ChatTwo/ChatTwo/Resources/Language.zh-Hans.resx

868 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<data name="Options_HideChat_Name">
<value>隐藏原版聊天窗口</value>
</data>
<data name="Options_HideChat_Description">
<value>当插件处于激活状态时隐藏游戏内聊天窗口。</value>
</data>
<data name="Options_HideDuringCutscenes_Name">
<value>播放过场动画时隐藏聊天窗口</value>
</data>
<data name="Options_HideDuringCutscenes_Description">
<value>播放过场动画时隐藏{0}。</value>
</data>
<data name="Options_NativeItemTooltips_Name">
<value>显示原始道具帮助</value>
</data>
<data name="Options_NativeItemTooltips_Description">
<value>当鼠标悬停在 {0} 中的道具时,显示游戏中的道具帮助。</value>
</data>
<data name="Options_SidebarTabView_Name">
<value>在侧边栏中显示标签页</value>
</data>
<data name="Options_SidebarTabView_Description">
<value>在 {0} 中显示标签页作为侧边栏,而不是顶部。</value>
</data>
<data name="Options_PrettierTimestamps_Name">
<value>使用现代化布局</value>
</data>
<data name="Options_PrettierTimestamps_Description">
<value>以更现代化的样式显示消息。</value>
</data>
<data name="Options_MoreCompactPretty_Name">
<value>更紧凑的现代布局</value>
</data>
<data name="Options_MoreCompactPretty_Description">
<value>缩小消息之间的间距。</value>
</data>
<data name="Options_ShowNoviceNetwork_Name">
<value>显示新人频道加入按钮</value>
</data>
<data name="Options_ShowNoviceNetwork_Description">
<value>以指导者身份登录时,在设置按钮旁边显示新人频道加入按钮。</value>
</data>
<data name="Options_FontSize_Name">
<value>字体大小</value>
</data>
<data name="Options_WindowOpacity_Name">
<value>窗口不透明度</value>
</data>
<data name="Options_CanMove_Name">
<value>允许移动聊天窗口</value>
</data>
<data name="Options_CanResize_Name">
<value>允许调整聊天窗口大小</value>
</data>
<data name="Options_ShowTitleBar_Name">
<value>显示聊天窗口标题栏</value>
</data>
<data name="Options_Display_Tab">
<value>显示</value>
</data>
<data name="Options_ChatColours_Tab">
<value>聊天频道颜色</value>
</data>
<data name="Options_ChatColours_Reset">
<value>重置为默认设置</value>
</data>
<data name="Options_ChatColours_Import">
<value>从游戏中导入</value>
</data>
<data name="Options_Tabs_Tab">
<value>标签页</value>
</data>
<data name="Options_Tabs_Add">
<value>添加</value>
</data>
<data name="Options_Tabs_Delete">
<value>删除</value>
</data>
<data name="Options_Tabs_MoveUp">
<value>上移</value>
</data>
<data name="Options_Tabs_MoveDown">
<value>下移</value>
</data>
<data name="Options_Tabs_Name">
<value>名称</value>
</data>
<data name="Options_Tabs_ShowTimestamps">
<value>显示时间戳</value>
</data>
<data name="Options_Tabs_UnreadMode">
<value>未读模式</value>
</data>
<data name="Options_Tabs_NoInputChannel">
<value>&lt;&gt;</value>
</data>
<data name="Options_Tabs_InputChannel">
<value>输入频道</value>
</data>
<data name="Options_Tabs_Channels">
<value>频道</value>
</data>
<data name="UnreadMode_All_Tooltip">
<value>始终显示未读数。</value>
</data>
<data name="UnreadMode_Unseen_Tooltip">
<value>仅显示未看的消息的未读数。</value>
</data>
<data name="UnreadMode_None_Tooltip">
<value>永远不会显示未读数。</value>
</data>
<data name="Tab_DefaultName">
<value>新建标签页</value>
</data>
<data name="Settings_Kofi">
<value>在 Ko-Fi 上支持 {0}</value>
</data>
