# Context Menu IPC Integration If you want to display custom menu items in the chat context menu, you can use Chat 2's IPC. Here's an example. ```cs public class ContextMenuIntegration { // This is used to register your plugin with the IPC. It will return an ID // that you should save for later. private ICallGateSubscriber Register { get; } // This is used to unregister your plugin from the IPC. You should call this // when your plugin is unloaded. private ICallGateSubscriber Unregister { get; } // You should subscribe to this event in order to receive a notification // when Chat 2 is loaded or updated, so you can re-register. private ICallGateSubscriber Available { get; } // Subscribe to this to draw your custom context menu items. private ICallGateSubscriber Invoke { get; } // The registration ID. private string? _id; public ChatTwoIpc(DalamudPluginInterface @interface) { this.Register = @interface.GetIpcSubscriber("ChatTwo.Register"); this.Unregister = @interface.GetIpcSubscriber("ChatTwo.Unregister"); this.Invoke = @interface.GetIpcSubscriber("ChatTwo.Invoke"); this.Available = @interface.GetIpcSubscriber("ChatTwo.Available"); } public void Enable() { // When Chat 2 becomes available (if it loads after this plugin) or when // Chat 2 is updated, register automatically. this.Available.Subscribe(() => this.Register()); // Register if Chat 2 is already loaded. this.Register(); // Listen for context menu events. this.Invoke.Subscribe(this.Integration); } private void Register() { // Register and save the registration ID. this._id = this.Register.InvokeFunc(); } public void Disable() { if (this._id != null) { this.Unregister.InvokeAction(this._id); this._id = null; } this.Invoke.Unsubscribe(this.Integration); } private void Integration(string id, PlayerPayload? sender, ulong contentId, Payload? payload, SeString? senderString, SeString? content) { // Make sure the ID is the same as the saved registration ID. if (id != this._id) { return; } // Draw your custom menu items here. // sender is the first PlayerPayload contained in the sender SeString // contentId is the content ID of the message sender or 0 if not known // payload is the payload that was right-clicked, if any (excluding text) // senderString is the message sender SeString // content is the message content SeString if (ImGui.Selectable("Test plugin")) { PluginLog.Log($"hi!\nsender: {sender}\ncontent id: {contentId:X}\npayload: {payload}\nsender string: {senderString}\ncontent string: {content}"); } } } ``` All integrations are called inside of an ImGui `BeginMenu`.