feat: add support for quest and error toasts
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@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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using Dalamud.Game.Internal.Gui.Toast;
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using Dalamud.Game.Text.SeStringHandling;
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namespace BurntToast {
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@ -10,13 +11,29 @@ namespace BurntToast {
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this.Plugin = plugin;
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this.Plugin.Interface.Framework.Gui.Toast.OnToast += this.OnToast;
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this.Plugin.Interface.Framework.Gui.Toast.OnQuestToast += this.OnQuestToast;
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this.Plugin.Interface.Framework.Gui.Toast.OnErrorToast += this.OnErrorToast;
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}
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public void Dispose() {
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this.Plugin.Interface.Framework.Gui.Toast.OnErrorToast -= this.OnErrorToast;
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this.Plugin.Interface.Framework.Gui.Toast.OnQuestToast -= this.OnQuestToast;
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this.Plugin.Interface.Framework.Gui.Toast.OnToast -= this.OnToast;
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}
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private void OnToast(ref SeString message, ref bool isHandled) {
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private void OnToast(ref SeString message, ref ToastOptions options, ref bool isHandled) {
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this.DoFilter(message, ref isHandled);
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}
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private void OnErrorToast(ref SeString message, ref bool isHandled) {
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this.DoFilter(message, ref isHandled);
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}
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private void OnQuestToast(ref SeString message, ref QuestToastOptions options, ref bool isHandled) {
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this.DoFilter(message, ref isHandled);
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}
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private void DoFilter(SeString message, ref bool isHandled) {
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if (isHandled) {
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return;
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}
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