<data name="Settings_SaveAndClose">
<value>保存并关闭</value>
</data>
<data name="Settings_Save">
<value>保存</value>
</data>
<data name="Settings_Discard">
<value>取消</value>
</data>
<data name="Settings_Title">
<value>{0} 设置</value>
</data>
<data name="ChatLog_SwitcherDisabled">
<value>禁用此标签页。</value>
</data>
<data name="ChatLog_HideChat">
<value>隐藏聊天界面</value>
</data>
<data name="ChatLog_Tabs_MoveUp">
<value>上移</value>
</data>
<data name="ChatLog_Tabs_MoveLeft">
<value>左移</value>
</data>
<data name="ChatLog_Tabs_MoveDown">
<value>下移</value>
</data>
<data name="ChatLog_Tabs_MoveRight">
<value>右移</value>
</data>
<data name="Options_Tabs_ChannelTypes_Chat">
<value>聊天</value>
</data>
<data name="Options_Tabs_ChannelTypes_Battle">
<value>战斗</value>
</data>
<data name="Options_Tabs_ChannelTypes_Announcements">
<value>公告</value>
</data>
<data name="UnreadMode_All">
<value>所有</value>
</data>
<data name="UnreadMode_Unseen">
<value>未看过的</value>
</data>
<data name="UnreadMode_None">
<value></value>
</data>
<data name="ChatSource_Self">
<value>自己</value>
</data>
<data name="ChatSource_PartyMember">
<value>小队</value>
</data>
<data name="ChatSource_AllianceMember">
<value>团队</value>
</data>
<data name="ChatSource_Other">
<value>他人</value>
</data>
<data name="ChatSource_EngagedEnemy">
<value>交战状态下的敌人</value>
</data>
<data name="ChatSource_UnengagedEnemy">
<value>非交战状态的敌人</value>
</data>
<data name="ChatSource_FriendlyNpc">
<value>友好的非玩家角色</value>
</data>
<data name="ChatSource_SelfPet">
<value>召唤兽及搭档(自己)</value>
</data>
<data name="ChatSource_PartyPet">
<value>召唤兽及搭档(小队)</value>
</data>
<data name="ChatSource_AlliancePet">
<value>召唤兽及搭档(团队)</value>
</data>
<data name="ChatSource_OtherPet">
<value>召唤兽及搭档(他人)</value>
</data>
<data name="Options_Font_Name">
<value>字体</value>
</data>
<data name="Options_JapaneseFont_Name">
<value>日文字体</value>
</data>
<data name="Options_Font_Description">
<value>字体将用于 {0} 显示非日文文本。</value>
</data>
<data name="Options_Font_Warning">
<value>使用某些系统字体可能会使您的游戏崩溃。已经警告你了。</value>
</data>
<data name="Options_JapaneseFont_Description">
<value>字体将用于 {0} 显示日文文本。</value>
</data>
<data name="Options_Tabs_ChannelTypes_Special">
<value>特殊</value>
</data>
<data name="Options_Fonts_Tab">
<value>字体</value>
</data>
<data name="Options_SymbolsFontSize_Name">
<value>符号字体大小</value>
</data>
<data name="Options_JapaneseFontSize_Name">
<value>日文字体大小</value>
</data>
<data name="Options_SymbolsFontSize_Description">
<value>用于游戏符号的字体大小。</value>
</data>
<data name="ChatLog_Tabs_Delete">
<value>删除标签页</value>
</data>
<data name="Options_HideWhenNotLoggedIn_Name">
<value>未登录时隐藏</value>
</data>
<data name="Options_HideWhenNotLoggedIn_Description">
<value>当您没有登录到角色时隐藏 {0}。</value>
</data>
<data name="Tabs_Presets_General">
<value>通常</value>
</data>
<data name="Options_Tabs_Preset">
<value>预设: {0}</value>
</data>
<data name="Tabs_Presets_Event">
<value>剧情</value>
</data>
<data name="Options_Tabs_NewTab">
<value>新建标签页</value>
</data>
