chore: add partial german and spanish translations

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Anna 2022-02-05 19:45:27 -05:00
parent b8d4f67f27
commit 5161b57c51
2 changed files with 705 additions and 0 deletions

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Microsoft ResX Schema
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The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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</resheader>
<data name="Options_HideChat_Name" xml:space="preserve">
<value>Originales Chatfenster verbergen</value>
</data>
<data name="Options_HideChat_Description" xml:space="preserve">
<value>Verbirgt das originale Chatfenster wenn das Plugin aktiv ist.</value>
</data>
<data name="Options_HideDuringCutscenes_Name" xml:space="preserve">
<value>Chatfenster während Zwischensequenzen verbergen</value>
</data>
<data name="Options_HideDuringCutscenes_Description" xml:space="preserve">
<value>Verbirgt Chat 2 während Zwischensequenzen.</value>
</data>
<data name="Options_NativeItemTooltips_Name" xml:space="preserve">
<value>Originale Itembeschreibungen anzeigen</value>
</data>
<data name="Options_NativeItemTooltips_Description" xml:space="preserve">
<value>Zeigt die spielinterne Itembeschreibung in Chat 2 an.</value>
</data>
<data name="Options_SidebarTabView_Name" xml:space="preserve">
<value>Kanäle in der Seitenleiste anzeigen</value>
</data>
<data name="Options_SidebarTabView_Description" xml:space="preserve">
<value>Zeigt die Kanäle als Seitenleiste, anstatt sie über dem Chat zu platzieren.</value>
</data>
<data name="Options_PrettierTimestamps_Name" xml:space="preserve">
<value>Modernen Zeitstempel verwenden</value>
</data>
<data name="Options_PrettierTimestamps_Description" xml:space="preserve">
<value>Nutzt einen moderneren Stil um die Nachrichten anzuzeigen.</value>
</data>
<data name="Options_MoreCompactPretty_Name" xml:space="preserve">
<value>Kompakteres modernes Aussehen</value>
</data>
<data name="Options_MoreCompactPretty_Description" xml:space="preserve">
<value>Reduziert den Zeilenabstand zwischen den Nachrichten.</value>
</data>
<data name="Options_ShowNoviceNetwork_Name" xml:space="preserve">
<value>Neulings-Chat Knopf anzeigen</value>
</data>
<data name="Options_ShowNoviceNetwork_Description" xml:space="preserve">
<value>Zeigt den Knopf neben dem Einstellungsknopf an, um als Mentor dem Neulings-Chat beizutreten.</value>
</data>
<data name="Options_FontSize_Name" xml:space="preserve">
<value>Schriftgröße</value>
</data>
<data name="Options_WindowOpacity_Name" xml:space="preserve">
<value>Transparenz</value>
</data>
<data name="Options_CanMove_Name" xml:space="preserve">
<value>Chatfenster bewegen erlauben</value>
</data>
<data name="Options_CanResize_Name" xml:space="preserve">
<value>Chatfenstergröße anpassen erlauben</value>
</data>
<data name="Options_ShowTitleBar_Name" xml:space="preserve">
<value>Titelleiste für den Chat anzeigen</value>
</data>
<data name="Options_Display_Tab" xml:space="preserve">
<value>Anzeige</value>
</data>
<data name="Options_ChatColours_Tab" xml:space="preserve">
<value>Chatfarben</value>
</data>
<data name="Options_ChatColours_Reset" xml:space="preserve">
<value>Auf Standard zurücksetzen</value>
</data>
<data name="Options_ChatColours_Import" xml:space="preserve">
<value>Vom Spiel importieren</value>
</data>
<data name="Options_Tabs_Tab" xml:space="preserve">
<value>Kanäle</value>
</data>
