ChatTwo/ChatTwo/Resources/Language.resx

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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<data name="Options_HideChat_Name" xml:space="preserve">
<value>Hide vanilla chat</value>
</data>
<data name="Options_HideChat_Description" xml:space="preserve">
<value>Hide the in-game chat window when the plugin is active.</value>
</data>
<data name="Options_HideDuringCutscenes_Name" xml:space="preserve">
<value>Hide chat during cutscenes</value>
</data>
<data name="Options_HideDuringCutscenes_Description" xml:space="preserve">
<value>Hide Chat 2 during cutscenes.</value>
</data>
<data name="Options_NativeItemTooltips_Name" xml:space="preserve">
<value>Show native item tooltips</value>
</data>
<data name="Options_NativeItemTooltips_Description" xml:space="preserve">
<value>Show in-game item tooltips when hovering over items in Chat 2.</value>
</data>
<data name="Options_SidebarTabView_Name" xml:space="preserve">
<value>Show tabs in a sidebar</value>
</data>
<data name="Options_SidebarTabView_Description" xml:space="preserve">
<value>Show tabs in Chat 2 as a sidebar instead of a bar at the top.</value>
</data>
<data name="Options_PrettierTimestamps_Name" xml:space="preserve">
<value>Use modern timestamp layout</value>
</data>
<data name="Options_PrettierTimestamps_Description" xml:space="preserve">
<value>Use a more modern style of displaying messages.</value>
</data>
<data name="Options_MoreCompactPretty_Name" xml:space="preserve">
<value>More compact modern layout</value>
</data>
<data name="Options_MoreCompactPretty_Description" xml:space="preserve">
<value>Reduce the spacing between messages.</value>
</data>
<data name="Options_ShowNoviceNetwork_Name" xml:space="preserve">
<value>Show Novice Network join button</value>
</data>
<data name="Options_ShowNoviceNetwork_Description" xml:space="preserve">
<value>Show the Novice Network join button next to the settings button if logged in as a mentor.</value>
</data>
<data name="Options_FontSize_Name" xml:space="preserve">
<value>Font size</value>
</data>
<data name="Options_WindowOpacity_Name" xml:space="preserve">
<value>Window opacity</value>
</data>
<data name="Options_CanMove_Name" xml:space="preserve">
<value>Allow moving chat</value>
</data>
<data name="Options_CanResize_Name" xml:space="preserve">
<value>Allow resizing chat</value>
</data>
<data name="Options_ShowTitleBar_Name" xml:space="preserve">
<value>Show title bar for chat</value>
</data>
<data name="Options_Display_Tab" xml:space="preserve">
<value>Display</value>
</data>
<data name="Options_ChatColours_Tab" xml:space="preserve">
<value>Chat colours</value>
</data>
<data name="Options_ChatColours_Reset" xml:space="preserve">
<value>Reset to default</value>
</data>
<data name="Options_ChatColours_Import" xml:space="preserve">
<value>Import from game</value>
</data>
<data name="Options_Tabs_Tab" xml:space="preserve">
<value>Tabs</value>
</data>
<data name="Options_Tabs_Add" xml:space="preserve">
<value>Add</value>
</data>
<data name="Options_Tabs_Delete" xml:space="preserve">
<value>Delete</value>
</data>
<data name="Options_Tabs_MoveUp" xml:space="preserve">
<value>Move up</value>
</data>
<data name="Options_Tabs_MoveDown" xml:space="preserve">
<value>Move down</value>
</data>
<data name="Options_Tabs_Name" xml:space="preserve">
<value>Name</value>
</data>
<data name="Options_Tabs_ShowTimestamps" xml:space="preserve">
<value>Show timestamps</value>
</data>
<data name="Options_Tabs_UnreadMode" xml:space="preserve">
<value>Unread mode</value>
</data>
<data name="Options_Tabs_NoInputChannel" xml:space="preserve">
<value>&lt;None&gt;</value>
</data>
<data name="Options_Tabs_InputChannel" xml:space="preserve">
