ChatTwo/ChatTwo/Code/ChatTypeExt.cs

361 lines
16 KiB
C#
Executable File

using ChatTwo.Resources;
using ChatTwo.Util;
namespace ChatTwo.Code;
internal static class ChatTypeExt {
internal static IEnumerable<(string, ChatType[])> SortOrder => new[] {
(Language.Options_Tabs_ChannelTypes_Special, new[] {
ChatType.Debug,
ChatType.Urgent,
ChatType.Notice,
}),
(Language.Options_Tabs_ChannelTypes_Chat, new[] {
ChatType.Say,
ChatType.Yell,
ChatType.Shout,
ChatType.TellIncoming,
ChatType.TellOutgoing,
ChatType.Party,
ChatType.CrossParty,
ChatType.Alliance,
ChatType.FreeCompany,
ChatType.PvpTeam,
ChatType.CrossLinkshell1,
ChatType.CrossLinkshell2,
ChatType.CrossLinkshell3,
ChatType.CrossLinkshell4,
ChatType.CrossLinkshell5,
ChatType.CrossLinkshell6,
ChatType.CrossLinkshell7,
ChatType.CrossLinkshell8,
ChatType.Linkshell1,
ChatType.Linkshell2,
ChatType.Linkshell3,
ChatType.Linkshell4,
ChatType.Linkshell5,
ChatType.Linkshell6,
ChatType.Linkshell7,
ChatType.Linkshell8,
ChatType.NoviceNetwork,
ChatType.StandardEmote,
ChatType.CustomEmote,
}),
(Language.Options_Tabs_ChannelTypes_Battle, new[] {
ChatType.Damage,
ChatType.Miss,
ChatType.Action,
ChatType.Item,
ChatType.Healing,
ChatType.GainBuff,
ChatType.LoseBuff,
ChatType.GainDebuff,
ChatType.LoseDebuff,
}),
(Language.Options_Tabs_ChannelTypes_Announcements, new[] {
ChatType.System,
ChatType.BattleSystem,
ChatType.GatheringSystem,
ChatType.Error,
ChatType.Echo,
ChatType.NoviceNetworkSystem,
ChatType.FreeCompanyAnnouncement,
ChatType.PvpTeamAnnouncement,
ChatType.FreeCompanyLoginLogout,
ChatType.PvpTeamLoginLogout,
ChatType.RetainerSale,
ChatType.NpcDialogue,
ChatType.NpcAnnouncement,
ChatType.LootNotice,
ChatType.Progress,
ChatType.LootRoll,
ChatType.Crafting,
ChatType.Gathering,
ChatType.PeriodicRecruitmentNotification,
ChatType.Sign,
ChatType.RandomNumber,
ChatType.Orchestrion,
ChatType.MessageBook,
ChatType.Alarm,
}),
};
internal static string Name(this ChatType type) {
return type switch {
ChatType.Debug => Language.ChatType_Debug,
ChatType.Urgent => Language.ChatType_Urgent,
ChatType.Notice => Language.ChatType_Notice,
ChatType.Say => Language.ChatType_Say,
ChatType.Shout => Language.ChatType_Shout,
ChatType.TellOutgoing => Language.ChatType_TellOutgoing,
ChatType.TellIncoming => Language.ChatType_TellIncoming,
ChatType.Party => Language.ChatType_Party,
ChatType.Alliance => Language.ChatType_Alliance,
ChatType.Linkshell1 => Language.ChatType_Linkshell1,
ChatType.Linkshell2 => Language.ChatType_Linkshell2,
ChatType.Linkshell3 => Language.ChatType_Linkshell3,
ChatType.Linkshell4 => Language.ChatType_Linkshell4,
ChatType.Linkshell5 => Language.ChatType_Linkshell5,
ChatType.Linkshell6 => Language.ChatType_Linkshell6,
ChatType.Linkshell7 => Language.ChatType_Linkshell7,
ChatType.Linkshell8 => Language.ChatType_Linkshell8,
ChatType.FreeCompany => Language.ChatType_FreeCompany,
ChatType.NoviceNetwork => Language.ChatType_NoviceNetwork,
ChatType.CustomEmote => Language.ChatType_CustomEmotes,
ChatType.StandardEmote => Language.ChatType_StandardEmotes,
ChatType.Yell => Language.ChatType_Yell,
ChatType.CrossParty => Language.ChatType_CrossWorldParty,