<data name="Options_Tabs_Add" xml:space="preserve">
<value>Hinzufügen</value>
</data>
<data name="Options_Tabs_Delete" xml:space="preserve">
<value>Löschen</value>
</data>
<data name="Options_Tabs_MoveUp" xml:space="preserve">
<value>Hinaufbewegen</value>
</data>
<data name="Options_Tabs_MoveDown" xml:space="preserve">
<value>Hinabbewegen</value>
</data>
<data name="Options_Tabs_Name" xml:space="preserve">
<value>Name</value>
</data>
<data name="Options_Tabs_ShowTimestamps" xml:space="preserve">
<value>Zeitstempel anzeigen</value>
</data>
<data name="Options_Tabs_UnreadMode" xml:space="preserve">
<value>Ungelesener Status</value>
</data>
<data name="Options_Tabs_NoInputChannel" xml:space="preserve">
<value>&lt;Keiner&gt;</value>
</data>
<data name="Options_Tabs_InputChannel" xml:space="preserve">
<value>Eingabekanal</value>
</data>
<data name="Options_Tabs_Channels" xml:space="preserve">
<value>Kanäle</value>
</data>
<data name="UnreadMode_All_Tooltip" xml:space="preserve">
<value>Markierung für ungelesene Nachrichten immer anzeigen.</value>
</data>
<data name="UnreadMode_Unseen_Tooltip" xml:space="preserve">
<value>Markierung für ungelesene Nachrichten nur bei ungesehenen anzeigen.</value>
</data>
<data name="UnreadMode_None_Tooltip" xml:space="preserve">
<value>Markierung für ungelesene Nachrichten nie anzeigen.</value>
</data>
<data name="Tab_DefaultName" xml:space="preserve">
<value>Neuer Tab</value>
</data>
<data name="Settings_Kofi" xml:space="preserve">
<value>{0} auf Ko-fi unterstützen</value>
</data>
<data name="Settings_SaveAndClose" xml:space="preserve">
<value>Speichern und schließen</value>
</data>
<data name="Settings_Save" xml:space="preserve">
<value>Speichern</value>
</data>
<data name="Settings_Discard" xml:space="preserve">
<value>Änderungen verwerfen</value>
</data>
<data name="Settings_Title" xml:space="preserve">
<value>{0} Einstellungen</value>
</data>
<data name="ChatLog_SwitcherDisabled" xml:space="preserve">
<value>Für diesen Tab ausgeschalten.</value>
</data>
<data name="ChatLog_HideChat" xml:space="preserve">
<value>Chatfenster verbergen</value>
</data>
<data name="ChatLog_Tabs_MoveUp" xml:space="preserve">
<value>Hinaufbewegen</value>
</data>
<data name="ChatLog_Tabs_MoveLeft" xml:space="preserve">
<value>Nach links bewegen</value>
</data>
<data name="ChatLog_Tabs_MoveDown" xml:space="preserve">
<value>Hinabbewegen</value>
</data>
<data name="ChatLog_Tabs_MoveRight" xml:space="preserve">
<value>Nach rechts bewegen</value>
</data>
<data name="Options_Tabs_ChannelTypes_Chat" xml:space="preserve">
<value>Kommunikation</value>
</data>
<data name="Options_Tabs_ChannelTypes_Battle" xml:space="preserve">
<value>Kampf</value>
</data>
<data name="Options_Tabs_ChannelTypes_Announcements" xml:space="preserve">
<value>Ankündigungen</value>
</data>
<data name="UnreadMode_All" xml:space="preserve">
<value>Alle</value>
</data>
<data name="UnreadMode_Unseen" xml:space="preserve">
<value>Ungesehen</value>
</data>
<data name="UnreadMode_None" xml:space="preserve">
<value>Keine</value>
</data>
<data name="ChatSource_Self" xml:space="preserve">
<value>Eigenes</value>
</data>
<data name="ChatSource_PartyMember" xml:space="preserve">
<value>Partymitglied</value>
</data>
<data name="ChatSource_AllianceMember" xml:space="preserve">
<value>Allianzmitglied</value>
</data>
<data name="ChatSource_Other" xml:space="preserve">
<value>Andere</value>
</data>
<data name="ChatSource_EngagedEnemy" xml:space="preserve">
