
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internal Configuration Config { get; }
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internal Commands Commands { get; }
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internal XivCommonBase Common { get; }
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internal TextureCache TextureCache { get; }
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internal GameFunctions.GameFunctions Functions { get; }
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internal Store Store { get; }
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internal IpcManager Ipc { get; }
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internal ExtraChat ExtraChat { get; }
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internal PluginUi Ui { get; }
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internal int DeferredSaveFrames = -1;
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internal DateTime GameStarted { get; }
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#pragma warning disable CS8618
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public Plugin() {
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this.GameStarted = Process.GetCurrentProcess().StartTime.ToUniversalTime();
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this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
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this.Config.Migrate();
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if (this.Config.Tabs.Count == 0) {
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this.Config.Tabs.Add(TabsUtil.VanillaGeneral);
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}
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this.LanguageChanged(this.Interface.UiLanguage);
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this.Commands = new Commands(this);
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this.Common = new XivCommonBase(this.Interface);
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this.TextureCache = new TextureCache(this.TextureProvider!);
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this.Functions = new GameFunctions.GameFunctions(this);
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this.Store = new Store(this);
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this.Ipc = new IpcManager(this.Interface);
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this.ExtraChat = new ExtraChat(this);
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this.Ui = new PluginUi(this);
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// let all the other components register, then initialise commands
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this.Commands.Initialise();
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if (this.Interface.Reason is not PluginLoadReason.Boot) {
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this.Store.FilterAllTabs(false);
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}
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this.Framework!.Update += this.FrameworkUpdate;
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this.Interface.LanguageChanged += this.LanguageChanged;
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}
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#pragma warning restore CS8618
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public void Dispose() {
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this.Interface.LanguageChanged -= this.LanguageChanged;
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this.Framework.Update -= this.FrameworkUpdate;
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GameFunctions.GameFunctions.SetChatInteractable(true);
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this.Ui.Dispose();
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this.ExtraChat.Dispose();
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this.Ipc.Dispose();
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this.Store.Dispose();
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this.Functions.Dispose();
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this.TextureCache.Dispose();
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this.Common.Dispose();
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this.Commands.Dispose();
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}
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internal void SaveConfig() {
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this.Interface.SavePluginConfig(this.Config);
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}
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internal void LanguageChanged(string langCode) {
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var info = this.Config.LanguageOverride is LanguageOverride.None
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? new CultureInfo(langCode)
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: new CultureInfo(this.Config.LanguageOverride.Code());
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Language.Culture = info;
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}
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private static readonly string[] ChatAddonNames = {
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"ChatLog",
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"ChatLogPanel_0",
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"ChatLogPanel_1",
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"ChatLogPanel_2",
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"ChatLogPanel_3",
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};
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private void FrameworkUpdate(IFramework framework) {
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if (this.DeferredSaveFrames >= 0 && this.DeferredSaveFrames-- == 0) {
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this.SaveConfig();
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}
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if (!this.Config.HideChat) {
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return;
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}
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foreach (var name in ChatAddonNames) {
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if (GameFunctions.GameFunctions.IsAddonInteractable(name)) {
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GameFunctions.GameFunctions.SetAddonInteractable(name, false);
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}
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}
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}
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}
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