XIVChat/XIVChatCommon/XivString.cs

217 lines
7.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace XIVChatCommon {
public static class XivString {
private const byte START = 2;
private const byte END = 3;
public static List<Chunk> ToChunks(byte[] bytes) {
var chunks = new List<Chunk>();
var stringBytes = new List<byte>();
var italic = false;
uint? foreground = null;
uint? glow = null;
Action<bool> appendCurrent = (bool clear) => {
var text = Encoding.UTF8.GetString(stringBytes.ToArray());
chunks.Add(new TextChunk {
Foreground = foreground,
Glow = glow,
Italic = italic,
Content = text,
});
if (clear) {
stringBytes.Clear();
}
};
var reader = new BinaryReader(new MemoryStream(bytes));
while (reader.BaseStream.Position < reader.BaseStream.Length) {
var b = reader.ReadByte();
if (b == START) {
var kind = reader.ReadByte(); // kind
var len = GetInteger(reader); // data length
var data = new BinaryReader(new MemoryStream(reader.ReadBytes((int)len))); // data
var end = reader.ReadByte(); // end
if (end != END) {
throw new ArgumentException("Input was not a valid XivString");
}
switch (kind) {
// icon processing
case 0x12:
var spriteIndex = GetInteger(data);
chunks.Add(new IconChunk {
Index = (byte)spriteIndex,
});
break;
// italics processing
case 0x1a:
var newStatus = GetInteger(data) == 1;
var appendNow = (italic && !newStatus) || (!italic && newStatus);
if (!appendNow) {
break;
}
appendCurrent(true);
italic = newStatus;
break;
// foreground
case 0x48:
break;
// glow
case 0x49:
break;
}
continue;
}
stringBytes.Add(b);
}
return chunks;
}
public static string GetText(byte[] bytes) {
var stringBytes = new List<byte>();
var reader = new BinaryReader(new MemoryStream(bytes));
while (reader.BaseStream.Position < reader.BaseStream.Length) {
var b = reader.ReadByte();
if (b == START) {
reader.ReadByte(); // kind
var len = GetInteger(reader); // data length
reader.ReadBytes((int)len); // data
var end = reader.ReadByte(); // end
if (end != END) {
throw new ArgumentException("Input was not a valid XivString");
}
continue;
}
stringBytes.Add(b);
}
return Encoding.UTF8.GetString(stringBytes.ToArray());
}
// Thanks, Dalamud
protected enum IntegerType {
// used as an internal marker; sometimes single bytes are bare with no marker at all
None = 0,
Byte = 0xF0,
ByteTimes256 = 0xF1,
Int16 = 0xF2,
ByteSHL16 = 0xF3,
Int16Packed = 0xF4, // seen in map links, seemingly 2 8-bit values packed into 2 bytes with only one marker
Int16SHL8 = 0xF5,
Int24Special = 0xF6, // unsure how different form Int24 - used for hq items that add 1 million, also used for normal 24-bit values in map links
Int8SHL24 = 0xF7,
Int8SHL8Int8 = 0xF8,
Int8SHL8Int8SHL8 = 0xF9,
Int24 = 0xFA,
Int16SHL16 = 0xFB,
Int24Packed = 0xFC, // used in map links- sometimes short+byte, sometimes... not??
Int16Int8SHL8 = 0xFD,
Int32 = 0xFE
}
private static uint GetInteger(BinaryReader input) {
var t = input.ReadByte();
var type = (IntegerType)t;
return GetInteger(input, type);
}
private static uint GetInteger(BinaryReader input, IntegerType type) {
const byte ByteLengthCutoff = 0xF0;
var t = (byte)type;
if (t < ByteLengthCutoff) {
return (uint)(t - 1);
}
switch (type) {
case IntegerType.Byte:
return input.ReadByte();
case IntegerType.ByteTimes256:
return input.ReadByte() * (uint)256;
case IntegerType.ByteSHL16:
return (uint)(input.ReadByte() << 16);
case IntegerType.Int8SHL24:
return (uint)(input.ReadByte() << 24);
case IntegerType.Int8SHL8Int8: {
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte();
return (uint)v;
}
case IntegerType.Int8SHL8Int8SHL8: {
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 8;
return (uint)v;
}
case IntegerType.Int16:
// fallthrough - same logic
case IntegerType.Int16Packed: {
var v = 0;
v |= input.ReadByte() << 8;
v |= input.ReadByte();
return (uint)v;
}
case IntegerType.Int16SHL8: {
var v = 0;
v |= input.ReadByte() << 16;
v |= input.ReadByte() << 8;
return (uint)v;
}
case IntegerType.Int16SHL16: {
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 16;
return (uint)v;
}
case IntegerType.Int24Special:
// Fallthrough - same logic
case IntegerType.Int24Packed:
// fallthrough again
case IntegerType.Int24: {
var v = 0;
v |= input.ReadByte() << 16;
v |= input.ReadByte() << 8;
v |= input.ReadByte();
return (uint)v;
}
case IntegerType.Int16Int8SHL8: {
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 16;
v |= input.ReadByte() << 8;
return (uint)v;
}
case IntegerType.Int32: {
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 16;
v |= input.ReadByte() << 8;
v |= input.ReadByte();
return (uint)v;
}
default:
throw new NotSupportedException();
}
}
}
}