<value>Angegriffener Gegner</value>
</data>
<data name="ChatSource_UnengagedEnemy" xml:space="preserve">
<value>Unangegriffener Gegner</value>
</data>
<data name="ChatSource_FriendlyNpc" xml:space="preserve">
<value>Freundlicher NPC</value>
</data>
<data name="ChatSource_SelfPet" xml:space="preserve">
<value>Begleiter (Eigener)</value>
</data>
<data name="ChatSource_PartyPet" xml:space="preserve">
<value>Begleiter (Party)</value>
</data>
<data name="ChatSource_AlliancePet" xml:space="preserve">
<value>Begleiter (Allianzmitglied)</value>
</data>
<data name="ChatSource_OtherPet" xml:space="preserve">
<value>Begleiter (Andere)</value>
</data>
<data name="Options_Font_Name" xml:space="preserve">
<value>Schriftart</value>
</data>
<data name="Options_JapaneseFont_Name" xml:space="preserve">
<value>Japanische Schrift</value>
</data>
<data name="Options_Font_Description" xml:space="preserve">
<value>Die Schriftart, die Chat 2 nutzt, um nicht-Japanischen Text anzuzeigen.</value>
</data>
<data name="Options_Font_Warning" xml:space="preserve">
<value>Bestimmte Schriftarten können das Spiel zum Absturz bringen.
Sie wurden gewarnt.</value>
</data>
<data name="Options_JapaneseFont_Description" xml:space="preserve">
<value>Die Schriftart, die Chat 2 nutzt, um Japanischen Text anzuzeigen.</value>
</data>
<data name="Options_Tabs_ChannelTypes_Special" xml:space="preserve">
<value>Special</value>
</data>
<data name="Options_Fonts_Tab" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Options_SymbolsFontSize_Name" xml:space="preserve">
<value>Symbols font size</value>
</data>
<data name="Options_JapaneseFontSize_Name" xml:space="preserve">
<value>Japanese font size</value>
</data>
<data name="Options_SymbolsFontSize_Description" xml:space="preserve">
<value>The font size to use for game symbols.</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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<value>text/microsoft-resx</value>
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<resheader name="version">
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<data name="Options_HideChat_Name" xml:space="preserve">
<value>Ocultar chat del juego por defecto</value>
</data>
<data name="Options_HideChat_Description" xml:space="preserve">
<value>Oculta la ventana de chat del juego cuando el plug-in está activo.</value>
</data>
<data name="Options_HideDuringCutscenes_Name" xml:space="preserve">
<value>Ocultar la interfaz del plug-in durante las cinemáticas</value>
</data>
<data name="Options_HideDuringCutscenes_Description" xml:space="preserve">
<value>Ocultar Chat 2 durante las cinemáticas.</value>
</data>
<data name="Options_NativeItemTooltips_Name" xml:space="preserve">
<value>Mostrar descripción del ítem</value>
</data>
<data name="Options_NativeItemTooltips_Description" xml:space="preserve">
<value>Mostrar descripción del ítem cuando el cursor pase sobre el objeto en el Chat 2.</value>
</data>
<data name="Options_SidebarTabView_Name" xml:space="preserve">
<value>Mostrar pestañas en la barra lateral</value>
</data>
<data name="Options_SidebarTabView_Description" xml:space="preserve">
<value>Mostrar pestañas en Chat 2 como barra lateral en lugar de una barra en la parte superior.</value>
</data>
<data name="Options_PrettierTimestamps_Name" xml:space="preserve">
<value>Usar diseño de marca de tiempo</value>
</data>
<data name="Options_PrettierTimestamps_Description" xml:space="preserve">
