feat: add option to import chat colours from game

This commit is contained in:
Anna 2022-02-01 19:54:17 -05:00
parent fb3ee2efe2
commit 20ee6d1278
4 changed files with 55 additions and 5 deletions

View File

@ -55,6 +55,9 @@ internal sealed unsafe class Chat : IDisposable {
[Signature("E8 ?? ?? ?? ?? 4C 8B C0 FF C3")]
private readonly delegate* unmanaged<IntPtr, ulong, byte*> _getLinkshellName = null!;
[Signature("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B F2 48 8D B9")]
private readonly delegate* unmanaged<IntPtr, uint, IntPtr> _getColourInfo = null!;
// Hooks
private delegate byte ChatLogRefreshDelegate(IntPtr log, ushort eventId, AtkValue* value);
@ -105,9 +108,13 @@ internal sealed unsafe class Chat : IDisposable {
#pragma warning restore 0649
// Pointers
[Signature("48 8D 15 ?? ?? ?? ?? 0F B6 C8 48 8D 05", ScanType = ScanType.StaticAddress)]
private readonly char* _currentCharacter = null!;
[Signature("48 8D 0D ?? ?? ?? ?? 8B 14 ?? 85 D2 7E ?? 48 8B 0D ?? ?? ?? ?? 48 83 C1 10 E8 ?? ?? ?? ?? 8B 70 ?? 41 8D 4D", ScanType = ScanType.StaticAddress)]
private IntPtr ColourLookup { get; init; }
// Events
internal delegate void ChatActivatedEventDelegate(ChatActivatedArgs args);
@ -192,6 +199,41 @@ internal sealed unsafe class Chat : IDisposable {
return cycleFunc(uiModule, idx);
}
// This function looks up a channel's user-defined colour.
//
// If this function would ever return 0, it returns null instead.
internal uint? GetChannelColour(ChatType type) {
if (this._getColourInfo == null || this.ColourLookup == IntPtr.Zero) {
return null;
}
// Colours are retrieved by looking up their code in a lookup table. Some codes share a colour, so they're lumped into a parent code here.
// Only codes >= 10 (say) have configurable colours.
// After getting the lookup value for the code, it is passed into a function with a handler which returns a pointer.
// This pointer + 32 is the RGB value. This functions returns RGBA with A always max.
var parent = new ChatCode((ushort) type).Parent();
switch (parent) {
case ChatType.Debug:
case ChatType.Urgent:
case ChatType.Notice:
return type.DefaultColour();
}
var framework = (IntPtr) Framework.Instance();
var lookupResult = *(uint*) (this.ColourLookup + (int) parent * 4);
var info = this._getColourInfo(framework + 16, lookupResult);
var rgb = *(uint*) (info + 32) & 0xFFFFFF;
if (rgb == 0) {
return null;
}
return 0xFF | (rgb << 8);
}
private readonly Dictionary<string, Keybind> _keybinds = new();
internal IReadOnlyDictionary<string, Keybind> Keybinds => this._keybinds;

View File

@ -50,8 +50,6 @@ internal unsafe class GameFunctions : IDisposable {
#pragma warning restore 0649
internal const int HqItemOffset = 1_000_000;
private Plugin Plugin { get; }
internal Party Party { get; }
internal Chat Chat { get; }

View File

@ -19,7 +19,7 @@ internal sealed class Settings : IUiComponent {
this.Tabs = new List<ISettingsTab> {
new Display(this.Mutable),
new ChatColours(this.Mutable),
new ChatColours(this.Mutable, this.Ui.Plugin),
new Tabs(this.Mutable),
};

View File

@ -1,26 +1,36 @@
using ChatTwo.Code;
using ChatTwo.Util;
using Dalamud.Interface;
using ImGuiNET;
namespace ChatTwo.Ui.SettingsTabs;
internal sealed class ChatColours : ISettingsTab {
private Configuration Mutable { get; }
private Plugin Plugin { get; }
public string Name => "Chat colours";
internal ChatColours(Configuration mutable) {
internal ChatColours(Configuration mutable, Plugin plugin) {
this.Mutable = mutable;
this.Plugin = plugin;
}
public void Draw() {
foreach (var type in Enum.GetValues<ChatType>()) {
if (ImGui.Button($"Default##{type}")) {
if (ImGuiUtil.IconButton(FontAwesomeIcon.UndoAlt, $"{type}", "Reset to default")) {
this.Mutable.ChatColours.Remove(type);
}
ImGui.SameLine();
if (ImGuiUtil.IconButton(FontAwesomeIcon.LongArrowAltDown, $"{type}", "Import from game")) {
var gameColour = this.Plugin.Functions.Chat.GetChannelColour(type);
this.Mutable.ChatColours[type] = gameColour ?? type.DefaultColour() ?? 0;
}
ImGui.SameLine();
var vec = this.Mutable.ChatColours.TryGetValue(type, out var colour)
? ColourUtil.RgbaToVector3(colour)
: ColourUtil.RgbaToVector3(type.DefaultColour() ?? 0);