<data name="Options_About_Tab">
<value>关于</value>
</data>
<data name="Options_About_Opening">
<value>{0} 是一个完全重新创建游戏内聊天并使其变得更好的项目。</value>
</data>
<data name="Options_About_ClickUp">
<value>点击左边的按钮来查看正在做些什么以及下一步做什么。</value>
</data>
<data name="Options_About_CrowdIn">
<value>点击左边的按钮来帮助翻译 {0}。</value>
</data>
<data name="Options_About_Translators">
<value>翻译者</value>
</data>
<data name="CommandHelpSide_None">
<value></value>
</data>
<data name="CommandHelpSide_Left">
<value>左侧</value>
</data>
<data name="CommandHelpSide_Right">
<value>右侧</value>
</data>
<data name="Options_CommandHelpSide_Name">
<value>命令帮助</value>
</data>
<data name="Options_CommandHelpSide_Description">
<value>{0} 的一侧显示命令帮助。</value>
</data>
<data name="Options_HideWhenUiHidden_Name">
<value>当游戏界面隐藏时隐藏</value>
</data>
<data name="Options_HideWhenUiHidden_Description">
<value>当游戏界面隐藏时隐藏 {0}。</value>
</data>
<data name="Options_KeybindMode_Name">
<value>热键模式</value>
</data>
<data name="Options_KeybindMode_Description">
<value>{0} 处理热键的方式。</value>
</data>
<data name="Options_Miscellaneous_Tab">
<value>偏好</value>
</data>
<data name="LanguageOverride_None">
<value>使用Dalamud的默认语言</value>
</data>
<data name="KeybindMode_Flexible_Name">
<value>灵活的</value>
</data>
<data name="KeybindMode_Strict_Name">
<value>精确的</value>
</data>
<data name="KeybindMode_Flexible_Tooltip">
<value>即使其他按键被按下时,也能使用键盘快捷键。</value>
</data>
<data name="KeybindMode_Strict_Tooltip">
<value>仅当没有按键被按下时,才能使用键盘快捷键。</value>
</data>
<data name="Options_Language_Name">
<value>语言</value>
</data>
<data name="Options_Language_Description">
<value>{0} 显示的语言。</value>
</data>
<data name="Options_DatabaseBattleMessages_Name">
<value>将战斗消息保存到数据库</value>
</data>
<data name="Options_DatabaseBattleMessages_Description">
<value>如果将战斗消息保存到数据库中,数据库的大小将会更快增长,保存设置时会出现明显的卡顿。 建议禁用此功能。</value>
</data>
<data name="Options_LoadPreviousSession_Name">
<value>登录时显示之前的聊天会话</value>
</data>
<data name="Options_LoadPreviousSession_Description">
<value>登入后,将上次登出时的消息填充聊天内容。</value>
</data>
<data name="Options_Database_Tab">
<value>数据库</value>
</data>
<data name="Options_FilterIncludePreviousSessions_Name">
<value>在填充标签页时包括以前的会话</value>
</data>
<data name="Options_FilterIncludePreviousSessions_Description">
<value>填充标签页时包括游戏启动前的信息。保存设置时标签页会被填充。</value>
</data>
<data name="Options_Database_Advanced_Warning">
<value>不要点击这些按钮,除非您知道自己在做什么。</value>
</data>
<data name="Options_Database_Advanced">
<value>高级选项</value>
</data>
<data name="Options_SharedMode_Name">
<value>启用多客户端模式</value>
</data>
<data name="Options_SharedMode_Description">
<value>允许多个客户端同时运行 {0} ,共享同一个数据库。</value>
</data>
<data name="Options_SharedMode_Warning">
<value>不推荐此选项。如果您启用此选项,不会提供任何支持。此选项将损害 {0} 的性能。</value>
</data>
<data name="ChatLog_Tabs_PopOut">
<value>弹出</value>
</data>
<data name="Options_HideSameTimestamps_Name">
<value>隐藏重复的时间戳</value>
</data>
<data name="Options_HideSameTimestamps_Description">
<value>当以前的消息有相同的时间戳时,隐藏时间戳。</value>
</data>