<value>Utilice un estilo más moderno para mostrar mensajes.</value>
</data>
<data name="Options_MoreCompactPretty_Name" xml:space="preserve">
<value>Diseño moderno y compacto</value>
</data>
<data name="Options_MoreCompactPretty_Description" xml:space="preserve">
<value>Reduce el espacio entre mensajes.</value>
</data>
<data name="Options_ShowNoviceNetwork_Name" xml:space="preserve">
<value>Mostrar botón de unirse a la red de novato</value>
</data>
<data name="Options_ShowNoviceNetwork_Description" xml:space="preserve">
<value>Mostrar el botón de unirse a la Red de Novatos junto al botón de configuración si se conecta como mentor.</value>
</data>
<data name="Options_FontSize_Name" xml:space="preserve">
<value>Tamaño de fuente</value>
</data>
<data name="Options_WindowOpacity_Name" xml:space="preserve">
<value>Opacidad de la ventana</value>
</data>
<data name="Options_CanMove_Name" xml:space="preserve">
<value>Permitir mover chat</value>
</data>
<data name="Options_CanResize_Name" xml:space="preserve">
<value>Permitir cambiar el tamaño del chat</value>
</data>
<data name="Options_ShowTitleBar_Name" xml:space="preserve">
<value>Mostrar la barra de título en la parte superior izquierda del chat</value>
</data>
<data name="Options_Display_Tab" xml:space="preserve">
<value>General</value>
</data>
<data name="Options_ChatColours_Tab" xml:space="preserve">
<value>Color del chat</value>
</data>
<data name="Options_ChatColours_Reset" xml:space="preserve">
<value>Restablecer por defecto</value>
</data>
<data name="Options_ChatColours_Import" xml:space="preserve">
<value>Importar desde el juego</value>
</data>
<data name="Options_Tabs_Tab" xml:space="preserve">
<value>Pestañas</value>
</data>
<data name="Options_Tabs_Add" xml:space="preserve">
<value>Añadir</value>
</data>
<data name="Options_Tabs_Delete" xml:space="preserve">
<value>Borrar</value>
</data>
<data name="Options_Tabs_MoveUp" xml:space="preserve">
<value>Mover hacia arriba</value>
</data>
<data name="Options_Tabs_MoveDown" xml:space="preserve">
<value>Mover hacia abajo</value>
</data>
<data name="Options_Tabs_Name" xml:space="preserve">
<value>Nombre</value>
</data>
<data name="Options_Tabs_ShowTimestamps" xml:space="preserve">
<value>Mostrar hora</value>
</data>
<data name="Options_Tabs_UnreadMode" xml:space="preserve">
<value>Modo no leído</value>
</data>
<data name="Options_Tabs_NoInputChannel" xml:space="preserve">
<value>&lt;Ninguno&gt;</value>
</data>
<data name="Options_Tabs_InputChannel" xml:space="preserve">
<value>Canal de entrada</value>
</data>
<data name="Options_Tabs_Channels" xml:space="preserve">
<value>Canales</value>
</data>
<data name="UnreadMode_All_Tooltip" xml:space="preserve">
<value>Siempre mostrar indicadores no leídos.</value>
</data>
<data name="UnreadMode_Unseen_Tooltip" xml:space="preserve">
<value>Mostrar solo los indicadores no leídos para los mensajes que no ha visto.</value>
</data>
<data name="UnreadMode_None_Tooltip" xml:space="preserve">
<value>Siempre mostrar indicadores no leídos.</value>
</data>
<data name="Tab_DefaultName" xml:space="preserve">
<value>Nueva pestaña</value>
</data>
<data name="Settings_Kofi" xml:space="preserve">
<value>Apóyame en Ko-fi</value>
</data>
<data name="Settings_SaveAndClose" xml:space="preserve">
<value>Guardar y cerrar</value>
</data>
<data name="Settings_Save" xml:space="preserve">
<value>Guardar</value>
</data>
<data name="Settings_Discard" xml:space="preserve">
<value>Descartar</value>
</data>
