feat: use new client negotiation process
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@ -157,23 +157,19 @@ namespace XIVChat_Desktop {
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return MessagePackSerializer.Deserialize<RelaySuccess>(response);
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}
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// send auth token
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var authBytes = Encoding.UTF8.GetBytes(this._relayAuth!);
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await SecretMessage.SendSecretMessage(stream, relayHandshake.Keys.tx, authBytes);
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// create registration message
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var reg = new RelayRegister {
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AuthToken = this._relayAuth!,
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PublicKey = Util.StringToByteArray(this._relayTarget!),
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};
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var regBytes = MessagePackSerializer.Serialize(reg);
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var authSuccess = await ReadSuccess();
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if (!authSuccess.Success) {
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this.app.Dispatch(() => MessageBox.Show($"Relay rejected authentication code:\n{authSuccess.Info}"));
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return;
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}
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// send registration message
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await SecretMessage.SendSecretMessage(stream, relayHandshake.Keys.tx, regBytes);
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// send the public key of the server
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var pk = Util.StringToByteArray(this._relayTarget!);
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await SecretMessage.SendSecretMessage(stream, relayHandshake.Keys.tx, pk);
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var targetSuccess = await ReadSuccess();
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if (!targetSuccess.Success) {
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this.app.Dispatch(() => MessageBox.Show($"Relay rejected server public key:\n{targetSuccess.Info}"));
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var regSuccess = await ReadSuccess();
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if (!regSuccess.Success) {
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this.app.Dispatch(() => MessageBox.Show($"Relay rejected connection:\n{regSuccess.Info}"));
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return;
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}
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}
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