ChatTwo/ChatTwo/Code/ChatCode.cs

92 lines
3.8 KiB
C#
Executable File

namespace ChatTwo.Code;
internal class ChatCode {
private const ushort Clear7 = ~(~0 << 7);
internal ushort Raw { get; }
internal ChatType Type => (ChatType) (this.Raw & Clear7);
internal ChatSource Source => this.SourceFrom(11);
internal ChatSource Target => this.SourceFrom(7);
private ChatSource SourceFrom(ushort shift) => (ChatSource) (1 << ((this.Raw >> shift) & 0xF));
internal ChatCode(ushort raw) {
this.Raw = raw;
}
internal ChatType Parent() => this.Type switch {
ChatType.Say => ChatType.Say,
ChatType.GmSay => ChatType.Say,
ChatType.Shout => ChatType.Shout,
ChatType.GmShout => ChatType.Shout,
ChatType.TellOutgoing => ChatType.TellOutgoing,
ChatType.TellIncoming => ChatType.TellOutgoing,
ChatType.GmTell => ChatType.TellOutgoing,
ChatType.Party => ChatType.Party,
ChatType.CrossParty => ChatType.Party,
ChatType.GmParty => ChatType.Party,
ChatType.Linkshell1 => ChatType.Linkshell1,
ChatType.GmLinkshell1 => ChatType.Linkshell1,
ChatType.Linkshell2 => ChatType.Linkshell2,
ChatType.GmLinkshell2 => ChatType.Linkshell2,
ChatType.Linkshell3 => ChatType.Linkshell3,
ChatType.GmLinkshell3 => ChatType.Linkshell3,
ChatType.Linkshell4 => ChatType.Linkshell4,
ChatType.GmLinkshell4 => ChatType.Linkshell4,
ChatType.Linkshell5 => ChatType.Linkshell5,
ChatType.GmLinkshell5 => ChatType.Linkshell5,
ChatType.Linkshell6 => ChatType.Linkshell6,
ChatType.GmLinkshell6 => ChatType.Linkshell6,
ChatType.Linkshell7 => ChatType.Linkshell7,
ChatType.GmLinkshell7 => ChatType.Linkshell7,
ChatType.Linkshell8 => ChatType.Linkshell8,
ChatType.GmLinkshell8 => ChatType.Linkshell8,
ChatType.FreeCompany => ChatType.FreeCompany,
ChatType.GmFreeCompany => ChatType.FreeCompany,
ChatType.NoviceNetwork => ChatType.NoviceNetwork,
ChatType.GmNoviceNetwork => ChatType.NoviceNetwork,
ChatType.CustomEmote => ChatType.CustomEmote,
ChatType.StandardEmote => ChatType.StandardEmote,
ChatType.Yell => ChatType.Yell,
ChatType.GmYell => ChatType.Yell,
ChatType.GainBuff => ChatType.GainBuff,
ChatType.LoseBuff => ChatType.GainBuff,
ChatType.GainDebuff => ChatType.GainDebuff,
ChatType.LoseDebuff => ChatType.GainDebuff,
ChatType.System => ChatType.System,
ChatType.Alarm => ChatType.System,
ChatType.RetainerSale => ChatType.System,
ChatType.PeriodicRecruitmentNotification => ChatType.System,
ChatType.Sign => ChatType.System,
ChatType.Orchestrion => ChatType.System,
ChatType.MessageBook => ChatType.System,
ChatType.NpcDialogue => ChatType.NpcDialogue,
ChatType.NpcAnnouncement => ChatType.NpcDialogue,
ChatType.LootRoll => ChatType.LootRoll,
ChatType.RandomNumber => ChatType.LootRoll,
ChatType.FreeCompanyAnnouncement => ChatType.FreeCompanyAnnouncement,
ChatType.FreeCompanyLoginLogout => ChatType.FreeCompanyAnnouncement,
ChatType.PvpTeamAnnouncement => ChatType.PvpTeamAnnouncement,
ChatType.PvpTeamLoginLogout => ChatType.PvpTeamAnnouncement,
_ => this.Type,
};
internal bool IsBattle() {
switch (this.Type) {
case ChatType.Damage:
case ChatType.Miss:
case ChatType.Action:
case ChatType.Item:
case ChatType.Healing:
case ChatType.GainBuff:
case ChatType.LoseBuff:
case ChatType.GainDebuff:
case ChatType.LoseDebuff:
case ChatType.BattleSystem:
return true;
default:
return false;
}
}
}