style: run formatter
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89040b72f6
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using ChatTwo.Code;
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using ChatTwo.Code;
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal class ChannelSwitchInfo {
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internal class ChannelSwitchInfo {
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internal InputChannel? Channel { get; }
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internal InputChannel? Channel { get; }
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal enum RotateMode {
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internal enum RotateMode {
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None,
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None,
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal sealed class TellHistoryInfo {
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internal sealed class TellHistoryInfo {
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internal string Name { get; }
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internal string Name { get; }
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internal uint World { get; }
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internal uint World { get; }
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internal ulong ContentId { get; }
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internal ulong ContentId { get; }
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internal TellHistoryInfo(string name, uint world, ulong contentId) {
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internal TellHistoryInfo(string name, uint world, ulong contentId) {
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this.Name = name;
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this.Name = name;
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this.World = world;
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this.World = world;
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal sealed class TellTarget {
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internal sealed class TellTarget {
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internal string Name { get; }
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internal string Name { get; }
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internal ushort World { get; }
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internal ushort World { get; }
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internal ulong ContentId { get; }
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internal ulong ContentId { get; }
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internal TellReason Reason { get; }
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internal TellReason Reason { get; }
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internal TellTarget(string name, ushort world, ulong contentId, TellReason reason) {
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internal TellTarget(string name, ushort world, ulong contentId, TellReason reason) {
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this.Name = name;
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this.Name = name;
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this.World = world;
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this.World = world;
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@ -36,7 +36,7 @@ public sealed class Plugin : IDalamudPlugin {
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[PluginService]
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[PluginService]
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internal GameGui GameGui { get; init; }
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internal GameGui GameGui { get; init; }
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[PluginService]
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[PluginService]
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internal KeyState KeyState { get; init; }
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internal KeyState KeyState { get; init; }
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@ -10,7 +10,7 @@ namespace ChatTwo;
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internal class Store : IDisposable {
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internal class Store : IDisposable {
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internal const int MessagesLimit = 10_000;
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internal const int MessagesLimit = 10_000;
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internal sealed class MessagesLock : IDisposable {
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internal sealed class MessagesLock : IDisposable {
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private Mutex Mutex { get; }
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private Mutex Mutex { get; }
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internal List<Message> Messages { get; }
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internal List<Message> Messages { get; }
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namespace ChatTwo.Util;
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public class DataUtil {
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}
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namespace ChatTwo.Util;
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namespace ChatTwo.Util;
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internal static class NumUtil {
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internal static class NumUtil {
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internal static uint NumberOfSetBits(uint i) {
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internal static uint NumberOfSetBits(uint i) {
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