ChatType.PvpTeam => Language.ChatType_PvpTeam,
ChatType.CrossLinkshell1 => Language.ChatType_CrossLinkshell1,
ChatType.Damage => Language.ChatType_Damage,
ChatType.Miss => Language.ChatType_Miss,
ChatType.Action => Language.ChatType_Action,
ChatType.Item => Language.ChatType_Item,
ChatType.Healing => Language.ChatType_Healing,
ChatType.GainBuff => Language.ChatType_GainBuff,
ChatType.GainDebuff => Language.ChatType_GainDebuff,
ChatType.LoseBuff => Language.ChatType_LoseBuff,
ChatType.LoseDebuff => Language.ChatType_LoseDebuff,
ChatType.Alarm => Language.ChatType_Alarm,
ChatType.Echo => Language.ChatType_Echo,
ChatType.System => Language.ChatType_System,
ChatType.BattleSystem => Language.ChatType_BattleSystem,
ChatType.GatheringSystem => Language.ChatType_GatheringSystem,
ChatType.Error => Language.ChatType_Error,
ChatType.NpcDialogue => Language.ChatType_NpcDialogue,
ChatType.LootNotice => Language.ChatType_LootNotice,
ChatType.Progress => Language.ChatType_Progress,
ChatType.LootRoll => Language.ChatType_LootRoll,
ChatType.Crafting => Language.ChatType_Crafting,
ChatType.Gathering => Language.ChatType_Gathering,
ChatType.NpcAnnouncement => Language.ChatType_NpcAnnouncement,
ChatType.FreeCompanyAnnouncement => Language.ChatType_FreeCompanyAnnouncement,
ChatType.FreeCompanyLoginLogout => Language.ChatType_FreeCompanyLoginLogout,
ChatType.RetainerSale => Language.ChatType_RetainerSale,
ChatType.PeriodicRecruitmentNotification => Language.ChatType_PeriodicRecruitmentNotification,
ChatType.Sign => Language.ChatType_Sign,
ChatType.RandomNumber => Language.ChatType_RandomNumber,
ChatType.NoviceNetworkSystem => Language.ChatType_NoviceNetworkSystem,
ChatType.Orchestrion => Language.ChatType_Orchestrion,
ChatType.PvpTeamAnnouncement => Language.ChatType_PvpTeamAnnouncement,
ChatType.PvpTeamLoginLogout => Language.ChatType_PvpTeamLoginLogout,
ChatType.MessageBook => Language.ChatType_MessageBook,
ChatType.GmTell => Language.ChatType_GmTell,
ChatType.GmSay => Language.ChatType_GmSay,
ChatType.GmShout => Language.ChatType_GmShout,
ChatType.GmYell => Language.ChatType_GmYell,
ChatType.GmParty => Language.ChatType_GmParty,
ChatType.GmFreeCompany => Language.ChatType_GmFreeCompany,
ChatType.GmLinkshell1 => Language.ChatType_GmLinkshell1,
ChatType.GmLinkshell2 => Language.ChatType_GmLinkshell2,
ChatType.GmLinkshell3 => Language.ChatType_GmLinkshell3,
ChatType.GmLinkshell4 => Language.ChatType_GmLinkshell4,
ChatType.GmLinkshell5 => Language.ChatType_GmLinkshell5,
ChatType.GmLinkshell6 => Language.ChatType_GmLinkshell6,
ChatType.GmLinkshell7 => Language.ChatType_GmLinkshell7,
ChatType.GmLinkshell8 => Language.ChatType_GmLinkshell8,
ChatType.GmNoviceNetwork => Language.ChatType_GmNoviceNetwork,
ChatType.CrossLinkshell2 => Language.ChatType_CrossLinkshell2,
ChatType.CrossLinkshell3 => Language.ChatType_CrossLinkshell3,
ChatType.CrossLinkshell4 => Language.ChatType_CrossLinkshell4,
ChatType.CrossLinkshell5 => Language.ChatType_CrossLinkshell5,
ChatType.CrossLinkshell6 => Language.ChatType_CrossLinkshell6,
ChatType.CrossLinkshell7 => Language.ChatType_CrossLinkshell7,