<data name="Settings_Title" xml:space="preserve">
<value>Configuración de {0}</value>
</data>
<data name="ChatLog_SwitcherDisabled" xml:space="preserve">
<value>Desactivado para esta pestaña.</value>
</data>
<data name="ChatLog_HideChat" xml:space="preserve">
<value>Ocultar chat</value>
</data>
<data name="ChatLog_Tabs_MoveUp" xml:space="preserve">
<value>Mover hacia arriba</value>
</data>
<data name="ChatLog_Tabs_MoveLeft" xml:space="preserve">
<value>Mover a la izquierda</value>
</data>
<data name="ChatLog_Tabs_MoveDown" xml:space="preserve">
<value>Mover hacia abajo</value>
</data>
<data name="ChatLog_Tabs_MoveRight" xml:space="preserve">
<value>Mover a la derecha</value>
</data>
<data name="Options_Tabs_ChannelTypes_Chat" xml:space="preserve">
<value>Chat</value>
</data>
<data name="Options_Tabs_ChannelTypes_Battle" xml:space="preserve">
<value>Combate</value>
</data>
<data name="Options_Tabs_ChannelTypes_Announcements" xml:space="preserve">
<value>Anuncios</value>
</data>
<data name="UnreadMode_All" xml:space="preserve">
<value>Todos</value>
</data>
<data name="UnreadMode_Unseen" xml:space="preserve">
<value>No vistos</value>
</data>
<data name="UnreadMode_None" xml:space="preserve">
<value>Ninguno</value>
</data>
<data name="ChatSource_Self" xml:space="preserve">
<value>Uno mismo</value>
</data>
<data name="ChatSource_PartyMember" xml:space="preserve">
<value>Miembros de grupo</value>
</data>
<data name="ChatSource_AllianceMember" xml:space="preserve">
<value>Miembros de la alianza</value>
</data>
<data name="ChatSource_Other" xml:space="preserve">
<value>Otros</value>
</data>
<data name="ChatSource_EngagedEnemy" xml:space="preserve">
<value>Enemigo Atraido</value>
</data>
<data name="ChatSource_UnengagedEnemy" xml:space="preserve">
<value>Enemigo sin atraer</value>
</data>
<data name="ChatSource_FriendlyNpc" xml:space="preserve">
<value>NPC amistoso</value>
</data>
<data name="ChatSource_SelfPet" xml:space="preserve">
<value>Mascota (Yo)</value>
</data>
<data name="ChatSource_PartyPet" xml:space="preserve">
<value>Mascota (Grupo)</value>
</data>
<data name="ChatSource_AlliancePet" xml:space="preserve">
<value>Mascota (Miembro de la Alianza)</value>
</data>
<data name="ChatSource_OtherPet" xml:space="preserve">
<value>Mascota (Otros)</value>
</data>
<data name="Options_Font_Name" xml:space="preserve">
<value>Tipo de fuente</value>
</data>
<data name="Options_JapaneseFont_Name" xml:space="preserve">
<value>Fuente japonesa</value>
</data>
<data name="Options_Font_Description" xml:space="preserve">
<value>La fuente Chat 2 se utilizará para mostrar texto no japonés.</value>
</data>
<data name="Options_Font_Warning" xml:space="preserve">
<value>El uso de ciertas fuentes del sistema puede fallar en su juego. Se le ha advertido.</value>
</data>
<data name="Options_JapaneseFont_Description" xml:space="preserve">
<value>La fuente Chat 2 se utilizará para mostrar el texto japonés.</value>
</data>
<data name="Options_Tabs_ChannelTypes_Special" xml:space="preserve">
<value>Special</value>
</data>
<data name="Options_Fonts_Tab" xml:space="preserve">
<value>Fonts</value>
</data>
<data name="Options_SymbolsFontSize_Name" xml:space="preserve">
<value>Symbols font size</value>
</data>
<data name="Options_JapaneseFontSize_Name" xml:space="preserve">
<value>Japanese font size</value>
</data>
<data name="Options_SymbolsFontSize_Description" xml:space="preserve">
<value>The font size to use for game symbols.</value>
</data>
</root>