fix: sort chat colours
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@ -15,28 +15,45 @@ internal sealed class ChatColours : ISettingsTab {
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internal ChatColours(Configuration mutable, Plugin plugin) {
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this.Mutable = mutable;
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this.Plugin = plugin;
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#if DEBUG
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var sortable = ChatTypeExt.SortOrder
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.SelectMany(entry => entry.Item2)
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.Where(type => !type.IsGm())
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.ToHashSet();
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var total = Enum.GetValues<ChatType>().Where(type => !type.IsGm()).ToHashSet();
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if (sortable.Count != total.Count) {
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Dalamud.Logging.PluginLog.Warning($"There are {sortable.Count} sortable channels, but there are {total.Count} total channels.");
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total.ExceptWith(sortable);
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foreach (var missing in total) {
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Dalamud.Logging.PluginLog.Log($"Missing {missing}");
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}
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}
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#endif
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}
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public void Draw() {
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foreach (var type in Enum.GetValues<ChatType>()) {
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if (ImGuiUtil.IconButton(FontAwesomeIcon.UndoAlt, $"{type}", Language.Options_ChatColours_Reset)) {
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this.Mutable.ChatColours.Remove(type);
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}
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foreach (var (_, types) in ChatTypeExt.SortOrder) {
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foreach (var type in types) {
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if (ImGuiUtil.IconButton(FontAwesomeIcon.UndoAlt, $"{type}", Language.Options_ChatColours_Reset)) {
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this.Mutable.ChatColours.Remove(type);
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}
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ImGui.SameLine();
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ImGui.SameLine();
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if (ImGuiUtil.IconButton(FontAwesomeIcon.LongArrowAltDown, $"{type}", Language.Options_ChatColours_Import)) {
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var gameColour = this.Plugin.Functions.Chat.GetChannelColour(type);
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this.Mutable.ChatColours[type] = gameColour ?? type.DefaultColour() ?? 0;
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}
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if (ImGuiUtil.IconButton(FontAwesomeIcon.LongArrowAltDown, $"{type}", Language.Options_ChatColours_Import)) {
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var gameColour = this.Plugin.Functions.Chat.GetChannelColour(type);
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this.Mutable.ChatColours[type] = gameColour ?? type.DefaultColour() ?? 0;
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}
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ImGui.SameLine();
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ImGui.SameLine();
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var vec = this.Mutable.ChatColours.TryGetValue(type, out var colour)
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? ColourUtil.RgbaToVector3(colour)
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: ColourUtil.RgbaToVector3(type.DefaultColour() ?? 0);
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if (ImGui.ColorEdit3(type.Name(), ref vec, ImGuiColorEditFlags.NoInputs)) {
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this.Mutable.ChatColours[type] = ColourUtil.Vector3ToRgba(vec);
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var vec = this.Mutable.ChatColours.TryGetValue(type, out var colour)
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? ColourUtil.RgbaToVector3(colour)
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: ColourUtil.RgbaToVector3(type.DefaultColour() ?? 0);
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if (ImGui.ColorEdit3(type.Name(), ref vec, ImGuiColorEditFlags.NoInputs)) {
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this.Mutable.ChatColours[type] = ColourUtil.Vector3ToRgba(vec);
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}
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}
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}
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