ChatType.CrossLinkshell8 => Language.ChatType_CrossLinkshell8,
_ => type.ToString(),
};
}
internal static uint? DefaultColour(this ChatType type) {
switch (type) {
case ChatType.Debug:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.Urgent:
return ColourUtil.ComponentsToRgba(255, 127, 127);
case ChatType.Notice:
return ColourUtil.ComponentsToRgba(179, 140, 255);
case ChatType.Say:
case ChatType.GmSay:
return ColourUtil.ComponentsToRgba(247, 247, 247);
case ChatType.Shout:
case ChatType.GmShout:
return ColourUtil.ComponentsToRgba(255, 166, 102);
case ChatType.TellIncoming:
case ChatType.TellOutgoing:
case ChatType.GmTell:
return ColourUtil.ComponentsToRgba(255, 184, 222);
case ChatType.Party:
case ChatType.CrossParty:
case ChatType.GmParty:
return ColourUtil.ComponentsToRgba(102, 229, 255);
case ChatType.Alliance:
return ColourUtil.ComponentsToRgba(255, 127, 0);
case ChatType.NoviceNetwork:
case ChatType.NoviceNetworkSystem:
case ChatType.GmNoviceNetwork:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.Linkshell1:
case ChatType.Linkshell2:
case ChatType.Linkshell3:
case ChatType.Linkshell4:
case ChatType.Linkshell5:
case ChatType.Linkshell6:
case ChatType.Linkshell7:
case ChatType.Linkshell8:
case ChatType.CrossLinkshell1:
case ChatType.CrossLinkshell2:
case ChatType.CrossLinkshell3:
case ChatType.CrossLinkshell4:
case ChatType.CrossLinkshell5:
case ChatType.CrossLinkshell6:
case ChatType.CrossLinkshell7:
case ChatType.CrossLinkshell8:
case ChatType.GmLinkshell1:
case ChatType.GmLinkshell2:
case ChatType.GmLinkshell3:
case ChatType.GmLinkshell4:
case ChatType.GmLinkshell5:
case ChatType.GmLinkshell6:
case ChatType.GmLinkshell7:
case ChatType.GmLinkshell8:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.StandardEmote:
return ColourUtil.ComponentsToRgba(186, 255, 240);
case ChatType.CustomEmote:
return ColourUtil.ComponentsToRgba(186, 255, 240);
case ChatType.Yell:
case ChatType.GmYell:
return ColourUtil.ComponentsToRgba(255, 255, 0);
case ChatType.Echo:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.System:
case ChatType.GatheringSystem:
case ChatType.PeriodicRecruitmentNotification:
case ChatType.Orchestrion:
case ChatType.Alarm:
case ChatType.RetainerSale:
case ChatType.Sign:
case ChatType.MessageBook:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.NpcAnnouncement:
case ChatType.NpcDialogue:
return ColourUtil.ComponentsToRgba(171, 214, 71);
case ChatType.Error:
return ColourUtil.ComponentsToRgba(255, 74, 74);
case ChatType.FreeCompany:
case ChatType.FreeCompanyAnnouncement:
case ChatType.FreeCompanyLoginLogout:
case ChatType.GmFreeCompany:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.PvpTeam:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.PvpTeamAnnouncement:
case ChatType.PvpTeamLoginLogout:
return ColourUtil.ComponentsToRgba(171, 219, 229);
case ChatType.Action:
case ChatType.Item:
case ChatType.LootNotice:
return ColourUtil.ComponentsToRgba(255, 255, 176);
case ChatType.Progress:
return ColourUtil.ComponentsToRgba(255, 222, 115);
case ChatType.LootRoll:
case ChatType.RandomNumber:
return ColourUtil.ComponentsToRgba(199, 191, 158);
