chore: remove boms
This commit is contained in:
parent
9b7b84a58d
commit
a0525562ff
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using ChatTwo.Code;
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using ChatTwo.Code;
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using Dalamud.Game.Text.SeStringHandling;
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using LiteDB;
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using LiteDB;
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using LiteDB;
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namespace ChatTwo.Code;
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namespace ChatTwo.Code;
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namespace ChatTwo.Code;
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Design", "CA1028:Enum Storage should be Int32")]
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internal enum ChatType : ushort {
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namespace ChatTwo.Code;
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namespace ChatTwo.Code;
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internal enum InputChannel : uint {
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Tell = 0,
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using Dalamud.Data;
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using Dalamud.Data;
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using Lumina.Excel.GeneratedSheets;
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namespace ChatTwo.Code;
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using ChatTwo.Code;
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using ChatTwo.Code;
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using ChatTwo.Resources;
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using ChatTwo.Ui;
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using Dalamud.Configuration;
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using ChatTwo.Code;
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using ChatTwo.Code;
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using ChatTwo.GameFunctions.Types;
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using ChatTwo.Util;
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using Dalamud.Game.ClientState.Keys;
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using ChatTwo.Util;
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using ChatTwo.Util;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Dalamud.Hooking;
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using Dalamud.Memory;
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using Dalamud.Utility.Signatures;
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using ChatTwo.Util;
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using ChatTwo.Util;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using ChatTwo.Code;
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using ChatTwo.Code;
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal sealed class ChatActivatedArgs {
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internal string? AddIfNotPresent { get; init; }
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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[Flags]
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internal enum ModifierFlag {
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal enum RotateMode {
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None,
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal sealed class TellHistoryInfo {
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internal string Name { get; }
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namespace ChatTwo.GameFunctions.Types;
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namespace ChatTwo.GameFunctions.Types;
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internal sealed class TellTarget {
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internal string Name { get; }
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using ChatTwo.Code;
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using ChatTwo.Code;
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using Dalamud.Game.Text.SeStringHandling;
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using LiteDB;
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using System.Numerics;
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using System.Numerics;
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using System.Reflection;
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using ChatTwo.Code;
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using ChatTwo.Ui;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Globalization;
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using ChatTwo.Resources;
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using Dalamud.Data;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using ChatTwo.Ui;
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using Dalamud.Interface;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using ChatTwo.Code;
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using ChatTwo.Util;
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using Dalamud.Data;
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using Dalamud.Data;
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using ImGuiScene;
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using Lumina.Excel.GeneratedSheets;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Numerics;
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using ChatTwo.Code;
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using ChatTwo.GameFunctions.Types;
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using System.Numerics;
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using System.Numerics;
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using ChatTwo.Util;
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using Dalamud.Interface;
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using Dalamud.Utility;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using SharpDX.DirectWrite;
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using FontStyle = SharpDX.DirectWrite.FontStyle;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Numerics;
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using ChatTwo.Resources;
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using ChatTwo.Ui.SettingsTabs;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Numerics;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using ChatTwo.Code;
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using ChatTwo.Code;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using Dalamud.Interface;
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using ChatTwo.Resources;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using ImGuiNET;
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using ChatTwo.Resources;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using ImGuiNET;
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namespace ChatTwo.Ui.SettingsTabs;
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namespace ChatTwo.Ui.SettingsTabs;
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internal interface ISettingsTab {
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string Name { get; }
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using ChatTwo.Resources;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using ImGuiNET;
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using ChatTwo.Code;
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using ChatTwo.Code;
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using ChatTwo.Resources;
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using ChatTwo.Util;
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using Dalamud.Interface;
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namespace ChatTwo.Ui;
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namespace ChatTwo.Ui;
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internal interface IUiComponent : IDisposable {
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void Draw();
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using ChatTwo.Code;
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using ChatTwo.Code;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using System.Numerics;
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using System.Numerics;
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namespace ChatTwo.Util;
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using System.Numerics;
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using System.Numerics;
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namespace ChatTwo.Util;
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using System.Text;
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using System.Text;
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using Dalamud.Interface;
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using Dalamud.Interface.Style;
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using ImGuiNET;
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namespace ChatTwo.Util;
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namespace ChatTwo.Util;
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internal static class NumUtil {
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internal static uint NumberOfSetBits(uint i) {
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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namespace ChatTwo.Util;
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using System.Text;
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using System.Text;
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namespace ChatTwo.Util;
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using ChatTwo.Code;
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using ChatTwo.Code;
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using ChatTwo.Resources;
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namespace ChatTwo.Util;
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