<data name="Options_ShowPopOutTitleBar_Name">
<value>显示弹出标签页标题栏</value>
</data>
<data name="Options_Tabs_PopOut">
<value>在单独窗口中显示</value>
</data>
<data name="Options_Tabs_IndependentOpacity">
<value>使用与主窗口不同的不透明度</value>
</data>
<data name="Options_Tabs_Opacity">
<value>窗口不透明度</value>
</data>
<data name="Options_FontsEnabled">
<value>启用自定义字体</value>
</data>
<data name="AutoTranslate_Search_Hint">
<value>定型文搜索...</value>
</data>
<data name="Options_SortAutoTranslate_Name">
<value>定型文列表排序</value>
</data>
<data name="Options_SortAutoTranslate_Description">
<value>如果启用此选项,定型文列表将按字母顺序排序。</value>
</data>
<data name="AutoTranslate_Completion_Key">
<value>Ctrl + {0}</value>
</data>
<data name="Options_ExtraGlyphs_Name">
<value>额外的字体字形</value>
</data>
<data name="Options_ExtraGlyphs_Description">
<value>启用下面的复选框,可以将额外的字形添加到 {0} 的全局字体中。这可能需要增加Dalamud字体图集的大小。</value>
</data>
<data name="ExtraGlyphRanges_ChineseFull_Name">
<value>中文(完整)</value>
</data>
<data name="ExtraGlyphRanges_ChineseSimplifiedCommon_Name">
<value>中文(常用简体)</value>
</data>
<data name="ExtraGlyphRanges_Cyrillic_Name">
<value>西里尔文</value>
</data>
<data name="ExtraGlyphRanges_Japanese_Name">
<value>日文</value>
</data>
<data name="ExtraGlyphRanges_Korean_Name">
<value>韩文</value>
</data>
<data name="ExtraGlyphRanges_Thai_Name">
<value>泰文</value>
</data>
<data name="ExtraGlyphRanges_Vietnamese_Name">
<value>越南文</value>
</data>
<data name="Context_Integrations">
<value>整合</value>
</data>
<data name="Context_ScreenshotMode">
<value>截图模式</value>
</data>
<data name="Context_HideChat">
<value>隐藏聊天</value>
</data>
<data name="Context_Copy">
<value>复制</value>
</data>
<data name="Context_TryOn">
<value>试穿</value>
</data>
<data name="Context_ItemComparison">
<value>装备属性对比</value>
</data>
<data name="Context_SearchRecipes">
<value>查看它能用来制作什么道具</value>
</data>
<data name="Context_SearchForItem">
<value>查看持有情况</value>
</data>
<data name="Context_Link">
<value>展示道具属性</value>
</data>
<data name="Context_CopyItemName">
<value>复制物品名称</value>
</data>
<data name="Context_SendTell">
<value>发送悄悄话</value>
</data>
<data name="Context_InviteToParty">
<value>发送组队邀请</value>
</data>
<data name="Context_InviteToParty_SameWorld">
<value>同服</value>
</data>
<data name="Context_InviteToParty_DifferentWorld">
<value>跨服</value>
</data>
<data name="Context_Promote">
<value>转让队长</value>
</data>
<data name="Context_KickFromParty">
<value>移出小队</value>
</data>
<data name="Context_SendFriendRequest">
<value>发送好友申请</value>
</data>
<data name="Context_AddToBlacklist">
<value>加入到黑名单</value>
</data>
<data name="Context_InviteToNoviceNetwork">
<value>邀请到新人频道中</value>
</data>
<data name="Context_ReplyInSelectedChatMode">
<value>切换到相同频道回复</value>
</data>
<data name="Context_Target">
<value>选中</value>
</data>
<data name="ChatType_Debug">
<value>调试</value>
</data>
<data name="ChatType_Urgent">
<value>紧急</value>
</data>
<data name="ChatType_Notice">
<value>通知</value>
</data>
<data name="ChatType_Say">
<value>说话</value>
