fix: rebuild ranges
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41f91b4661
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231407befb
@ -41,8 +41,8 @@ internal sealed class PluginUi : IDisposable {
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private (GCHandle, int, float) _jpFont;
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private (GCHandle, int) _gameSymFont;
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private readonly ImVector _ranges;
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private readonly ImVector _jpRange;
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private ImVector _ranges;
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private ImVector _jpRange;
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private GCHandle _symRange = GCHandle.Alloc(
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new ushort[] {
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@ -74,56 +74,7 @@ internal sealed class PluginUi : IDisposable {
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MergeMode = true,
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};
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void BuildRange(out ImVector result, IReadOnlyList<ushort>? chars, params IntPtr[] ranges) {
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var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder());
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// text
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foreach (var range in ranges) {
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builder.AddRanges(range);
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}
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// chars
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if (chars != null) {
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for (var i = 0; i < chars.Count; i += 2) {
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if (chars[i] == 0) {
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break;
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}
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for (var j = (uint) chars[i]; j <= chars[i + 1]; j++) {
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builder.AddChar((ushort) j);
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}
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}
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}
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// various symbols
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builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
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// French
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builder.AddText("Œœ");
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// Romanian
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builder.AddText("ĂăÂâÎîȘșȚț");
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// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
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for (var i = 0x2460; i <= 0x24B5; i++) {
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builder.AddChar((char) i);
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}
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builder.AddChar('⓪');
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builder.BuildRanges(out result);
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builder.Destroy();
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}
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var ranges = new List<IntPtr> {
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ImGui.GetIO().Fonts.GetGlyphRangesDefault(),
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};
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foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>()) {
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if (this.Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange)) {
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ranges.Add(extraRange.Range());
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}
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}
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BuildRange(out this._ranges, null, ranges.ToArray());
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BuildRange(out this._jpRange, GlyphRangesJapanese.GlyphRanges);
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this.SetUpRanges();
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this.SetUpUserFonts();
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var gameSym = new HttpClient().GetAsync("https://img.finalfantasyxiv.com/lds/pc/global/fonts/FFXIV_Lodestone_SSF.ttf")
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@ -212,6 +163,62 @@ internal sealed class PluginUi : IDisposable {
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return memory.ToArray();
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}
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private unsafe void SetUpRanges() {
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ImVector BuildRange(IReadOnlyList<ushort>? chars, params IntPtr[] ranges) {
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var builder = new ImFontGlyphRangesBuilderPtr(ImGuiNative.ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder());
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// text
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foreach (var range in ranges) {
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builder.AddRanges(range);
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}
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// chars
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if (chars != null) {
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for (var i = 0; i < chars.Count; i += 2) {
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if (chars[i] == 0) {
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break;
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}
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for (var j = (uint) chars[i]; j <= chars[i + 1]; j++) {
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builder.AddChar((ushort) j);
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}
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}
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}
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// various symbols
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builder.AddText("←→↑↓《》■※☀★★☆♥♡ヅツッシ☀☁☂℃℉°♀♂♠♣♦♣♧®©™€$£♯♭♪✓√◎◆◇♦■□〇●△▽▼▲‹›≤≥<«“”─\~");
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// French
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builder.AddText("Œœ");
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// Romanian
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builder.AddText("ĂăÂâÎîȘșȚț");
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// "Enclosed Alphanumerics" (partial) https://www.compart.com/en/unicode/block/U+2460
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for (var i = 0x2460; i <= 0x24B5; i++) {
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builder.AddChar((char) i);
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}
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builder.AddChar('⓪');
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var result = new ImVector();
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builder.BuildRanges(out result);
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builder.Destroy();
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return result;
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}
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var ranges = new List<IntPtr> {
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ImGui.GetIO().Fonts.GetGlyphRangesDefault(),
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};
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foreach (var extraRange in Enum.GetValues<ExtraGlyphRanges>()) {
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if (this.Plugin.Config.ExtraGlyphRanges.HasFlag(extraRange)) {
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ranges.Add(extraRange.Range());
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}
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}
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this._ranges = BuildRange(null, ranges.ToArray());
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this._jpRange = BuildRange(GlyphRangesJapanese.GlyphRanges);
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}
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private void SetUpUserFonts() {
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FontData? fontData = null;
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if (this.Plugin.Config.GlobalFont.StartsWith(Fonts.IncludedIndicator)) {
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@ -294,6 +301,7 @@ internal sealed class PluginUi : IDisposable {
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this.RegularFont = null;
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this.ItalicFont = null;
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this.SetUpRanges();
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this.SetUpUserFonts();
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this.Axis = this.Plugin.Interface.UiBuilder.GetGameFontHandle(new GameFontStyle(GameFontFamily.Axis, this.Plugin.Config.FontSize));
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