fix: include more glyphs in jp font

This commit is contained in:
Anna 2022-02-08 18:04:42 -05:00
parent 4779ed0f48
commit 90d9818f94
1 changed files with 38 additions and 12 deletions

View File

@ -38,11 +38,7 @@ internal sealed class PluginUi : IDisposable {
private (GCHandle, int) _gameSymFont;
private readonly ImVector _ranges;
private GCHandle _jpRange = GCHandle.Alloc(
GlyphRangesJapanese.GlyphRanges,
GCHandleType.Pinned
);
private readonly ImVector _jpRange;
private GCHandle _symRange = GCHandle.Alloc(
new ushort[] {
@ -74,11 +70,42 @@ internal sealed class PluginUi : IDisposable {
MergeMode = true,
};
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder());
builder.AddRanges(ImGui.GetIO().Fonts.GetGlyphRangesDefault());
builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~Œœ");
builder.BuildRanges(out this._ranges);
void BuildRange(out ImVector result, IReadOnlyList<ushort>? chars, params IntPtr[] ranges) {
var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder());
// text
foreach (var range in ranges) {
builder.AddRanges(range);
}
// chars
if (chars != null) {
for (var i = 0; i < chars.Count; i += 2) {
if (chars[i] == 0) {
break;
}
for (var j = (uint) chars[i]; j <= chars[i + 1]; j++) {
builder.AddChar((ushort) j);
}
}
}
// various symbols
builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~Œœ");
// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
for (var i = 0x2460; i <= 0x24B5; i++) {
builder.AddChar((char) i);
}
builder.AddChar('⓪');
builder.BuildRanges(out result);
builder.Destroy();
}
BuildRange(out this._ranges, null, ImGui.GetIO().Fonts.GetGlyphRangesDefault());
BuildRange(out this._jpRange, GlyphRangesJapanese.GlyphRanges);
this.SetUpUserFonts();
var gameSym = File.ReadAllBytes(Path.Combine(this.Plugin.Interface.DalamudAssetDirectory.FullName, "UIRes", "gamesym.ttf"));
@ -109,7 +136,6 @@ internal sealed class PluginUi : IDisposable {
this._italicFont.Item1.Free();
this._gameSymFont.Item1.Free();
this._symRange.Free();
this._jpRange.Free();
this._fontCfg.Destroy();
this._fontCfgMerge.Destroy();
}
@ -242,7 +268,7 @@ internal sealed class PluginUi : IDisposable {
this._jpFont.Item2,
this.Plugin.Config.JapaneseFontSize,
this._fontCfgMerge,
this._jpRange.AddrOfPinnedObject()
this._jpRange.Data
);
ImGui.GetIO().Fonts.AddFontFromMemoryTTF(
@ -267,7 +293,7 @@ internal sealed class PluginUi : IDisposable {
this._jpFont.Item2,
this.Plugin.Config.JapaneseFontSize,
this._fontCfgMerge,
this._jpRange.AddrOfPinnedObject()
this._jpRange.Data
);
ImGui.GetIO().Fonts.AddFontFromMemoryTTF(