ChatTwo/ChatTwo/Plugin.cs
2022-02-08 15:23:00 -05:00

135 lines
3.7 KiB
C#
Executable File

using System.Globalization;
using ChatTwo.Resources;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Party;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.Plugin;
using XivCommon;
namespace ChatTwo;
// ReSharper disable once ClassNeverInstantiated.Global
public sealed class Plugin : IDalamudPlugin {
internal const string PluginName = "Chat 2";
public string Name => PluginName;
[PluginService]
internal DalamudPluginInterface Interface { get; init; }
[PluginService]
internal ChatGui ChatGui { get; init; }
[PluginService]
internal ClientState ClientState { get; init; }
[PluginService]
internal CommandManager CommandManager { get; init; }
[PluginService]
internal Condition Condition { get; init; }
[PluginService]
internal DataManager DataManager { get; init; }
[PluginService]
internal Framework Framework { get; init; }
[PluginService]
internal GameGui GameGui { get; init; }
[PluginService]
internal KeyState KeyState { get; init; }
[PluginService]
internal ObjectTable ObjectTable { get; init; }
[PluginService]
internal PartyList PartyList { get; init; }
[PluginService]
internal TargetManager TargetManager { get; init; }
internal Configuration Config { get; }
internal XivCommonBase Common { get; }
internal TextureCache TextureCache { get; }
internal GameFunctions.GameFunctions Functions { get; }
internal Store Store { get; }
internal PluginUi Ui { get; }
internal int DeferredSaveFrames = -1;
#pragma warning disable CS8618
public Plugin() {
this.Config = this.Interface!.GetPluginConfig() as Configuration ?? new Configuration();
this.Config.Migrate();
this.LanguageChanged(this.Interface.UiLanguage);
this.Common = new XivCommonBase();
this.TextureCache = new TextureCache(this.DataManager!);
this.Functions = new GameFunctions.GameFunctions(this);
this.Store = new Store(this);
this.Ui = new PluginUi(this);
this.Framework!.Update += this.FrameworkUpdate;
this.Interface.LanguageChanged += this.LanguageChanged;
}
#pragma warning restore CS8618
public void Dispose() {
this.Interface.LanguageChanged -= this.LanguageChanged;
this.Framework.Update -= this.FrameworkUpdate;
GameFunctions.GameFunctions.SetChatInteractable(true);
this.Ui.Dispose();
this.Store.Dispose();
this.Functions.Dispose();
this.TextureCache.Dispose();
this.Common.Dispose();
}
internal void SaveConfig() {
this.Interface.SavePluginConfig(this.Config);
}
internal void LanguageChanged(string langCode) {
var info = this.Config.LanguageOverride is LanguageOverride.None
? new CultureInfo(langCode)
: new CultureInfo(this.Config.LanguageOverride.Code());
Language.Culture = info;
}
private static readonly string[] ChatAddonNames = {
"ChatLog",
"ChatLogPanel_0",
"ChatLogPanel_1",
"ChatLogPanel_2",
"ChatLogPanel_3",
};
private void FrameworkUpdate(Framework framework) {
if (this.DeferredSaveFrames >= 0 && this.DeferredSaveFrames-- == 0) {
this.SaveConfig();
}
if (!this.Config.HideChat) {
return;
}
foreach (var name in ChatAddonNames) {
if (GameFunctions.GameFunctions.IsAddonInteractable(name)) {
GameFunctions.GameFunctions.SetAddonInteractable(name, false);
}
}
}
}