</data>
<data name="ChatType_Shout">
<value>喊话</value>
</data>
<data name="ChatType_TellOutgoing">
<value>悄悄话(发出)</value>
</data>
<data name="ChatType_TellIncoming">
<value>悄悄话(接收)</value>
</data>
<data name="ChatType_Party">
<value>小队</value>
</data>
<data name="ChatType_Alliance">
<value>团队</value>
</data>
<data name="ChatType_Linkshell1">
<value>通讯贝 [1]</value>
</data>
<data name="ChatType_Linkshell2">
<value>通讯贝 [2]</value>
</data>
<data name="ChatType_Linkshell3">
<value>通讯贝 [3]</value>
</data>
<data name="ChatType_Linkshell4">
<value>通讯贝 [4]</value>
</data>
<data name="ChatType_Linkshell5">
<value>通讯贝 [5]</value>
</data>
<data name="ChatType_Linkshell6">
<value>通讯贝 [6]</value>
</data>
<data name="ChatType_Linkshell7">
<value>通讯贝 [7]</value>
</data>
<data name="ChatType_Linkshell8">
<value>通讯贝 [8]</value>
</data>
<data name="ChatType_FreeCompany">
<value>部队</value>
</data>
<data name="ChatType_NoviceNetwork">
<value>新人频道</value>
</data>
<data name="ChatType_CustomEmotes">
<value>自定义情感动作</value>
</data>
<data name="ChatType_StandardEmotes">
<value>情感动作</value>
</data>
<data name="ChatType_Yell">
<value>呼喊</value>
</data>
<data name="ChatType_CrossWorldParty">
<value>跨服小队</value>
</data>
<data name="ChatType_PvpTeam">
<value>战队</value>
</data>
<data name="ChatType_CrossLinkshell1">
<value>跨服通讯贝 [1]</value>
</data>
<data name="ChatType_CrossLinkshell2">
<value>跨服通讯贝 [2]</value>
</data>
<data name="ChatType_CrossLinkshell3">
<value>跨服通讯贝 [3]</value>
</data>
<data name="ChatType_CrossLinkshell4">
<value>跨服通讯贝 [4]</value>
</data>
<data name="ChatType_CrossLinkshell5">
<value>跨服通讯贝 [5]</value>
</data>
<data name="ChatType_CrossLinkshell6">
<value>跨服通讯贝 [6]</value>
</data>
<data name="ChatType_CrossLinkshell7">
<value>跨服通讯贝 [7]</value>
</data>
<data name="ChatType_CrossLinkshell8">
<value>跨服通讯贝 [8]</value>
</data>
<data name="ChatType_Damage">
<value>造成伤害</value>
</data>
<data name="ChatType_Miss">
<value>回避攻击</value>
</data>
<data name="ChatType_Action">
<value>发动技能</value>
</data>
<data name="ChatType_Item">
<value>使用道具</value>
</data>
<data name="ChatType_Healing">
<value>恢复</value>
</data>
<data name="ChatType_GainBuff">
<value>附加强化状态</value>
</data>
<data name="ChatType_GainDebuff">
<value>附加弱化状态</value>
</data>
<data name="ChatType_LoseBuff">
<value>强化状态效果消失</value>
</data>
<data name="ChatType_LoseDebuff">
<value>弱化状态效果消失</value>
</data>
<data name="ChatType_Alarm">
<value>闹钟通知信息</value>
</data>
<data name="ChatType_Echo">
<value>默语</value>
</data>
<data name="ChatType_System">
<value>系统信息</value>
</data>
<data name="ChatType_BattleSystem">
<value>战斗系统信息</value>
</data>
<data name="ChatType_GatheringSystem">
<value>采集系统信息</value>
</data>
<data name="ChatType_Error">
<value>错误信息</value>
</data>
<data name="ChatType_NpcDialogue">
<value>非玩家角色对话</value>
</data>
<data name="ChatType_LootNotice">
<value>掉落品信息</value>
</data>
<data name="ChatType_Progress">
<value>成长信息</value>
</data>
<data name="ChatType_LootRoll">
