refactor: formatting and pulling method out
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Channels;
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using System.Windows;
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@ -42,7 +41,7 @@ namespace XIVChat_Desktop {
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var colours = new List<Color>();
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// ReSharper disable once LoopCanBeConvertedToQuery
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foreach (var chunk in SplitList(key.ToList(), 3)) {
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foreach (var chunk in key.ToList().Chunks(3)) {
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var r = chunk[0];
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var g = chunk.Count > 1 ? chunk[1] : (byte)0;
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var b = chunk.Count > 2 ? chunk[2] : (byte)0;
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@ -53,12 +52,6 @@ namespace XIVChat_Desktop {
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return colours;
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}
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private static IEnumerable<List<T>> SplitList<T>(List<T> locations, int nSize) {
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for (int i = 0; i < locations.Count; i += nSize) {
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yield return locations.GetRange(i, Math.Min(nSize, locations.Count - i));
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}
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}
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private static string ToHexString(IEnumerable<byte> bytes) {
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return string.Join("", bytes.Select(b => b.ToString("X2")));
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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namespace XIVChat_Desktop {
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public static class Util {
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public static IEnumerable<List<T>> Chunks<T>(this List<T> locations, int nSize) {
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for (int i = 0; i < locations.Count; i += nSize) {
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yield return locations.GetRange(i, Math.Min(nSize, locations.Count - i));
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}
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}
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}
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}
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@ -13,25 +13,25 @@
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</PropertyGroup>
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<ItemGroup>
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<None Remove="fonts\ffxiv.ttf"/>
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<None Remove="ic_launcher-playstore.png"/>
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<None Remove="Resources\fonticon_ps4.tex.png"/>
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<None Remove="fonts\ffxiv.ttf" />
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<None Remove="ic_launcher-playstore.png" />
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<None Remove="Resources\fonticon_ps4.tex.png" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ModernWpfUI" Version="0.9.2"/>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3"/>
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<PackageReference Include="Sodium.Core" Version="1.2.3"/>
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<PackageReference Include="ModernWpfUI" Version="0.9.2" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Sodium.Core" Version="1.2.3" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\XIVChatCommon\XIVChatCommon.csproj"/>
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<ProjectReference Include="..\XIVChatCommon\XIVChatCommon.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="fonts\ffxiv.ttf"/>
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<Resource Include="ic_launcher-playstore.png"/>
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<Resource Include="Resources\fonticon_ps4.tex.png"/>
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<Resource Include="fonts\ffxiv.ttf" />
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<Resource Include="ic_launcher-playstore.png" />
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<Resource Include="Resources\fonticon_ps4.tex.png" />
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</ItemGroup>
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<ItemGroup>
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@ -82,6 +82,14 @@ namespace XIVChatCommon {
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public TextChunk(string content) {
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this.Content = content;
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}
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public TextChunk(uint? fallbackColour, uint? foreground, uint? glow, bool italic, string content) {
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this.FallbackColour = fallbackColour;
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this.Foreground = foreground;
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this.Glow = glow;
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this.Italic = italic;
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this.Content = content;
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}
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}
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[MessagePackObject]
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