<value>Input channel</value>
</data>
<data name="Options_Tabs_Channels" xml:space="preserve">
<value>Channels</value>
</data>
<data name="UnreadMode_All_Tooltip" xml:space="preserve">
<value>Always show unread indicators.</value>
</data>
<data name="UnreadMode_Unseen_Tooltip" xml:space="preserve">
<value>Only show unread indicators for messages you haven't seen.</value>
</data>
<data name="UnreadMode_None_Tooltip" xml:space="preserve">
<value>Never show unread indicators.</value>
</data>
<data name="Tab_DefaultName" xml:space="preserve">
<value>New tab</value>
</data>
<data name="Settings_Kofi" xml:space="preserve">
<value>Support {0} on Ko-fi</value>
</data>
<data name="Settings_SaveAndClose" xml:space="preserve">
<value>Save and close</value>
</data>
<data name="Settings_Save" xml:space="preserve">
<value>Save</value>
</data>
<data name="Settings_Discard" xml:space="preserve">
<value>Discard</value>
</data>
<data name="Settings_Title" xml:space="preserve">
<value>{0} settings</value>
</data>
<data name="ChatLog_SwitcherDisabled" xml:space="preserve">
<value>Disabled for this tab.</value>
</data>
<data name="ChatLog_HideChat" xml:space="preserve">
<value>Hide chat</value>
</data>
<data name="ChatLog_Tabs_MoveUp" xml:space="preserve">
<value>Move up</value>
</data>
<data name="ChatLog_Tabs_MoveLeft" xml:space="preserve">
<value>Move left</value>
</data>
<data name="ChatLog_Tabs_MoveDown" xml:space="preserve">
<value>Move down</value>
</data>
<data name="ChatLog_Tabs_MoveRight" xml:space="preserve">
<value>Move right</value>
</data>
<data name="Options_Tabs_ChannelTypes_Chat" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Options_Tabs_ChannelTypes_Battle" xml:space="preserve">
<value>Battle</value>
</data>
<data name="Options_Tabs_ChannelTypes_Announcements" xml:space="preserve">
<value>Announcements</value>
</data>
<data name="UnreadMode_All" xml:space="preserve">
<value>All</value>
</data>
<data name="UnreadMode_Unseen" xml:space="preserve">
<value>Unseen</value>
</data>
<data name="UnreadMode_None" xml:space="preserve">
<value>None</value>
</data>
<data name="ChatSource_Self" xml:space="preserve">
<value>Self</value>
</data>
<data name="ChatSource_PartyMember" xml:space="preserve">
<value>Party Member</value>
</data>
<data name="ChatSource_AllianceMember" xml:space="preserve">
<value>Alliance Member</value>
</data>
<data name="ChatSource_Other" xml:space="preserve">
<value>Other</value>
</data>
<data name="ChatSource_EngagedEnemy" xml:space="preserve">
<value>Engaged Enemy</value>
</data>
<data name="ChatSource_UnengagedEnemy" xml:space="preserve">
<value>Unengaged Enemy</value>
</data>
<data name="ChatSource_FriendlyNpc" xml:space="preserve">
<value>Friendly NPC</value>
</data>
<data name="ChatSource_SelfPet" xml:space="preserve">
<value>Pet (Self)</value>
</data>
<data name="ChatSource_PartyPet" xml:space="preserve">
<value>Pet (Party)</value>
</data>
<data name="ChatSource_AlliancePet" xml:space="preserve">
<value>Pet (Alliance member)</value>
</data>
<data name="ChatSource_OtherPet" xml:space="preserve">
<value>Pet (Other)</value>
</data>
<data name="Options_Font_Name" xml:space="preserve">
<value>Font</value>
</data>
<data name="Options_JapaneseFont_Name" xml:space="preserve">
<value>Japanese font</value>
</data>
<data name="Options_Font_Description" xml:space="preserve">
<value>The font Chat 2 will use to display non-Japanese text.</value>
</data>
<data name="Options_Font_Warning" xml:space="preserve">
<value>Using certain system fonts may crash your game. You have been warned.</value>
</data>
<data name="Options_JapaneseFont_Description" xml:space="preserve">
<value>The font Chat 2 will use to display Japanese text.</value>
</data>
</root>