case ChatType.Crafting:
case ChatType.Gathering:
return ColourUtil.ComponentsToRgba(222, 191, 247);
case ChatType.Damage:
return ColourUtil.ComponentsToRgba(255, 125, 125);
case ChatType.Miss:
return ColourUtil.ComponentsToRgba(204, 204, 204);
case ChatType.Healing:
return ColourUtil.ComponentsToRgba(212, 255, 125);
case ChatType.GainBuff:
case ChatType.LoseBuff:
return ColourUtil.ComponentsToRgba(148, 191, 255);
case ChatType.GainDebuff:
case ChatType.LoseDebuff:
return ColourUtil.ComponentsToRgba(255, 138, 196);
case ChatType.BattleSystem:
return ColourUtil.ComponentsToRgba(204, 204, 204);
default:
return null;
}
}
internal static InputChannel? ToInputChannel(this ChatType type) => type switch {
ChatType.TellOutgoing => InputChannel.Tell,
ChatType.Say => InputChannel.Say,
ChatType.Party => InputChannel.Party,
ChatType.Alliance => InputChannel.Alliance,
ChatType.Yell => InputChannel.Yell,
ChatType.Shout => InputChannel.Shout,
ChatType.FreeCompany => InputChannel.FreeCompany,
ChatType.PvpTeam => InputChannel.PvpTeam,
ChatType.NoviceNetwork => InputChannel.NoviceNetwork,
ChatType.CrossLinkshell1 => InputChannel.CrossLinkshell1,
ChatType.CrossLinkshell2 => InputChannel.CrossLinkshell2,
ChatType.CrossLinkshell3 => InputChannel.CrossLinkshell3,
ChatType.CrossLinkshell4 => InputChannel.CrossLinkshell4,
ChatType.CrossLinkshell5 => InputChannel.CrossLinkshell5,
ChatType.CrossLinkshell6 => InputChannel.CrossLinkshell6,
ChatType.CrossLinkshell7 => InputChannel.CrossLinkshell7,
ChatType.CrossLinkshell8 => InputChannel.CrossLinkshell8,
ChatType.Linkshell1 => InputChannel.Linkshell1,
ChatType.Linkshell2 => InputChannel.Linkshell2,
ChatType.Linkshell3 => InputChannel.Linkshell3,
ChatType.Linkshell4 => InputChannel.Linkshell4,
ChatType.Linkshell5 => InputChannel.Linkshell5,
ChatType.Linkshell6 => InputChannel.Linkshell6,
ChatType.Linkshell7 => InputChannel.Linkshell7,
ChatType.Linkshell8 => InputChannel.Linkshell8,
_ => null,
};
internal static bool IsGm(this ChatType type) => type switch {
ChatType.GmTell => true,
ChatType.GmSay => true,
ChatType.GmShout => true,
ChatType.GmYell => true,
ChatType.GmParty => true,
ChatType.GmFreeCompany => true,
ChatType.GmLinkshell1 => true,
ChatType.GmLinkshell2 => true,
ChatType.GmLinkshell3 => true,
ChatType.GmLinkshell4 => true,
ChatType.GmLinkshell5 => true,
ChatType.GmLinkshell6 => true,
ChatType.GmLinkshell7 => true,
ChatType.GmLinkshell8 => true,
ChatType.GmNoviceNetwork => true,
_ => false,
};
internal static bool HasSource(this ChatType type) => type switch {
// Battle
ChatType.Damage => true,
ChatType.Miss => true,
ChatType.Action => true,
ChatType.Item => true,
ChatType.Healing => true,
ChatType.GainBuff => true,
ChatType.LoseBuff => true,
ChatType.GainDebuff => true,
ChatType.LoseDebuff => true,
// Announcements
ChatType.System => true,
ChatType.BattleSystem => true,
ChatType.Error => true,
ChatType.LootNotice => true,
ChatType.Progress => true,
ChatType.LootRoll => true,
ChatType.Crafting => true,
ChatType.Gathering => true,
ChatType.FreeCompanyLoginLogout => true,
ChatType.PvpTeamLoginLogout => true,
_ => false,
};
}