<value>战利品信息</value>
</data>
<data name="ChatType_Crafting">
<value>制作信息</value>
</data>
<data name="ChatType_Gathering">
<value>采集信息</value>
</data>
<data name="ChatType_NpcAnnouncement">
<value>非玩家角色通告</value>
</data>
<data name="ChatType_FreeCompanyAnnouncement">
<value>部队通告</value>
</data>
<data name="ChatType_FreeCompanyLoginLogout">
<value>部队成员上线通知</value>
</data>
<data name="ChatType_RetainerSale">
<value>市场出售信息</value>
</data>
<data name="ChatType_PeriodicRecruitmentNotification">
<value>队员招募的通知信息</value>
</data>
<data name="ChatType_Sign">
<value>标记设置信息</value>
</data>
<data name="ChatType_RandomNumber">
<value>掷骰的信息</value>
</data>
<data name="ChatType_NoviceNetworkSystem">
<value>新人频道广播</value>
</data>
<data name="ChatType_Orchestrion">
<value>管弦乐琴的播放信息</value>
</data>
<data name="ChatType_PvpTeamAnnouncement">
<value>战队通告</value>
</data>
<data name="ChatType_PvpTeamLoginLogout">
<value>战队成员上线通知</value>
</data>
<data name="ChatType_MessageBook">
<value>交流簿的新留言</value>
</data>
<data name="ChatType_GmTell">
<value>悄悄话(游戏管理员)</value>
</data>
<data name="ChatType_GmSay">
<value>说话(游戏管理员)</value>
</data>
<data name="ChatType_GmShout">
<value>喊话(游戏管理员)</value>
</data>
<data name="ChatType_GmYell">
<value>呼喊(游戏管理员)</value>
</data>
<data name="ChatType_GmParty">
<value>小队(游戏管理员)</value>
</data>
<data name="ChatType_GmFreeCompany">
<value>部队(游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell1">
<value>通讯贝 [1] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell2">
<value>通讯贝 [2] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell3">
<value>通讯贝 [3] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell4">
<value>通讯贝 [4] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell5">
<value>通讯贝 [5] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell6">
<value>通讯贝 [6] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell7">
<value>通讯贝 [7] (游戏管理员)</value>
</data>
<data name="ChatType_GmLinkshell8">
<value>通讯贝 [8] (游戏管理员)</value>
</data>
<data name="ChatType_GmNoviceNetwork">
<value>新人频道(游戏管理员)</value>
</data>
<data name="Options_CollapseDuplicateMessages_Name">
<value>折叠重复消息</value>
</data>
<data name="Options_CollapseDuplicateMessages_Description">
<value>折叠连续重复的消息并显示折叠数量。</value>
</data>
<data name="Options_Tabs_ExtraChatChannels">
<value>ExtraChat频道</value>
</data>
<data name="Options_Tabs_ExtraChatAll">
<value>全选</value>
<comment>Options_Tabs_ExtraChatAll
This is the option that will make a tab show messages from all ExtraChat linkshells. If this is unchecked, the user can select specific linkshells to display in the tab. If this is checked, they cannot.</comment>
</data>
<data name="Migration_Line1">
<value>{0} 正在执行数据库迁移。</value>
</data>
<data name="Migration_Line2">
<value>{0} 和插件安装程序将在完成前不可用。</value>
</data>
<data name="Migration_Line3">
<value>这可能需要几分钟,具体取决于聊天数据库的大小。</value>
</data>
<data name="Migration_Line4">
<value>在此期间不要关闭FFXIV, 卸载Dalamud, 或关闭您的计算机。</value>
</data>
</root>